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-   -   4.13 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=40958)

Pursuivant 02-27-2015 03:43 AM

Maybe not for 4.13, but for the update after that.

A small change to the FMB and/or QMB that allows you to assign the same skin to all aircraft in a particular flight, or all aircraft of a particular type.

As it stands in the QMB and FMB, you need to select skins by plane, which makes it a bit tedious to assign an entire formation or squadron with the same skin.

E Hood 02-27-2015 03:59 AM

Quote:

Originally Posted by ElAurens (Post 708880)
From where I stand no apology is necessary magot.

You guys are doing this on your own time, for free, and have to sneak in the work between the issues of real life that we all deal with, and still you are able to bring us large improvements to what is still the best WW2 air combat sim of all time.

I think some of the members of our little community don't understand this.

Even from what little I have helped out in the past, I understand just how hard what you folks do can be.

You have my thanks. Carry on as best you can.

A slightly dated "Hear, hear!" We're very lucky to have Team Daidalos at all. They do beautiful work, and that fact that the patches are gratis is, in this day, unbelievable.

RPS69 02-27-2015 01:09 PM

Quote:

Originally Posted by Pursuivant (Post 708940)
Maybe not for 4.13, but for the update after that.

A small change to the FMB and/or QMB that allows you to assign the same skin to all aircraft in a particular flight, or all aircraft of a particular type.

As it stands in the QMB and FMB, you need to select skins by plane, which makes it a bit tedious to assign an entire formation or squadron with the same skin.

You know that you can edit your mission files with a text editor?

In general when I build something repetitive on the FMB, I just do it once, and then I copy and paste it on a text editor. Is faster that using the game editor anyway. After that I will open the file again and check that everything is running smooth.

I also keep forms to re use them doing copy and paste. Very useful whrn bulding campaigns.

Pursuivant 02-27-2015 10:56 PM

Quote:

Originally Posted by RPS69 (Post 708944)
You know that you can edit your mission files with a text editor?

Good tip for the FMB, at least if you know the name of the skin you want to assign.

Not so handy if you want to set up a largish mission in the QMB. Hence the suggestion.

shelby 03-06-2015 07:41 PM

From the creator of the campaign
https://www.youtube.com/watch?v=Wx1uEHBpzOo

Vendigo 03-06-2015 07:58 PM

Quote:

Originally Posted by shelby (Post 708978)
From the creator of the campaign

Looks like it's the default Khalkhyn Gol map, isn't it?

shelby 03-06-2015 08:45 PM

Quote:

Originally Posted by Vendigo (Post 708979)
Looks like it's the default Khalkhyn Gol map, isn't it?

Yes and i hope someday to see the ki-30 to replace the val and the kate

yak-9 03-09-2015 06:01 PM

hi people.
i'm interested in flatter modeled effect with upcoming update.particularly for yak family. for early versions flatter starts on 550km/h currently and does not depend on altitude.on 650km/h plane crashes.it is not right since it should depend on altitude and can not be lower than max horizontal speed. if yak has 580km/h top speed at altitude-flatter should start at least at 600km/h at same altitude as far as i understand.
yaks now have extremely "wooden feel" because of this(
could you explain whats going on?

The Radge 03-10-2015 09:58 AM

Hello!
I have found a cool image, I think you guys will agree with me,
I think it may be cool "promotion" for the upcoming E13A ;)

http://warwall.ru/_ph/3/151033951.jpg

What do you think?

Pursuivant 03-10-2015 07:22 PM

I think that Jake's got seconds left to live.

And if it's a copyrighted image, the picture is a no-go for any patch.


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