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-   -   Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY - For 4.11 (http://forum.fulqrumpublishing.com/showthread.php?t=18260)

Tropical Storm 12-19-2011 04:13 PM

Quote:

Originally Posted by Pursuivant (Post 371360)
My problem with waypoints is that if you miss a waypoint and then turn on AI, the AI tries to go back to it, rather than going on to the next waypoint or to the nearest waypoint.

Going back to the last known location might be realistic if you're flying over unfamiliar terrain or have limited landmarks and the waypoints are widely separated, but makes no sense if the waypoints have been set up to make planes orbit over a particular location, or if the planes are supposed to rendezvous with some other unit.

In a more perfect world, the FMB would include the following options:

Attack -> Attack type: high level bomb, dive bomb, strafe/rockets, torpedo/skip bomb/kamikaze.

Loiter -> Pattern: Circle, Racetrack, Expanding circle/spiral, square, rectangle, expanding square, expanding rectangle, random with X radius of waypoint. Speed change: +/- X mph/kph. Altitude change: +/- X m/feet.

Missed Waypoint Behavior: Back to last waypoint, go to next waypoint, go to nearest waypoint.

Dogfight behavior: Avoid contact (i.e., keep at least X distance from nearest enemy while still trying to get to next waypoint), Defensive circle (AKA Lufberry Circle), Escort/air cover (i.e., don't go beyond X distance from Y unit/location - close vs. loose escort set by distance), Ignore (i.e., don't dogfight or maneuver at all - very realistic for level bombers at IP point), Cautious (i.e., dogfight if attacked but don't pursue if enemy breaks off), Aggressive (i.e., normal dogfight behavior), Scatter (i.e., similar to what happens when bomber formations are badly shaken up, but logical initial behavior for unarmed formations), Flee/Retreat (i.e., avoid contact with enemy and got to another waypoint if enemy sighted), Scatter & Flee (combines the two options above - formation scatters, individual planes try to make it to another waypoint individually).

Escort Behavior (Can be assigned with other commands, no other flights need be present to get search patterns along a particular path): straight flight, weave (i.e., a sinusoidal path), zig-zag (i.e., 45 degree left and right turns every X meters), racetrack (i.e., oval loops - like current fighter escort behavior), orbit (i.e., circular loops), random.

That would be perfect! :grin: I was talking exactly about that when I mentioned "flight patterns". But I understand that it would be very difficult and time consuming for TD to make such changes for this patch, but maybe it stays on the wishlist for the next...

OREL_Erichos 12-20-2011 09:31 AM

Hi guys, my question is about support 6DOF mode for freetrack/IRtrack in 4.11 update, will this feature be in this update or not?

EJGr.Ost_Caspar 12-20-2011 09:49 AM

Quote:

Originally Posted by Tropical Storm (Post 371410)
Yes, but if Im not a flight group (or squadron) leader it will not work for the entire flight, right? I mean, the leader will still try to go back to the missed waypoint (what the AI is programmed to do, I supose), and if I go to the next by myself, I'll break formation...

If you not the flight leader, you probably won't miss any waypoint. There is no reason to leave your flight, is there? Thats the point of being NOT the flight leader. However, there have some good suggestions beside this and we read them all.

Bolelas 12-21-2011 04:37 PM

Quote:

Originally Posted by OREL_Erichos (Post 371610)
Hi guys, my question is about support 6DOF mode for freetrack/IRtrack in 4.11 update, will this feature be in this update or not?

This was mentioned many times before. NO, because some older planes are not designed to suport this feature in their 3D design, and some parts would become transparent. It would be ugly to do official patch with such fails (that permited some sort of "cheat"). So basicaly, if you want 6DOF, fly with MODs.
:(

RegRag1977 12-21-2011 06:22 PM

What about giving a wider FOV instead of 6DOF
 
Hi,

Why not have new (and wider) FOV options instead of an impossible 6DOF thing: it would be a simpler way to increase visibility? the FOVs we have now are too restricting especially while using a wide screen. It would also help those who have no TrackIr to cover more space (i mean something more close to human eyes fov).

Tropical Storm 12-21-2011 08:15 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 371614)
If you not the flight leader, you probably won't miss any waypoint. There is no reason to leave your flight, is there? Thats the point of being NOT the flight leader. However, there have some good suggestions beside this and we read them all.

Well, it may happens when you need to go back to base due to a fuel leak, for example. And sometimes, when engaged in dogfight, the whole flight misses a waypoint, including the leader. But even if we are close to the next one, he will go back to the missed point.

Anyway, thanks for you answers and your attention, Im glad to know that you guys are reading our suggestions!

jameson 12-23-2011 10:13 AM

Would it be possible to assign menu buttons. that currently have to be mouse clicked, keyboard letters? Say, 'F' for fly, 'D' for difficulty? Or even Alt+whatever? Sometimes the keyboard would just be easier to use than scroll left, click, next page scroll right, up, down. click... For those with sim pits getting rid of the mouse would be a godsend I'd have thought, and one less thing in the way on the desk.

Pursuivant 12-23-2011 10:20 AM

Loadouts
 
It seems to me that a very simple change, which would render a number of mods obsoleted, would be to increase the number of loadouts available for planes in the game.

For example, there is evidence that the P-40M carried "bazooka" style rockets, that the Luftwaffe experimented with having the Do-217 carry torpedoes, and that the Fiat G-50 was fitted with hardpoints so that it could carry bombs. Bombers like the A-20 and B-25 could carry far more varieties of ordinance, or combinations of ordinance, than are currently modeled in the stock game.

On a purely visual level, there's evidence that U.S. lend-lease planes were fitted to carry Soviet or British bombs and/or rockets.

Basically, if there's any evidence that a plane could carry a particular type of ordinance in a particular nation's inventory, there's no reason that it shouldn't be modeled in the game.

On a purely hypothetical level, the various "Luftwaffe 46" planes, perhaps including real planes like the Bf-109K, Do-335, FW-190D, Hs-162, Me-262A or Ta-152 could all get loadouts of the late war German weapons like the Fritz X.

T}{OR 12-23-2011 01:13 PM

Just one request really, not sure if it was posted before:
  • differential braking with toe brakes some of us use with rudder pedals.

For the planes that had them off course.

Bolelas 12-24-2011 12:19 PM

Question about flight model.
 
Not a request, just a question. Sorry for the ignorance. I dont use MODs, not against, but a few days ago i went for the 1st time to MODs room in this forum, and i read about some guy named Aachens that made a preciser "program" of the flight models used in IL2. Is it accepted as closer to real models? Is it possible to use it for the stock version? Dificult to implement? Legaly possible?

Thanks for Daidalos Team excelent work. I think you should have some paypal account were we could deposit some help (i cannot help with computing or 3D models). I am not rich, (far from that), but i would be glad to help with 5 or 10€, and if many give a little, the comunity would help a lot.
Of course you say that you dont want profit, but tools are needed for work, computers sometimes get damage, need repair, etc, and at least you should not have economic losses...

THANK YOU ALL.


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