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Obviously, they're both the same thing as the DC-3/C-47, but for both nations they were important transport types. Major combatants who are completely missing domestically-produced transport craft of any sort (other than bomber conversions) are Italy and France. |
sorry for repeat, if...
1 fuel tanks, who explode if hit in them (i saw something like this in films of gun cameras)... http://www.youtube.com/watch?v=89ZAO...layer_embedded 2 opening of parachute, when player wanted, that he not was killed, when bail out on high altitude (you know, because it's standart practice in online wars and what some pilots did in RL in ww2)... 3 damage of oil cooler and fan for fw190 from hits of 12.7 mm and 20 mm... |
Option to kick or ban chutes killers.
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I agree it would be nice to have the rear pit plus occupant.
http://www.rdox.info/01.jpghttp://www.rdox.info/02.jpghttp://www.rdox.info/8.jpghttp://www.rdox.info/9.jpg |
Hurra!
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http://www.youtube.com/watch?v=h1RWS6MyG70 |
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something like that ...
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Wow!
That's a very nice pit :-D
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not to be offtopic - yak-7-37... |
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Wow!:o
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Allow Ground Object draw distance radius to be configurable in config.ini.
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For example, for a high-altitude bombing raid against a city, you don't care about forests or vehicles, but you do want buildings and flak to be obvious well in advance. For a low-altitude attack mission, you want forests, buildings, vehicles and flak to be visible as soon as possible, but you don't care about clouds. |
Comrade Female Pilots, Gunners, Mechanics and Armorers
I am haunted by images and stories of Lilya Litvak, Night Witches and Anna Yegorova. I think it would be really interesting if Russian female pilot figures were added to the game. Is the reason this has not been done because new voices would also have to be recorded and then played according to gender? Maybe there would be some way around that in the short-run like making the figures silent?
The Soviet Union employed women in combat and combat support roles during the Great Patriotic War and I must say that this just fascinates me. They were real-life heroines standing alongside the men. I also know that American women ferried aircraft to forward areas and think that it would be interesting to have some WAAFs as well. |
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http://www.mission4today.com/index.p...etails&id=3595 Portraits for DGen campaigns: http://www.mission4today.com/index.p...etails&id=3597 http://www.mission4today.com/index.p...etails&id=3596 These files add a female voice actor to the Russian voice pack: http://www.mission4today.com/index.p...etails&id=1877 |
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Personally, I like to turn off map icons and navigate using terrain features and realistic navigation.
On larger maps, when every airport has its own beacon, never mind any radio stations or ships with beacons, it's a chore to scroll through all of them just to find the one you're looking for. I suggest using the frequency menu(Tab->9) to list all beacons that apply to the player, so they can be switched to directly. To switch back to comms, the player can either scroll to beacon(none), or switch directly to the "friendly"(Or "enemy") frequency. |
Ground attack & Night fighter Ju-88
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1]~Decent Seafire wheels, not the button wheels she has ATM.
2]~Seafire capable of taking off from CVs with bomb-load. 3]~Online...in mission description, have airfield icons on map, when you hover mouse over icon, display aircraft available at that airfield. 4]~Hawker Typhooooooon. 5]~Widescreeeeeeen. |
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I think ability to create flight plans with simple mouse clicks at online servers would be great, i mean when i fly online there is only a map with objectives bu no flightplan and waypoints.
I hope you understand what i mean. |
I'd love to see the "Hold Fire" feature to be extended from artillery/AAA to ships. There are situations where you want the ships to fire their flak umbrella but not shell nearby targets.
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SEETHING!, i have qwerty embeded in my forehead from headbutting my keyboard...;) What happened to the friendly fire from AA and ships? |
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What about friendly fire? |
I thought there was going to be an option where friendly AA would fire upon you for a short time...yeay?...nay?
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Shoot first ask questions later...
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Seriously, since there's no risk of mistaken identity and little risk of "friendly fire" from friendly flak in the game, it's a viable tactic. |
I don't know whether or not this has been mentioned but the ability to set skill levels for individual AC (in stead of just the whole flight) in the QMB would be a great feature.. IIRC This was doable in Mission Mate which was my favorite quick mission builder long before mods came out. I think tat feature was also available in the UQMG. That kind of makes it easier to overcome some of the issues with the AI.
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Fw-190 series ground handling
I am observing for years now the fw190 series ground handling seems a bit sluggish, almost as if hubs deep in mud. Bf series are quite nimble on the ground, fw series have to have brakes held to make simplest of turns and usually 40-50% throttle to get them to move on the taxiway. is there anyone else sensing this or am i the only one?
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Are there any plans by Team Daidalos to improve the textures of ground objects and vehicles?
Vpmedia has done some excellent vehicle and static object textures. It would be great to have them in the official game. At least for me, using the improved textures had no noticeable impact on the games performance. |
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Are there any plans to make visual effects for flare and/or smoke bombs?
Zorin says he could make these bombs, but special new effects needed... |
cockpit for Tu2, Do217, Kharkov R10 Nieman, Polikarpov R5
Kharkov R10 Nieman, i'm so curious to know how it is like to fly such a strange aircraft...
Tupolev 2 flyable would especially be a great addition, along with a pit for Do217 so that it doesn't feel lonely... |
Yes cockpit for me410 + ground attack B25s
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+1 for Do-217 too, although a Ju-88A-14 and He-111H-16 would be also important, and are easier to do. |
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=== new loadouts for all hurricanes, especially, rs-82, bombs and flares ("sab-xx" for PVO missions) for "soviet" hurricanes... not so much work (if i'm not wrong), but great effect... |
would it bepossible to upgrade the 3D of the flak30 as it is horrible as well as the russian 25mm gun?
or at least add a crew to them? also please add option to use the F4 on aa guns, for example i want to place a 88 ontop of the bunkers or tall cliff like structure, currently impossible as you cannot specify any offset from the ground....itd be so nice to have a use for the huge bunker....as i cant place a gun ONTOP of it..... also not sure if mentioned but please add a bf109 F3 or F1 or at the least give the F2 a mgff field mod (a nice midway between the mg151/15 and thbe mg151/20.... finally can we get an updated 109 pit in the future? srry for any spelling issues, im on a phone...... ohh and i know i said this a while back but increase the ai traverse rates of the rear gunners especially those thet are just a hand aimed mg.... |
I'd like to see defensive guns having recoil modelled
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Adding the loud 'bang' when slats open. Yes 109 needs new cockpit textures. Also adding dessicant device on the windshield and armour plate on top of the panzer Galland would be far more accurate, sadly the late 109 marks miss these details in game. I'd like to see defensive guns having recoil modelled. |
request ability to manually respawn weapons loadout when limited ammo is toggled off
hi. if you are still taking requests, I would like to see this. let me describe why.
example 1 lets say you take pe-2 with bomb loadout and you want practice some dive bombing offline on dogfight server environment with unlimited ammo. so, you select your bombs and start the mission. you find your target, make your approach, maybe throw the airbrake and drop your bombs. as you pull out, all of a sudden your bombs respawn and your plane is creaking and maybe breaks because of that. Also, with your newly respawned bombs at the lower altitude, it is going to take longer to swing back, climb and try again. example 2 (i already posted about this) lets say you want practice your rocket attack on tanks. for certain rocket loadouts (e.g., 4.5") the rockets respawn as soon as you fire the first set (2), then there is a delay for the respawn. so, instead of firing off 6 rockets to ensure a kill, you are only able to fire off 2 which then creates a spawn delay, so you are less likely to get a kill. solution. a button/toggle to manually control the respawn timing of the weapon loadout when limited ammo is toggled off. |
A long-awaited (for me) improvements in a Full Mission Builder.
So, making static buildings as a targets. It will be a great feature. |
Another fmb object that would be quite handy would be concrete tiled paving, of the kind that makes up many airfields on present maps. This would greatly assist in converting some grass fields to more modern fields. I realise that shadows wouldn't work quite right from aircraft and other objects but the ability to "upgrade" a grass field would be worth it atmospherically in my opinion.
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Was just populating a scenario with some details and I realized... it'd be really neat if we could have some flag + flagpole. Historical flags of all nations involved (the German flag could be folded cleverly). Occasionally it'd be nice to fly a flag here or there. The American and Japanese ones are already quite useful in adding to the atmosphere.
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Is it possible to implement landing strips like Courchevel or Lukla? Or a landscape surface flattening tool for smoothe starts and landings anywhere?
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Could be possible to add images in the briefing???
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We have tried to add briefing photos and that is not a problem. What is the problem is net transfer of these images if they are used for online gamming.
In essence, that is the same as having custom skins enabled. |
Good to hear that FC!!!
BTW, an 1mb image (the same that a skin) with today´s internet broadband it s more doable I think. |
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For on-line you could define special limitations for size, format etc. |
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To meet a Coca-Cola spitfire or a Blaupunkt Bf109 when playing on line an historical or semi-historical mission is really unpleasant. :( |
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Offline would also benefit. Certainly more practical there. |
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I may be wrong, but I think you guys are misinterpreting what FC99 said about briefing photos.
In my opinion, I think that what he meant was that briefing photos would be tied to the 'Skin download' setting in your Network Setup tab (see screenshot). So, if the server/host did not have that setting checked, the briefing photos would not appear. Also, if the server allowed custom skins but a player had that setting unchecked, they would not see any briefing photos. Anyway, that's what I think FC99 meant. I don't think he meant that briefing photos would negatively affect network traffic. Aviar |
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I'm wondering if someone could have a look over the Ki-43-II and Ki-43-II Kai.
These both have three problems: 1) Wingtip condensation trails during hard manoeuvring appear out from the wing rather than along the wingtips on other aircraft. 2) There is a smoothing group error on the bottom side of the aircraft. 3) The the Ki-43-II series are armed with Browning .50cal instead of Ho-103 12.7mm. The Ki-43-Ic is correctly armed. A couple of those are probably easy and others are probably hard. |
Another Japanese plane request...
It would be nice to have a Ki-84-Ia model that represented rougher operating conditions. The Ki-84 as entered assumes the top quality level and best fuel types available for it. Without getting into a giant debate on the merits of that... it'd be great if there were a lower fuel quality variant (sort of the opposite of a the high boost Bf109K-4 C3) with reduced performance. Some top speeds quoted at 380-390mph instead of the 430ish mph that it has in current iterations. In the absence of a Ki-44, it'd be handy to have a mid to late war Japanese fighter that was better than the Ki-61 but slightly lower performing than the higher quality Ki-84. Weird idea? It'd be helpful balancing out some online scenarios. To be clear...asking for an additional Ki-84-Ia model and not a change or replacement to what currently exists. |
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Thanks for the update on this topic FC99!!!
Could you tell us if there are plans to include this feature (briefing pictures) or similar in 4.12 or 4.13? |
Would it be possible to up the limit of how many planes you can spawn on the carrier in a MDF map? Currently, for the example, after 6 planes are spawned (F4F, TBD, SBD etc.) on a Lexington class - starting from no. 7 guy everyone will spawn air started. Even if the deck is clear and the first 6 who hit fly have taken off already.
The better description of the feature / request would be: can we have all spawn slots populated on the carrier in a MDF map, and can we have new guys (after initial 6 as in Lexington example) spawning on the now clear deck slots once guys have taken off instead of airstarting? Even if the current small limit on how many guys you can have spawning on the deck at any given time remains, it would be nice if those slots became available once the guys have taken off. The only useful thing about such a small limit on a Lexington class carrier I can think off (i.e. Akagi allows for 8 planes of the same size) is to spawn behind the guys on the deck, closer to the stern - in order to avoid collision if the guy behind you just started taking off. |
Carrier lights
Is there any way you could attach lights to carriers for night landing or for nav lights ie:starboard green ,port red and a white for mast & stern light in a future update please.
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Can we get the same pilot in the plane as the one in the raft... currentky it is not like that but I recall a mod that did just that.
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In missions with moving ground- and sea objects additional brifing pictures could ease understanding "chain of events" on map very much. It also could attract to brifing's reading. Everybody knows that in on-line game only 5-10% of all pilots do it. The rest thinks that brifing reading is pretty boring occupation. Pics can change it. Sorry for my English |
1] Royal Navy roundels appear to be RAAF roundels in game.
http://www.modelhobbies.co.uk/shop/x...5-p-36562.html 2] Is it possible to have proper view out of rear of the Hawker Tempest?, the whole point of these bubble canopies was for a better view all around, but for some reason HT doesnt have it. 3] In FMB, would it be possible to have a final way-point for aircraft to disappear?, eg- berlin map, B17s fly across map, final way-point, aircraft just circle at present, if there was a final way-point where aircraft disappeared, as in mission accomplished, for those ac that survived, it would make the smaller maps more usable...? |
Does anyone know if multiple crew for dogfights is still planned for 4.12? (Would be great)
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send single members of flight to homebase
Is it possible to make members of your flight follow that order to head for their homebase when they sustained substancial damage?
Right now you can hear the command (at least in german) but they still stick with the flight! Just wondering :confused: |
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ohh quick thing i remembered i would like added in
the option to add a respawning plane in online for example if i want to populate an online server with ai planes i need to assign spawns every so and so minutes this works well with a given player set buit if u have to few players the ai planes stack up and end up causing unwanted lag and not adding to immersion. on the other hand if there are alot of players the ai gets decimated within a few seconds and until the next spawn no ai planes are present. what i would want for map design is to have dynamic respawns so i can either have the plane respawn just after death (or the whole squadron respawn after all planes die) or if wanted specify a delay between respawn currently the respawn works for things like the FlaK guns and i believe ships (although i dont use ship respawn as it ruins immersion) but not planes, and it would be great to see respaneable ai planes for online play offline it would be an unused option but respawn after death is great for dogfight servers where you want to add maybee 4 ai planes per team to help out and present targets but not have to make time delayed spawns or the like as this just doesnt work unless there is a optimal amount of players on server. |
Single ID for AIs plane in dogfight mission like in coop mission.
Using IL2 DCG it's actually impossible to track AIs plane because they're anounymosly identified. Thanks. IL2 DCG is a free add-on able to manage dynamic campaign in dogfight mode so I use it with the IL2 Dedicated Server. |
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Fairly simple (I think) request. Similar to my Ki-84 (early) request... which is partially an online consideration... I'd be interested in seeing a I-16 Type 24 with Berezin UB 12.7mm machine guns in place of the ShVAK 20mm cannons. Aside from being a historical loadout, it would also be useful from a online balancing perspective. Sometimes it'd be nice to put the Type 24 up against the B-239 for example but the cannons make a big difference. With the heavy machine guns it'd be a more even fight.
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I agree it would be nice to have the rear pit plus occupant.http://www.rxor.info/01.jpghttp://www.rxor.info/22.jpghttp://www.rxor.info/8.jpghttp://www.rxor.info/03.jpghttp://www.rxor.info/23.jpghttp://www.ryzu.info/9.jpg
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One real small thing:
Airfield sirens should only howl when enemy AC is in vicinnity or aproaching but STFU when you have send all enemys to hell. It works for landing strip illumination, so why not on sirens. |
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Please, make the behind a plane's dust less "memory eating". The problem with il-2 engine is the fact that it doesn't know what to do when there are too many objects (for instance: Nitra city on the Slovakia map or even Berlin). The same happens with the dust. There is no computer which would successfully face with more objects in il-2 1946. Please, modify the il-2 engine or make the maps and effects suitable for the performance and the engine.
EDIT: Nice effect also would be a head shaking during take off from the grass (like it is in the tutorial film in the il-2 1946 "how to take off by bf-109") because now you don't feel the touch down moment and rolling on the ground. It is too flat. Greetings! |
V-1 and Mistels in QMB
Is there any reason why it isn't possible to have V-1 and Mistels in the QMB?
Especially for "air start" missions it doesn't seem unreasonable to include them. |
That's because for such kind of missions you'd must have the mistel attached to the Fw 190 so you'd have to make another mission file and remember which flight is assigned to which one.
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The ability to move the windows (inflight Map window, FMB Menue Windows) out to another screen.
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One other thing. If you got hit, if you are wounded, it would be better to white out. Im a FR-Mountainbiker and I got myself injured a lot of times. My personal impression of a real heavy injury with massive pain is rather whitnening out like a flash instead of this DOOM or Wolfenstein Redout. They say its like seeing stars but I think its rather like a flash blinding you with pulsating gain of vision, and if its really heavy you get a tunneling view.
So it would be better that he screen is white for a second and pulsating slowly at a 5 second interval into a whitish blur while the edges of the view getting closer until blacking out, if heavily wounded an losing consciousness or dying. The immediate death blackout (Well I'm not to experianced about that ;-) ) would alos be better with a Whiteout and a quick blackout movement, except you are hit right in your stem-brain. Then its ok like it is now. |
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You must really like your sport. |
Axis selection for fuel mixture
My wish. Axis selection for fuel mixture - Hotas Control?
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A mission clock in a corner of the mission builder for checking a mission @ fast speed. In that way all aircraft can be seen and bottle necks and or gaps in the mission can be corrected at the time indicated.
As it is I have to set up a plane fitted with a clock on a field far from any action, this is very inconvenient and time consuming crossing back and forth to check timing. cheers, Ibis. |
voice pack update
and i do not mean correcting existing samples - that one can do himself. I mean adding new actors, new triggers to play tracks, anything that will create impression of the "crowd" up there. Now, 9 actors is very not enough..
see this: http://www.sas1946.com/main/index.ph...c,30308.0.html |
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Oh yes, what I forgot: I mostly fly rather full real, so no HUD messages pop up. But sometimes you need to know which beacon you just switched on. So it would be great to have a toggle button for this too, like icon toggle or speed bar toggle. Or eventually you have a toggle button where you set your num-pad into "radio-mode" and dial the frequency displayed on the map.
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This request has come up before. I would personally prefer if a configuration file was made, similar to the conf.ini. You could disable whichever messages you want such as "enemy aircraft destroyed" while keeping important stuff like "bombsight angle".
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be good if DT do late type 29 (m-63 + 2 shkas/1 ubs, 650 planes in total, good performance and balanced weapons)... type 15b, type 17 + new less powerful shells for shvak (similar with 12.7 mm effect), planes of other countries (chinese, finnish, spanish etc), other early types (maybe, and little experimental series, with different weapon) and little changes for all (like 2-4 rs-82), need too, especially, because in USSR i-16 was used in combats very long time including early types (uti-4 was used how training plane until 1946)... and interesting fact, in last Maslov's book about i-16 i read what 23 feb 1944 pilot Кудымов had a fight with fw-190 and down him... how much it's true, i don't know, anyway it's interesting info, here this fight in his memoirs... |
Looking at all those different flight performance reports for the P-40 that TD provided with their latest update, I'm wonder if the game engine could support some way of degrading aircraft performance without messing up FM too badly or making multiplayer servers falsely detect cheating.
It's pretty obvious that badly made, worn out or poorly maintained planes aren't going to develop peak performance, so I'm wondering if there's some way of modeling that in the game. Perhaps a slider switch which lets a server admin or mission builder degrade engine power and/or control surface responsiveness by 5-10%? Maybe this could be a half step towards actual random inflight system failures. |
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Also, some WW2-era planes suffered from serious reliability problems, so NOT modeling random system failure is unrealistic. For example, the He-177 and Westland Whirlwind could have been great if they had had more reliable engines. I'd also point out that IL2 already has a limited engine failure model where you can set your engines on fire if you throttle up a jet engine too fast, so why not expand it to prop driven planes? Of course, like anything else in the game, you should have the option of turning off the random failures option for offline play, and the server admin controls can turn it off for online. And, again, it should be set before play begins and should be obvious to everyone involved. Finally, having the option of triggering damage or degraded performance before a scenario starts will finally allow fans to fly missions where some of the planes in the sky have already suffered battle damage. As it stands, mission builders have to create those sorts of missions by having planes fly over concentrations of enemy flak and hope that the flak inflicts the correct sort of damage to make the scenario still interesting. Lack of ability to degrade performance or assign damage to planes before play begins also makes it impossible to fly missions like this: https://www.youtube.com/watch?v=rnIVCxuc-fg |
Some of you may remember that in the original release of IL2 it was possible to foul your spark plugs during warmup. It really was not much of an issue because of the button marked "refly". And that's just what everyone did, hit refly.
I can see that for some offline folks this would be a good thing, but online it won't ummm, fly, so to speak. |
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