![]() |
Wicked server guys im getting 88ms ping which is good enough for me considering im on the west coast. So it is perfect.
And yes good times indeed. Flying around at 5k I was finidng it impossible to spot targets flying below me but soon i noticed a Spitfire heading towards a formation so i dived and snuck in below an blasted him with cannons at close range. He flipped on his belly and dove to the deck. I then regained altitude but noticed another spit up higher, he got the bounce on me and i split s and ran for home but then shortly i tried to regain altitude but got bounced again...this time i just dived and went for home. But it didnt stop there i noticed a wellington with both engines oput peacefully gliding over the sea....I made a few bnz passes on it and then when it splashed down in the ocean i headed for home and made a great 3 point landing. First real mission was a good one. |
Had a great time flying tonight. Picked up a wingman from teamspeak (George Preddy) and we flew some tight sorties, picking up a few enemy craft.
Red flyers need to get on TS! The German side is far too organized for us to keep going up alone :) |
Quote:
|
I never go on without a few of my virtual homies from II/JG53.
We of course have our own TS server. Lots of fun ganging up on a lone red/bad guy! |
Has there been some major rescripting on the ATAG server missions to reduce the number of objects ? The reason I ask was I lasted 1 hour 20 earlier today with significant less use of memory and no crash, even with 49 players on line.
|
Quote:
The call was dedicated to lone hunters |
Quote:
Also, jaydee flew around for 3 hours last night (roughly 20 players) without a crash. He said he downloaded a memory booster program and has it set to refresh his memory every 120 seconds. I've tried lowering the clock settings on my GPUs based on another thread I saw, and had no effect on CTDs. Possibly all placebo effects, but some of this stuff may be worth trying. And as you can see by my sig, steam is screwing up. It's been stuck on the same player count for almost 20 hours now. Here's hoping for some new info from the dev team soon! |
Quote:
|
Quote:
Still fun though :) |
What program has Jaydee used ?
|
Quote:
Quote:
Edit: scratch that. He made it just over an hour and then crashed :( |
Danke will give it a go.
|
Last couple of times I've been on ATAG I've been warming up my plane when to my horror I've heard the whine of a 109's turbo and german plane has buzzed me at about 20 foot!
Every time was a perfect set up for vulching yet they refrained from pulling the trigger! Although not their intent but a couple of times they have even got a kill by making me forget to open my radiators and resulting in me cooking my engine! Jolly good show Old Chaps! I will return the favour! It refreshing o see that good sportsmanship still abounds! (on this server at least!) Cheers! |
hehe one of these days i just landed a broken spit after getting 1 kill and a 109 buzzes right over my head coming from the left; i even saw him coming but he restrained from pulling the trigger, as i was already stopped; to whoever it was, brilliant mate!
|
on another note, i must add i have been having a lot of ghost hunting lately, this has been common alright, but damn just too many foo fighters lately...
|
Distressing to see that "chivalry" has become popular with some!
Expect no quarter, and give none. Rest assured that if I find the reds warming up on the airfield they are getting strafed! Lol! "Totaler Krieg – Kürzester Krieg" Technical note: Had TONS of lag tonight. Not ping or connection related as it was experienced by the rest of my flight simultaneously and they were from London, Denmark, and Australia (then little ol me in California). |
hey atag-guys!
i have to say thank you for that server.its really great and always fun to fly...its the only one im currently flying,because of its realism settings, and the fact that its the most populated one.one thing that would be nice though, is to have statistics saved...like the warbirdsofprey server in il2 1946, where on the homepage the statistics were safed for a certain time.that would be a great feature.the best would be to have the stats saved as long a pilot lives.also ranks could be added dependent on the kills one achieves.if the pilot gets killed, then the stats get deleted, and one have to begin a new pilot career.if you bail out over friendly territory, the stats remain.bailing out over enemie's ground, would have the same result as one gets killed and if one have to bail out over the channel, there could be a random generator which decides whether the pilot did survive or not......something like that would be great in my view, and would encourage pilots to fly more safely and disciplined, and therefore historically more accurate (if the stats get deleted as one dies). what do you guys think about that?is it possible to implement such stats? |
Well I can't join ATAG server anymore. Server FAIL Authentication ...??? It happened after I froze during a connection attempt and had to exit, now won't let me connect.
Did this a month ago too..but I started joining from the server webpage, that stopped working a couple days ago. Not related, but annoying since I have to start the game to play now. Have tried direct connect..same error. Restarted computer, join other servers just fine. The one time we got 70 people online and I can't join...how typical. |
Quote:
|
Quote:
|
I know what its caused by... It thinks you are still in the server or already connected.
What we need is to figure out how to get rid of it or fix it! Restarting steam and the computer doesn't fix the problem. The guy who runs the Repka server just said try 6 times to connect but that doesn't work either. Then they said to just logoff steam for a long time until it doesn't think you're still connected to the server. This is such a ridiculous problem to have :( |
atag
Hello ATAGers,
Confirm the issues reported by SEE. Also there was a Stuka that looked like it was breaking the sound barrier - the white halo bloom with an asteroid type tail. From memory I think the server has been less stable since the last upgrade. Thanks for your service to the CoD community. |
I think we've gotta few situations going on here lol.. 1st of all the more players the fewer FPS for all. That's kind of a given, but low FPS amongst a whole bunch of people also translates into some strange network problems. Kinda hard for the server to keep track of you if you are going frame by frame. I remember reading an old article about just how related FPS is to your connection in online gaming.
For now, I've cut the AI flights by almost 75%. That means that a bomber group will be spawning in roughly every hour instead of 4 or 5 per hour. The groups will alternate: a red group then a blue group etc.,etc.. So one side should be on the defensive while another is on the offensive during that time. (escort, search/destroy, or obviously fly around at hawkinge lol).. Anyhow, I would of never expected 80 people this afternoon. And I believe the AI is the main killer of everything - not server side, but client side. Perhaps we'll work a way around so the full on "heavy" version will be up during non-peak times, and the lighter, more player friendly version is up when more players are on. Either way, it's always going to be a compromise until we have some of these major glaring issues fixed with the game. The new version will be up the next time the mission rotates. Please let me know how stable it is. If this doesn't allow 100 players to be on the server, then we'll just have to lock the player numbers down, and possibly try to put up a 2nd server again. Thanks everyone and sorry for the frustrations some of you had today. PS - If you can't join the server, post on our forums or hop into TS. At the very least, if your name is still on the client list (the typical steam problem) we can manually kick you out so that you should be able to connect. |
Go for the manual boot of "BearJew" !!
|
i have been having this issue lately (probably due to growing number of clients), it always takes like 5min with first connection attempt just yo get a "time out" at the end, but then i retry the connection right there and it connects me all times in like 1min... and almost never get time out again during session, only if by some means my FPS drop to single digits for some time (ping is going over 600 these days for me, used to be around 160 before)
____________ q6600 oc 3.4 GTX 570 4GB DDR2 800 win7 64 |
Quote:
@David - it's something we are working on and will let you know when it's finished. @Jatto - new version is up. Let us know if it's working better for you. Thanks. |
Thx Bliss..i just ventured over to your forums and made my first post.
I really do love your server and appreciate you keeping it going for us!! Having a sweet ping usually near 60 kinda helps, I never play anywhere else. |
Just had a blast on your server guys- thanks for the fun afternoon.
|
back to my usual 160 ping even with 45+ ;)
although the connection method remains the same 2 trial attempt |
just checked, it's ok, have a fresh install since last patch anyway; about ATAG server i really wouldn't call it a problem, rather an issue i can bypass every time i need to log; once logged everything's fine;
anyway i just connected at 1st attempt on ATAG last time, i'll keep monitoring this and and will check on other servers to see if i can isolate any issues that block my first log attempt. anything new i'll get back here or drop by your TS, thanks |
Had my first encounter with a target that kept warping away from me seemingly only when it appeared I had an opportunity to shoot at them.
Very frustrating as it's not something I can definitely say was someone cheating. It could have simply just been a bad connection. But still, the timing of it was...odd. Anyway. I recommend doing a complete re-install of the game (delete EVERYTHING). Save your controls config file though. Setting that up again was a pain. Game seemed to run a lot smoother and the sound seemed better too for some reason (more sound effects seemed to be happening for me, at least with my engine). |
I must admit, I have also experienced a lot of warping lately.
I can not say either whether it is related to "consious effort for improving the odds" rather than poor connection or anything related to the server's capacity. ~S~ |
Wish I knew all the factors that caused it, but if I were to guess, most of it is probably happening when people are on the deck and getting extremely low FPS.
We could probably host 10-20 instances of IL2COD before the cpu on the dedi machine actually did something, let alone the bandwidth. |
Quote:
Anyway, it's the exception to the rule. 99% of my combat encounters are great (though not necessarily in my favour ;) ) |
oh bugger now even I am starting to get CTDs... after 1h play +/-...
haven't seen any warping though, not like mildly frequent 2 weeks before; i get ping 161 all the time |
I like ATAG Dedicated Server.;)
|
Quote:
Yes, I know we shouldn't have to but it might reduce the frustration. Here's one place you can get it. http://sourceforge.net/projects/memboost/ |
Thanks Klem but how do you install Memboost?
There are four files in the folder that download but no executable or 'readme' regards installing or using it. |
Hi all,
We are in the initial testing of server stats. These will track your air kills, ground kills (AAA/flak, tanks, trucks etc) and your naval ship kills. If you look at the home page in my sig you'll notice they are now running. The plan is to reset them at the beginning of every month. But now you bomber guys will get to see the fruits of your labor. If anyone witnesses any errors, please let us know. Also, we plan on switching back to hyper lobby in the near future. It seems some of the latest steam updates have cured the chat message/unresponsive problems. Have fun :) |
Quote:
try this link http://www.geardownload.com/system/m...-download.html |
Quote:
Last night we destroyed one Red objective and damaged another. Does this have any effect on the mission, missiontime, etc.? |
Many thanks Klem, the last link was fine and have memboost running!
|
Quote:
As I said, it won't recover memory that CoD seems to be hanging on to but you will get a warning when it is running out. You can adjust the warning level. I found that 80% was a bit too close because it crashed at 5.3Gb of my 6Gb (maybe there was a spike?), before I had time to land and restart it, so I may reduce that to 75%. It starts out at 3.2Gb, around 53%. |
yaaa for stats.
Are the stats going to be completely wiped clean every month? you should be able to see life time kills ect too i think :) either way i liek stats:cool::cool::cool: |
There were four of us who failed to get into the server as we were listed as 'null' rather than our steam ID. Despite his best effforts, Watchman couldn't manually boot us from the server as we were all logged in via our IP addresses.
Many thanks for trying and hope we didn't disrupt his session . When HL was available as an alternative I could always get in - Steam Client is definitely a 'pain in the ass'.....:grin: |
I have ~140 ping, it's a bit high. Thanks ATAG!
|
Quote:
@Everyone - Please connect through Hyperlobby. You should get a noticeable gain in performance by doing so. (at least I do) When connecting with HL you do not load into any of the intro screens/menu screens, but instead straight into the loading bar for the server connection. Please let us know of any problems. Thanks. |
Quote:
I'll try HL next time up. |
atag is down :|
|
Quote:
|
Independant TS3 server (sponsered by 56RAF)
hi all,
The independant TS3 server is up again. I don't know if we are going to use it tonight, but it is there. teamspeak.ukatc.com ip address: 77.251.29.224 grtz 56RAF_Dutch |
Well, hell of a night tonight!
Wingman and I logged on and found the players at 12 blue and 4 red, so we sadly decided to fly for the bad guys and jumped in Rotol Hurricanes. Flew around, got lost (not used to looking at the English coast from the England side) and formed up over hawkineg(sp?). From there it was a very interesting fight. Flak started going off and found ourselves chasing 2 109's with a large alt advantage and got bounced by two others, for a total of 4 109's. We ended up split up, me in the weeds over hawk. with 2 109's and my wing high overhead with the other two. We really expected to get done over rather quickly! But we prevailed. To my fellow 109 drivers, listen: DO NOT TURN WITH THE REDS!!! Straight lines are your friend! We managed to get these guys low and slow and then put enough pressure on them to start making mistakes. I had one fly straight into a hanger at hawk and another cartwheeled into the drink right off the coast trying to evade me by turning rather than putting on WEP and leaving me behind. Only 1 109 tonight put her on the deck and ran to france, and I simply couldn't catch him. Later I was even able to catch a 109 that was doing this climb-dive-climb thing that just bled his energy off, made quick work of him. All in all it ended up with something like 6 109's down to no losses. COME ON BLUE! WE CAN DO BETTER! lol! |
I put in about half a dozen sorties in a spit 1a over the last couple of nights to get the feel for it before this mornings multi squad mission. I must say that i was very impressed with it's performance, although unable to climb or run with a co-E 109 I didn't have any real trouble with it, possibly due to most of the 109's I came across wasting their 'E' ended up with 10 kills, 8 of which were 109's. Over all I would say that the 109 only has an advantage if the pilot is very disciplined, and does not get drawn into the reds comfort zone. Good fun indeed, but still prefer my 110. Btw what sort of silly bugger spit pilot would get himself into a repeated head on duel with a 110? I met one today, LOL!
Craig |
Quote:
Other than that, avoid the head-on and try not to let the rammers lay a glove on you :) But collisions, as opposed to ramming, do happen :( |
Dear ATAG guys,
I love your server, it's the best one out there, but it would be nice if you found a way to monitor unacceptable behavior on it. Yesterday, I took an early Spit MkI. I saw a 110 diving away from another Spit, who had no chance to get him anymore, but I was in a good position so I dived on him and flamed the "Hun". The next moment the Spitfire fired a burst into me. 1) he had no chance to get him anymore 2) we have shared kills anyway When I complained on the chat the reactions were rather childish. Then I witnessed as a Spitfire opened fire on a Hurricane. Not to mention that every time I'm on the 6 of an enemy, my teammates don't care about hitting us both, just fire away. One would expect a serious flight sim community to be a lot mroe mature than that, but this feels like kindergarten. Would there be any way to prevent such behaviours? Don't let it ruin your wonderful server. In RoF for instance, we have a server and there's a mission log we scan. There, it's clearly visible who's a team killer and we ban him with a notice. Thank you, and keep the server running! |
Hi reflected,
Sadly there's no real way to do this atm. We have a mission log and regularly monitor chat etc, but without tracks of problems or problematic people it's impossible to see everything that goes on. I think many people are still stuck in the IL2'46's way of the last bullets = a kill. Which you very well know, isn't the case anymore (THANKFULLY!). We'll throw up some more messages about shoulder shooting / team killing, but I think once all the people recognize you only get credit for the damage or % of damage you cause to an enemy, stuff like this will hopefully weed itself out. And we're here for the long haul ;) S! |
Quote:
Yeah totally agree with CHeesehawk, random newbies and kids will come and go from the servers, it's the trade off for having them public. But it's easily fixed, fly with guy's who are on comms (I've never yet flown with anyone who was anything less than professional on ATAG comms) or better yet, join up with a squad a fly with squad-mates, that way you can really engage in tactical flights. There are plenty of good squads around - just check out guy's sigs, certainly the ATAG guys a great, likewise if you're in Aussie of NZ our squad RAAF is recruiting for Cliffs players now. See you in the skies! Recon. |
Reflected, just to add to the responses you've received already. As Cheesehawk suggested, get Teamspeak 3 and a cheap set of earphones + mike (if you don't have a set already). Doing this enhanced my online experience tremendously just as the others have commented above.
Before this I, too, got hit from behind by friendly fire. I got no response to my queries on chat, but I gave the benefit of the doubt and assumed my Spit looked like a 109 to someone desperate to make a kill. No big deal, but it does put a crimp in the enjoyment of the game to get fragged like that. Now I usually fly in the company of several others in continuous spoken communication and my enjoyment of Cliffs of Dover online has increased a ton. Too bad my kills haven't! LOL |
Heading back up to work today, just thought I would take the opportunity to say a big thanks to All I have flown with or against in the last week, have had a great time flying and on comms,even wracked up a few kills. Great fun all, cyas next week ;)
Craig ( ATAG-Trumps) |
Quote:
Only thing I dont get is the "Chat" in game. I know I must seem like a jerk because I dont say nice kill/good shot etc, but my chat windows are all off. How do you guys fly with all those pointless windows? |
I keep a chat window going to watch for radar reports and basically to monitor if anyone is having any problems (I keep the window quite small because it is distracting). Teamspeak is my main mode of comms.
Lately on the chat windows I've been seeing more and more complaints of "unfair/unsporting" behaviour by opponents -- vulching, shooting down an obviously badly damaged opponent, etc etc etc. I patiently advise The Offended Player to spawn at a more inland airfield, bail out if you can't maneuvre your damaged aircraft, etc etc etc. Chivalry died with The Round Table. |
Had some great fun today and yesterday on your server! :)
Just a question: online the AI behaves properly, not making flamboyant maneuvers. Do you use any mods or tweaks? |
Quote:
|
Quote:
|
Quote:
Don't know the answer to your question re AI tweaks, but will find out and get back to you here. I believe that "ace" level AI is known to resort to F16-like antics, but will see what I can find out. |
Quote:
Too bad you don't get to know who you downed, good to know those are actual players though. Little OT: is there any way to set veteran level in the single player quick missions, instead of ace? |
Nunce, I spent the rest of the day climbing the steep cliffs of ATAG Mountain to the tiny cave where the ATAG server creators dwell for the sole purpose of asking your question. Scratched and bleeding from this tortuous climb, they proffered me a cup of steaming cocoa to calm my trembling hands and replied, "Just check the 1C Forum thread. The guys there already have it figured out!"
But, noting my crestfallen face as I turned away to face the ordeal of descending ATAG Mountain, they proffered (OK, so I played Scrabble last night....) me this little tidbit: "Do not....Repeat.....Do NOT shoot down the bomber leader until the very last!". When I had the temerity to ask why not, a deep chill fell over the cave and I knew my audience with the ATAG Creators had ended. So, that's all I know! :) |
Quote:
We'll meet soon on the channel! |
lol Snapper!
I believe the flight leader (say a group of AI bombers) is what will control the crazy scare tactics sometimes. It seems if you shoot him down the rest of the group starts getting a little scared! @nuNce - you ought to be able to change AI skill if you open up the mission in the FMB (right click the group / go to properties / there you'll see all the parameters for skill level). I don't think the interface is setup to do this before a mission though, but I could be wrong. |
That explains some things. Doom and I had some Wellingtons doing Split-Ses in front of us a few weeks ago.
|
So nice to see the same old vulching :(
There were no less than three, possibly four 109's vulching a single base today, fun times. And they wonder why new fliers don't last long... |
I don't think Dano was complaining - he only stated what there is a problem with that (which is true) and that some new chaps won't stay long because of that.
I am not bothered all that much, although it sort of spoils the game. You see Blue side being in majority most of the time (my experience at least, that's why I join red most of the time). Even with having bigger numbers than RAF you often find 4-6 Emils strafing the airfields at Hawkinge (most of the time), Limpne (very often) and Manston (sometimes). I understand that and it's OK, but there is quite a few pilots not doing anything else (alambash, -=A=- and other Russian guys etc). I quite like to see 110 pilots doing their job, but 109 is superior machine anyway and there is no need getting kills this way. That said I am ruthless killer and in my opinion, everything is a target, fair enough for me. It's that as well as game's not very smart way of giving credit for the kills and the fact that RAF needs to warm up engines and LW does not. Saying that, I really don't like being 'killed' on the ground by some horny noob 4 times in a row no matter where I spawn and I am really thinking about flying else or not flying at all when I see this happening. Just my opinion and no, I am not complaining - vulchers are great targets as they can't fight otherwise. |
Quote:
Teamspeak is a real boon here, since you can very quickly form a quick flight of three or four Spits and/or Hurricanes to wreak holy vengeance. Alternatively, you can decide to head across the Channel as a group at 12 Angels or so and..... Personally, I've been spawning at Manston/Ramsgate with one or two others, climbing to 15K or so, and monitoring the chat/radar window for enemy bomber formations coming over. Although they're usually AI (not always!), these bomber formations are usually escorted by human-flown 109's.....and the fun begins. :) The Channel map on the ATAG server is huge, so there is no obligation on anyone's part to be subjected to an "Airquake" scenario due to a lack of alternate airfields to spawn at. Every player is encouraged (as the air controllers did in 1940) to assess the air combat situation, then take whatever initiative you feel will give you best tactical advantage. Tally ho, mates! |
Use the inland bases! There are players who unfortunately see vulching as the best way to have Stats that flatter to decieve. Vulching is allowed but unfortunately it becomes the only way for some and then problems arise.
|
I've deleted a couple of posts. Think before you post please.
|
Quote:
I was not being vulched, I'm quite capable of selecting an alternative base, maybe if people didn't automaticaly assume that it was a complaint rather than an observation and refrain from stating the bloody obvious it I'd have responded better. |
Quote:
|
There's been some improvements for the AAA at the close fields. Be warned ;)
|
Oh crud...
|
Haha, I don't think so ;)
|
Hi all!)
I play under a nickname II/JG5_DiO Whether I would like will ask improvements on the server in the field of air defense england and expansions of a place of conducting operations? Excuse for my English, I use the translator for dialogue with you. |
Quote:
|
Quote:
Can these warpers be detected and banned? |
After upgrading my system from Vista 32bit and 4 GB ram to Vista 64bit and 8GB I am finally able to enjoy the ATAG server.
If flying (and mostly dying) with 109ers or 87ers - a great pleasure. Thank you very much! :-P |
Guess I'll be flying red until the Spit MkIIa's are removed or the new FM patch comes out :?
|
WTF?!
Guess I wont be playing here at all. If I wanted to play with a hobbled aircraft against accurate ones Id play over at Repka, that server runs flawlessly even with those terrible, game crashing custom skins... Is this a policy change or an accident? |
@ CWMV.
I can count on not one hand, but perhaps 1/2 a hand at the times I've posted on this forum concerning the ATAG server, that does not mean that I don't check it on a regular basis. With that being said CWMV, I'm sorry that you have a problem with how things are right now. Introducing the Spit IIa in limited numbers was not a mistake, it was an attempt to introduce the plane under controlled circumstances with the understanding that it would be subject to change based on how it affected overall game play. Depending on everyone's feedback, we'll make revisions if needed. If that doesn't work for you, again, I'm sorry but we can't please everybody all the time. All we can can do is constantly work to improve the server for the community as a whole. Sincerely, ATAG_WatchMan. |
Thanks for the quick response.
Only issue is that every single other aircraft in this sim is undermodeled, dare I say DRASTICALLY in some situations as we all know (exception being the Rotol Hurri, shes rather nice...). Now you want to introduce the only aircraft in game that has an FM that is near accurate? For gods sake why? At least with the other aircraft of the planeset were all undermodeled near equally! EDIT: More on this, what great injustice were you attempting to correct for "the community as a whole" by introducing the x-wing? |
Quote:
|
Quote:
1. It gives reds a chance to fly an aircraft that is being denied them, even if on half-reasonable grounds, and I would certainly like the opportunity to fly it on line. That's one 'injustice' resolved. 2. Until now the 109s have had it all their own way because even with the Rotol Hurricane the 109, properly flown, is king whereas the Spitfire was actually the superior dogfighting aircraft and under the right circumstances could beat the 109 in an energy fight too. It wasn't only the 109s that could play the energy game. The reds have been denied that simply because of the 109 modelling (this is a 109 problem remember, not a Spit IIa problem). At present the currently undermodelled Spitfire Ia versus the current 109 is every bit as bad as an undermodelled 109 versus a current Spitfire IIa. How do you think it feels to know that every time you fly red you are going to lose an even-numbered match unless the 109 pilot is stupid? That's another 'injustice' resolved. 3. If, post-patch, properly modelled 109s are going to die to properly modelled Spitfires it just means that for a while, until the next patch comes out, a few are going to die a lot quicker than at present. Just for a short while the advantage will swing to the reds (who are usually outnumbered on the ATAG server anyway). It may not be great from the blue point of view but flying the undermodelled SpitIa is very frustrating atm because compared with the undermodelled 109 it feels more undermodelled than the 109. Anyway, given the next patch is imminent its not a big deal. And no, I probably won't be flying it myself as our Squad majors on Hurricanes, a historical issue for us, and we work as a unit which nullifies the problem considerably. |
Quote:
|
Quote:
Hurri pilots facing a 109E are not in the same situation as 109E pilots facing a Spit 2. They are not required to merely hope for the other guy to make a mistake, as they have angles tactics available to them. The 109 is faster and can disengage at will but two Hurricanes working together (ANY aircraft operating on its own is useless when facing teamwork) are a force to be reckoned with. The problem I see most on ATAG is that a lot of pilots (Red AND Blue, but seemingly more Red) are flying across the Channel at low altitudes and finding themselves with 109s overhead. I've lost count of the number of times I've flown over to England and seen nobody above 4000m/15000ft. That really isn't very high, and quite frankly the Hurricanes should be operating higher than that. Quote:
I understand that the spit 1a might be outmatched, but I don't think that introducing the Spit 2a is the correct solution. |
Quote:
I never fly the Spit IIa when on Red, in fact I was team balancing last night on Red on the ATAG server and flew a hurri Rotal. Got about two kills including one where I chased a 109 up to around 5000m's and got him, admittedly it was an epic fight but I enjoyed it very much. Plus the FM's are not right yet. It will be very interesting to see what 1c do to the FM's. Also the SpitfireI was in its infancy whereas the 109 had been in development since its first flight in 1935, it had also been tried and tested allot more. The Spitfire didnt just roll of the factory line and decimate the Luftwaffe... It was an arms race where sometimes the 109 was better, some times the Spitfire was better... Its 1940, not 1945. |
Quote:
Craig |
I've seen Mk.IIa Spitfires last night and came on ATAG forum for more intel on that. I am not happy to see it there. :o From the discussion if feels like they were toying with the Mk.IIa idea mainly because the RAF side got their wings kicked by Russian group of pilots flying well and flying together in very good machines (E-4). I don't think that reaction on their successfull tactics should be adding a better airplane on Red side :-x What I also understood from some opinions, this is to restrict vulching Hawkinge and Lympne airfields. Anyone who ever been on ATAG knows what I mean but again, this is not very good. On the end of the day, it's up to server guys really, I respect their decision and stick to Mk.Is on my end.
Quote:
Quote:
Quote:
Obviously this decision will upset lots of strictly blue pilots - well, deal with it I would say, it's still just a Spitfire. |
Hmm I have seen allot of people flying the E4, however not me. I find it more challenging to use the E3 without the minengeschoss. You all know the only difference is a faulty auto prop pitch and minengeschoss dont you?
|
Quote:
Quote:
Quote:
|
Quote:
|
I only get to fly occassionally these days (kids, work, life, etc getting in the way of gaming!) but all my online play is on the ATAG server. I always join on the side that is under-represented, and last weekend for the first time in months i got to fly blue. After flying for approx 1hr i took a break and came back- same old mismatch with blue getting twice the number that red had.
My advice to red fliers- forget your prejudice for Spits! The Spit 1a is a dog (the neg g cutout is much more sensitive than it is in the Hurri) Jump in a hurricane, get on TS, get some altitude and pick off the vultures as they get down and dirty over Hawkinge and Lympne. Too many times players are blaming equipment when it's their tactics that are at fault- going one-on-one with a 109E that has higher E and is not being stupid will get you killed. The advice to anyone playing these games is the same as that given to people who are into autoerotic asphyxiation- dont do it alone, you will die! |
SWMV I can't disagree with most of your points, I think I acknowledged that the SpitIIa gives reds an unreal advantage, I'd just like it to be with the Reds for a short while :)
So lets be clear I know its a big advantage. But why not for the reds just for the hell of it for a while. After the patch (god willing) we can have a different discussion :) Yes I've shot down plenty of 109s in a Hurricane where the 109 hasn't been flown to its best advantage but No, the Hurricane cannot outclimb a properly flown 109. True I can almost keep up with it in level speed and perhaps gain on it maybe due to how its flown, I'm not sure, but in climb? No. Believe me I have chased enough to know that. So the properly flown 109 is in no real danger from the Hurricane. At the moment the only 109s that get shot down are those that are not flown to its strengths or where they are cornered/outnumbered or attacked by an aircraft with energy advantage. Thats not a FM issue its a tactics issue. CaptainDoggles, bearing in mind we are talking about individual aircraft FMs and assuming your are talking 1v1 of course the Hurricane outclasses the 109 in angles tactics, it will when they are both properly modelled but that's not the best way to fly a 109. When a 109 is properly flown (I don't know how to but I do know I have met them) the Hurricane cannot lay a finger on it. I have to wait for the 109 to make a mistake. btw we regularly operate at 15000 feet or above and hardly ever see a dicky-bird. "Just" a spitfire is fine and dandy until squadrons start using them with good team tactics, and in good numbers. 6 guys, maybe even as few as 4 guys would have the ability to completely decimate the Axis side. Perhaps a bit of an exaggeration, but don't fly alone. Farber, by the time of the BoB the Spitfire I wasn't exactly an infant, several improvements like Rotols had been put in on most aircraft although much more was to come. Al Deere in his autobiography describes his first fight with 109Es during the Dunkirk period. He and Johnny Checketts covered a light aircraft rescuing a Squadron CO from the beaches. Johnny went above the low clouds to cover and ran into several (probably two schwarms) of 109Es. He was up to his neck but shot two down before the others made off while one 109E had gone below clouds and fought for several minutes with Al Deere who shot it down. This was in Spitfire Mk1s ! Al Deere was absolutely convinced that in all but climb and dive (mostly cutout problem) the Spitfire I was better than the 109E in that kind of a fight. So, yes I know the Spit IIa is a big advantage but we don't really have anything to match a properly flown 109. And ATAG are only putting on a few as I understand it. BUT, roll on the patch :D |
All times are GMT. The time now is 02:25 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.