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-   -   ATAG Dedicated Server is up! (http://forum.fulqrumpublishing.com/showthread.php?t=21191)

SIDWULF 11-11-2011 01:48 AM

Wicked server guys im getting 88ms ping which is good enough for me considering im on the west coast. So it is perfect.

And yes good times indeed.

Flying around at 5k I was finidng it impossible to spot targets flying below me but soon i noticed a Spitfire heading towards a formation so i dived and snuck in below an blasted him with cannons at close range. He flipped on his belly and dove to the deck. I then regained altitude but noticed another spit up higher, he got the bounce on me and i split s and ran for home but then shortly i tried to regain altitude but got bounced again...this time i just dived and went for home. But it didnt stop there i noticed a wellington with both engines oput peacefully gliding over the sea....I made a few bnz passes on it and then when it splashed down in the ocean i headed for home and made a great 3 point landing.

First real mission was a good one.

bw_wolverine 11-11-2011 03:34 AM

Had a great time flying tonight. Picked up a wingman from teamspeak (George Preddy) and we flew some tight sorties, picking up a few enemy craft.

Red flyers need to get on TS! The German side is far too organized for us to keep going up alone :)

FallenAngel 11-11-2011 06:37 AM

Quote:

Originally Posted by bw_wolverine (Post 360472)

Red flyers need to get on TS! The German side is far too organized for us to keep going up alone :)

...maybe you're overestimating Blue side organization. Yesterday I flew 1hour and half alone :(:( in Blue TS channel losing precious minutes of fuel and... memory leak looking for enemies or visually identifying contacts. I had fun anyway, but with some coordinated mates in comms it could have been much better. C'mon, don't be shy, don't mind about wives jeering comments (they will never understand in any case...:cool:), and populate the TS channel !

CWMV 11-11-2011 06:40 AM

I never go on without a few of my virtual homies from II/JG53.
We of course have our own TS server. Lots of fun ganging up on a lone red/bad guy!

IvanK 11-11-2011 07:13 AM

Has there been some major rescripting on the ATAG server missions to reduce the number of objects ? The reason I ask was I lasted 1 hour 20 earlier today with significant less use of memory and no crash, even with 49 players on line.

FallenAngel 11-11-2011 07:34 AM

Quote:

Originally Posted by CWMV (Post 360500)
I never go on without a few of my virtual homies from II/JG53.
We of course have our own TS server. Lots of fun ganging up on a lone red/bad guy!

No doubt about it. You're one of the lucky guy who has enough time to follow a virtual unit activity. That's not me any more :sad:.
The call was dedicated to lone hunters

ATAG_Bliss 11-11-2011 02:42 PM

Quote:

Originally Posted by IvanK (Post 360508)
Has there been some major rescripting on the ATAG server missions to reduce the number of objects ? The reason I ask was I lasted 1 hour 20 earlier today with significant less use of memory and no crash, even with 49 players on line.

No, the amount of objects has stayed the same. I've done some bug fixing only. I have been messing around with netspeed on the server though. Coincidence maybe?

Also, jaydee flew around for 3 hours last night (roughly 20 players) without a crash. He said he downloaded a memory booster program and has it set to refresh his memory every 120 seconds. I've tried lowering the clock settings on my GPUs based on another thread I saw, and had no effect on CTDs. Possibly all placebo effects, but some of this stuff may be worth trying.

And as you can see by my sig, steam is screwing up. It's been stuck on the same player count for almost 20 hours now. Here's hoping for some new info from the dev team soon!

bw_wolverine 11-11-2011 02:44 PM

Quote:

Originally Posted by ATAG_Bliss (Post 360594)
And as you can see by my sig, steam is screwing up. It's been stuck on the same player count for almost 20 hours now. Here's hoping for some new info from the dev team soon!

Probably something to do with Steam being hacked.

bw_wolverine 11-11-2011 02:45 PM

Quote:

Originally Posted by FallenAngel (Post 360519)
No doubt about it. You're one of the lucky guy who has enough time to follow a virtual unit activity. That's not me any more :sad:.
The call was dedicated to lone hunters

Seems we have a lot more lone hunters on the Brit side of things. I invariably get hit by the wingman when I think I've got the jump on a lonely 109. Makes for very frustrating evenings!

Still fun though :)

IvanK 11-11-2011 07:50 PM

What program has Jaydee used ?

ATAG_Bliss 11-11-2011 07:55 PM

Quote:

Originally Posted by IvanK (Post 360675)
What program has Jaydee used ?

This is what jaydee posted on our forums:

Quote:

Hi.

Anyone else got that annoying ram problem, try this :
Rizone Memory Booster 1.7.7.1.773
google it.
Sure helping me :)
Had constant crash after a couple of missions with
my 6gig mem overloaded..(80-85%)
Now, with this progr. installed I never uses more than 50%.
Running win7U. and a 6950 2gig amd-card.
I set it up to "Automatically optimize mem every 120sec".
Only tested this on "our" server..so far;)
btw.. its free ;)

-guess/hoping next patch will fix this stupid problem, but until then..

~S~
I was just about to try it. There's 60 players on the server and JTDawg has been flying for almost 2 hours without a crash. This is on red, and near Hawkinge. And his memory hasn't gone past 50% yet. He has it set at 2 minutes.

Edit: scratch that. He made it just over an hour and then crashed :(

IvanK 11-11-2011 11:55 PM

Danke will give it a go.

Skoshi Tiger 11-12-2011 04:39 AM

Last couple of times I've been on ATAG I've been warming up my plane when to my horror I've heard the whine of a 109's turbo and german plane has buzzed me at about 20 foot!

Every time was a perfect set up for vulching yet they refrained from pulling the trigger!

Although not their intent but a couple of times they have even got a kill by making me forget to open my radiators and resulting in me cooking my engine!

Jolly good show Old Chaps! I will return the favour!

It refreshing o see that good sportsmanship still abounds! (on this server at least!)


Cheers!

Jatta Raso 11-12-2011 06:03 AM

hehe one of these days i just landed a broken spit after getting 1 kill and a 109 buzzes right over my head coming from the left; i even saw him coming but he restrained from pulling the trigger, as i was already stopped; to whoever it was, brilliant mate!

Jatta Raso 11-12-2011 06:05 AM

on another note, i must add i have been having a lot of ghost hunting lately, this has been common alright, but damn just too many foo fighters lately...

CWMV 11-12-2011 06:50 AM

Distressing to see that "chivalry" has become popular with some!

Expect no quarter, and give none.
Rest assured that if I find the reds warming up on the airfield they are getting strafed!
Lol!

"Totaler Krieg – Kürzester Krieg"

Technical note: Had TONS of lag tonight. Not ping or connection related as it was experienced by the rest of my flight simultaneously and they were from London, Denmark, and Australia (then little ol me in California).

David198502 11-12-2011 07:23 AM

hey atag-guys!
i have to say thank you for that server.its really great and always fun to fly...its the only one im currently flying,because of its realism settings, and the fact that its the most populated one.one thing that would be nice though, is to have statistics saved...like the warbirdsofprey server in il2 1946, where on the homepage the statistics were safed for a certain time.that would be a great feature.the best would be to have the stats saved as long a pilot lives.also ranks could be added dependent on the kills one achieves.if the pilot gets killed, then the stats get deleted, and one have to begin a new pilot career.if you bail out over friendly territory, the stats remain.bailing out over enemie's ground, would have the same result as one gets killed and if one have to bail out over the channel, there could be a random generator which decides whether the pilot did survive or not......something like that would be great in my view, and would encourage pilots to fly more safely and disciplined, and therefore historically more accurate (if the stats get deleted as one dies).
what do you guys think about that?is it possible to implement such stats?

l3uLLDoZeR 11-12-2011 09:03 PM

Well I can't join ATAG server anymore. Server FAIL Authentication ...??? It happened after I froze during a connection attempt and had to exit, now won't let me connect.

Did this a month ago too..but I started joining from the server webpage, that stopped working a couple days ago. Not related, but annoying since I have to start the game to play now.

Have tried direct connect..same error. Restarted computer, join other servers just fine. The one time we got 70 people online and I can't join...how typical.

conio 11-12-2011 09:12 PM

Quote:

Originally Posted by l3uLLDoZeR (Post 360912)
Well I can't join ATAG server anymore.... The one time we got 70 people online and I can't join...how typical.

I was able to join when there where 70+ people. It took about 20 minutes to load. After that, it was so laggy that I could not stand the planes jumping from my 12 to my 6 in 0.001 seconds so I disconnected :(

SEE 11-12-2011 10:44 PM

Quote:

Originally Posted by l3uLLDoZeR (Post 360912)
Well I can't join ATAG server anymore. Server FAIL Authentication ...??? It happened after I froze during a connection attempt and had to exit, now won't let me connect.

Same here, all on TS suddenly reported severe freeze, stuts, ac warping, etc - a number of us crashed out and unable to get back in. I think the server needs to be re-started in these situations as you are seen as logged into ATAG.

l3uLLDoZeR 11-12-2011 11:00 PM

I know what its caused by... It thinks you are still in the server or already connected.

What we need is to figure out how to get rid of it or fix it!

Restarting steam and the computer doesn't fix the problem. The guy who runs the Repka server just said try 6 times to connect but that doesn't work either. Then they said to just logoff steam for a long time until it doesn't think you're still connected to the server.

This is such a ridiculous problem to have :(

aus3620 11-12-2011 11:02 PM

atag
 
Hello ATAGers,

Confirm the issues reported by SEE. Also there was a Stuka that looked like it was breaking the sound barrier - the white halo bloom with an asteroid type tail.

From memory I think the server has been less stable since the last upgrade.

Thanks for your service to the CoD community.

ATAG_Bliss 11-12-2011 11:05 PM

I think we've gotta few situations going on here lol.. 1st of all the more players the fewer FPS for all. That's kind of a given, but low FPS amongst a whole bunch of people also translates into some strange network problems. Kinda hard for the server to keep track of you if you are going frame by frame. I remember reading an old article about just how related FPS is to your connection in online gaming.

For now, I've cut the AI flights by almost 75%. That means that a bomber group will be spawning in roughly every hour instead of 4 or 5 per hour. The groups will alternate: a red group then a blue group etc.,etc.. So one side should be on the defensive while another is on the offensive during that time. (escort, search/destroy, or obviously fly around at hawkinge lol)..

Anyhow, I would of never expected 80 people this afternoon. And I believe the AI is the main killer of everything - not server side, but client side. Perhaps we'll work a way around so the full on "heavy" version will be up during non-peak times, and the lighter, more player friendly version is up when more players are on. Either way, it's always going to be a compromise until we have some of these major glaring issues fixed with the game.

The new version will be up the next time the mission rotates. Please let me know how stable it is. If this doesn't allow 100 players to be on the server, then we'll just have to lock the player numbers down, and possibly try to put up a 2nd server again.

Thanks everyone and sorry for the frustrations some of you had today.

PS - If you can't join the server, post on our forums or hop into TS. At the very least, if your name is still on the client list (the typical steam problem) we can manually kick you out so that you should be able to connect.

l3uLLDoZeR 11-12-2011 11:13 PM

Go for the manual boot of "BearJew" !!

Jatta Raso 11-12-2011 11:18 PM

i have been having this issue lately (probably due to growing number of clients), it always takes like 5min with first connection attempt just yo get a "time out" at the end, but then i retry the connection right there and it connects me all times in like 1min... and almost never get time out again during session, only if by some means my FPS drop to single digits for some time (ping is going over 600 these days for me, used to be around 160 before)
____________
q6600 oc 3.4
GTX 570
4GB DDR2 800
win7 64

ATAG_Bliss 11-12-2011 11:38 PM

Quote:

Originally Posted by l3uLLDoZeR (Post 360963)
Go for the manual boot of "BearJew" !!

You should be good to go now.

@David - it's something we are working on and will let you know when it's finished.

@Jatto - new version is up. Let us know if it's working better for you.

Thanks.

l3uLLDoZeR 11-12-2011 11:46 PM

Thx Bliss..i just ventured over to your forums and made my first post.

I really do love your server and appreciate you keeping it going for us!! Having a sweet ping usually near 60 kinda helps, I never play anywhere else.

Blakduk 11-13-2011 05:10 AM

Just had a blast on your server guys- thanks for the fun afternoon.

Jatta Raso 11-13-2011 08:31 PM

back to my usual 160 ping even with 45+ ;)
although the connection method remains the same 2 trial attempt

Jatta Raso 11-13-2011 10:29 PM

just checked, it's ok, have a fresh install since last patch anyway; about ATAG server i really wouldn't call it a problem, rather an issue i can bypass every time i need to log; once logged everything's fine;

anyway i just connected at 1st attempt on ATAG last time, i'll keep monitoring this and and will check on other servers to see if i can isolate any issues that block my first log attempt. anything new i'll get back here or drop by your TS, thanks

bw_wolverine 11-14-2011 12:38 AM

Had my first encounter with a target that kept warping away from me seemingly only when it appeared I had an opportunity to shoot at them.

Very frustrating as it's not something I can definitely say was someone cheating. It could have simply just been a bad connection. But still, the timing of it was...odd.

Anyway.

I recommend doing a complete re-install of the game (delete EVERYTHING). Save your controls config file though. Setting that up again was a pain. Game seemed to run a lot smoother and the sound seemed better too for some reason (more sound effects seemed to be happening for me, at least with my engine).

335th_GRAthos 11-14-2011 10:04 PM

I must admit, I have also experienced a lot of warping lately.

I can not say either whether it is related to "consious effort for improving the odds" rather than poor connection or anything related to the server's capacity.


~S~

ATAG_Bliss 11-14-2011 10:28 PM

Wish I knew all the factors that caused it, but if I were to guess, most of it is probably happening when people are on the deck and getting extremely low FPS.

We could probably host 10-20 instances of IL2COD before the cpu on the dedi machine actually did something, let alone the bandwidth.

bw_wolverine 11-14-2011 10:59 PM

Quote:

Originally Posted by cheesehawk (Post 361650)
Do you guys also experience warping from your wingmen? I do when they get close enough. Leads me to believe its not all PrntScrn cheats. Besides, I've had good pilots, whom I respect enough to believe they aren't cheating sometimes warp or glitch.

Very infrequently. I don't dispute the fact that it can happen randomly as well. That's why this is such a hard one to deal with. It just seems odd that they never seem to warp around except when they're in your crosshairs :P

Anyway, it's the exception to the rule. 99% of my combat encounters are great (though not necessarily in my favour ;) )

Jatta Raso 11-15-2011 06:48 PM

oh bugger now even I am starting to get CTDs... after 1h play +/-...

haven't seen any warping though, not like mildly frequent 2 weeks before; i get ping 161 all the time

Figura 11-15-2011 08:10 PM

I like ATAG Dedicated Server.;)

klem 11-15-2011 10:19 PM

Quote:

Originally Posted by Jatta Raso (Post 361894)
oh bugger now even I am starting to get CTDs... after 1h play +/-...

haven't seen any warping though, not like mildly frequent 2 weeks before; i get ping 161 all the time

Guys you might like to try memboost if only because it gives a warning when you are running out if memory (I think the default value is 80% before a female voice warns you but its adjustable). At least you'd get a warning in time to re-load the game between flights.

Yes, I know we shouldn't have to but it might reduce the frustration.

Here's one place you can get it.

http://sourceforge.net/projects/memboost/

SEE 11-15-2011 11:12 PM

Thanks Klem but how do you install Memboost?

There are four files in the folder that download but no executable or 'readme' regards installing or using it.

ATAG_Bliss 11-16-2011 02:41 PM

Hi all,

We are in the initial testing of server stats. These will track your air kills, ground kills (AAA/flak, tanks, trucks etc) and your naval ship kills. If you look at the home page in my sig you'll notice they are now running. The plan is to reset them at the beginning of every month. But now you bomber guys will get to see the fruits of your labor. If anyone witnesses any errors, please let us know.

Also, we plan on switching back to hyper lobby in the near future. It seems some of the latest steam updates have cured the chat message/unresponsive problems.

Have fun :)

klem 11-17-2011 09:36 PM

Quote:

Originally Posted by SEE (Post 361945)
Thanks Klem but how do you install Memboost?

There are four files in the folder that download but no executable or 'readme' regards installing or using it.

Hmmm I just unzipped it and found 2 folders (Sounds and Support), and two files (memBoost.exe and Readme!.rtf) and I just run the .exe. After that I had two additional files (Doors.ini and memBoost.ini).

try this link
http://www.geardownload.com/system/m...-download.html

klem 11-17-2011 09:37 PM

Quote:

Originally Posted by ATAG_Bliss (Post 362091)
Hi all,

We are in the initial testing of server stats. These will track your air kills, ground kills (AAA/flak, tanks, trucks etc) and your naval ship kills. If you look at the home page in my sig you'll notice they are now running. The plan is to reset them at the beginning of every month. But now you bomber guys will get to see the fruits of your labor. If anyone witnesses any errors, please let us know.

Also, we plan on switching back to hyper lobby in the near future. It seems some of the latest steam updates have cured the chat message/unresponsive problems.

Have fun :)

Hi Bliss
Last night we destroyed one Red objective and damaged another. Does this have any effect on the mission, missiontime, etc.?

SEE 11-18-2011 04:09 AM

Many thanks Klem, the last link was fine and have memboost running!

klem 11-18-2011 04:48 AM

Quote:

Originally Posted by SEE (Post 362459)
Many thanks Klem, the last link was fine and have memboost running!

OK :)

As I said, it won't recover memory that CoD seems to be hanging on to but you will get a warning when it is running out. You can adjust the warning level. I found that 80% was a bit too close because it crashed at 5.3Gb of my 6Gb (maybe there was a spike?), before I had time to land and restart it, so I may reduce that to 75%. It starts out at 3.2Gb, around 53%.

xHeadbanDx 11-18-2011 07:30 AM

yaaa for stats.

Are the stats going to be completely wiped clean every month? you should be able to see life time kills ect too i think :) either way i liek stats:cool::cool::cool:

SEE 11-18-2011 11:51 PM

There were four of us who failed to get into the server as we were listed as 'null' rather than our steam ID. Despite his best effforts, Watchman couldn't manually boot us from the server as we were all logged in via our IP addresses.

Many thanks for trying and hope we didn't disrupt his session .

When HL was available as an alternative I could always get in - Steam Client is definitely a 'pain in the ass'.....:grin:

Qpassa 11-19-2011 08:26 AM

I have ~140 ping, it's a bit high. Thanks ATAG!

ATAG_Bliss 11-19-2011 02:06 PM

Quote:

Originally Posted by klem (Post 362424)
Hi Bliss
Last night we destroyed one Red objective and damaged another. Does this have any effect on the mission, missiontime, etc.?

Not currently. We are completely shutting down and restarting the server every 7 hours with tools not with the game. Switching and loading new maps without a restart (say on a win condition) causes not destroyed actors to accumulate, which will cause other problems over time. Until that is fixed, this is the best way to do it for stability's sake.

@Everyone - Please connect through Hyperlobby. You should get a noticeable gain in performance by doing so. (at least I do) When connecting with HL you do not load into any of the intro screens/menu screens, but instead straight into the loading bar for the server connection.

Please let us know of any problems. Thanks.

klem 11-19-2011 03:47 PM

Quote:

Originally Posted by ATAG_Bliss (Post 362880)
Not currently. We are completely shutting down and restarting the server every 7 hours with tools not with the game. Switching and loading new maps without a restart (say on a win condition) causes not destroyed actors to accumulate, which will cause other problems over time. Until that is fixed, this is the best way to do it for stability's sake.

@Everyone - Please connect through Hyperlobby. You should get a noticeable gain in performance by doing so. (at least I do) When connecting with HL you do not load into any of the intro screens/menu screens, but instead straight into the loading bar for the server connection.

Please let us know of any problems. Thanks.

OK, well we still like to try to get the objectives and its good practice. Helps to avoid it becomng a dogfight server too. Shame there are no penalties for losing an objective as it would make the enemy fighters try to protect their assetts. Hmmmm.... maybe script in some restrictions on aircraft or airfields if an objective is lost? I can hear the squealing already! :D

I'll try HL next time up.

Qpassa 11-19-2011 07:45 PM

atag is down :|

smurf-oly 11-20-2011 02:45 PM

Quote:

Originally Posted by ATAG_Bliss (Post 362880)
@Everyone - Please connect through Hyperlobby. You should get a noticeable gain in performance by doing so. (at least I do) When connecting with HL you do not load into any of the intro screens/menu screens, but instead straight into the loading bar for the server connection.

Please let us know of any problems. Thanks.

Can you give some guidance on setting up Hyperlobby for connecting to the ATAG server? Never used Hyperlobby before... I've downloaded and installed it, but am a bit stumped as to how I should set it up.

56RAF_Dutch 11-20-2011 04:31 PM

Independant TS3 server (sponsered by 56RAF)
 
hi all,

The independant TS3 server is up again.
I don't know if we are going to use it tonight, but it is there.

teamspeak.ukatc.com
ip address: 77.251.29.224

grtz

56RAF_Dutch

CWMV 11-21-2011 05:31 AM

Well, hell of a night tonight!
Wingman and I logged on and found the players at 12 blue and 4 red, so we sadly decided to fly for the bad guys and jumped in Rotol Hurricanes.
Flew around, got lost (not used to looking at the English coast from the England side) and formed up over hawkineg(sp?).
From there it was a very interesting fight. Flak started going off and found ourselves chasing 2 109's with a large alt advantage and got bounced by two others, for a total of 4 109's. We ended up split up, me in the weeds over hawk. with 2 109's and my wing high overhead with the other two. We really expected to get done over rather quickly!

But we prevailed.
To my fellow 109 drivers, listen: DO NOT TURN WITH THE REDS!!! Straight lines are your friend! We managed to get these guys low and slow and then put enough pressure on them to start making mistakes. I had one fly straight into a hanger at hawk and another cartwheeled into the drink right off the coast trying to evade me by turning rather than putting on WEP and leaving me behind. Only 1 109 tonight put her on the deck and ran to france, and I simply couldn't catch him.

Later I was even able to catch a 109 that was doing this climb-dive-climb thing that just bled his energy off, made quick work of him.

All in all it ended up with something like 6 109's down to no losses.
COME ON BLUE! WE CAN DO BETTER!
lol!

trumps 11-21-2011 06:52 AM

I put in about half a dozen sorties in a spit 1a over the last couple of nights to get the feel for it before this mornings multi squad mission. I must say that i was very impressed with it's performance, although unable to climb or run with a co-E 109 I didn't have any real trouble with it, possibly due to most of the 109's I came across wasting their 'E' ended up with 10 kills, 8 of which were 109's. Over all I would say that the 109 only has an advantage if the pilot is very disciplined, and does not get drawn into the reds comfort zone. Good fun indeed, but still prefer my 110. Btw what sort of silly bugger spit pilot would get himself into a repeated head on duel with a 110? I met one today, LOL!

Craig

klem 11-22-2011 08:22 AM

Quote:

Originally Posted by cheesehawk (Post 363421)
Majority of players are "I need to shoot someone down at all costs!" players. Had a couple on comms last night discussing how they would ram their target when weapons had been expended.

Thats where the life-limited campaigns come in. Although there, it may be considered a worthwhile sacrifice.

Other than that, avoid the head-on and try not to let the rammers lay a glove on you :)
But collisions, as opposed to ramming, do happen :(

reflected 11-23-2011 09:05 AM

Dear ATAG guys,
I love your server, it's the best one out there, but it would be nice if you found a way to monitor unacceptable behavior on it.

Yesterday, I took an early Spit MkI. I saw a 110 diving away from another Spit, who had no chance to get him anymore, but I was in a good position so I dived on him and flamed the "Hun". The next moment the Spitfire fired a burst into me.

1) he had no chance to get him anymore
2) we have shared kills anyway

When I complained on the chat the reactions were rather childish. Then I witnessed as a Spitfire opened fire on a Hurricane.

Not to mention that every time I'm on the 6 of an enemy, my teammates don't care about hitting us both, just fire away.

One would expect a serious flight sim community to be a lot mroe mature than that, but this feels like kindergarten. Would there be any way to prevent such behaviours? Don't let it ruin your wonderful server.

In RoF for instance, we have a server and there's a mission log we scan. There, it's clearly visible who's a team killer and we ban him with a notice.

Thank you, and keep the server running!

ATAG_Bliss 11-23-2011 07:54 PM

Hi reflected,

Sadly there's no real way to do this atm. We have a mission log and regularly monitor chat etc, but without tracks of problems or problematic people it's impossible to see everything that goes on. I think many people are still stuck in the IL2'46's way of the last bullets = a kill. Which you very well know, isn't the case anymore (THANKFULLY!). We'll throw up some more messages about shoulder shooting / team killing, but I think once all the people recognize you only get credit for the damage or % of damage you cause to an enemy, stuff like this will hopefully weed itself out.

And we're here for the long haul ;)

S!

ReconNZ 11-23-2011 09:46 PM

Quote:

Originally Posted by cheesehawk (Post 363967)
One thing that I find that works, is get on TS and get to know the guys. People are less willing to steal your kills/interfere with your fights, if you are on comms with them, and especially if you are cordial with them, and get to know them a bit. I've had some great sorties with guys on comms (esp. Doggles), and we've worked together better than even guys in my old squad, who practiced together all the time. Another +1 to comms!


Yeah totally agree with CHeesehawk, random newbies and kids will come and go from the servers, it's the trade off for having them public. But it's easily fixed, fly with guy's who are on comms (I've never yet flown with anyone who was anything less than professional on ATAG comms) or better yet, join up with a squad a fly with squad-mates, that way you can really engage in tactical flights. There are plenty of good squads around - just check out guy's sigs, certainly the ATAG guys a great, likewise if you're in Aussie of NZ our squad RAAF is recruiting for Cliffs players now.

See you in the skies!

Recon.

ATAG_Snapper 11-23-2011 10:19 PM

Reflected, just to add to the responses you've received already. As Cheesehawk suggested, get Teamspeak 3 and a cheap set of earphones + mike (if you don't have a set already). Doing this enhanced my online experience tremendously just as the others have commented above.

Before this I, too, got hit from behind by friendly fire. I got no response to my queries on chat, but I gave the benefit of the doubt and assumed my Spit looked like a 109 to someone desperate to make a kill. No big deal, but it does put a crimp in the enjoyment of the game to get fragged like that. Now I usually fly in the company of several others in continuous spoken communication and my enjoyment of Cliffs of Dover online has increased a ton. Too bad my kills haven't! LOL

trumps 11-24-2011 02:48 AM

Heading back up to work today, just thought I would take the opportunity to say a big thanks to All I have flown with or against in the last week, have had a great time flying and on comms,even wracked up a few kills. Great fun all, cyas next week ;)

Craig
( ATAG-Trumps)

CWMV 11-24-2011 04:43 AM

Quote:

Originally Posted by ATAG_Snapper (Post 363996)
Reflected, just to add to the responses you've received already. As Cheesehawk suggested, get Teamspeak 3 and a cheap set of earphones + mike (if you don't have a set already). Doing this enhanced my online experience tremendously just as the others have commented above.

Before this I, too, got hit from behind by friendly fire. I got no response to my queries on chat, but I gave the benefit of the doubt and assumed my Spit looked like a 109 to someone desperate to make a kill. No big deal, but it does put a crimp in the enjoyment of the game to get fragged like that. Now I usually fly in the company of several others in continuous spoken communication and my enjoyment of Cliffs of Dover online has increased a ton. Too bad my kills haven't! LOL

Never been hit by friendly fire, but have to agree that flyign as a group is far more enjoyable. I only ever fly on ATAG when my fellow II/JG53 Jagdflieger are on.
Only thing I dont get is the "Chat" in game. I know I must seem like a jerk because I dont say nice kill/good shot etc, but my chat windows are all off. How do you guys fly with all those pointless windows?

ATAG_Snapper 11-24-2011 09:44 PM

I keep a chat window going to watch for radar reports and basically to monitor if anyone is having any problems (I keep the window quite small because it is distracting). Teamspeak is my main mode of comms.

Lately on the chat windows I've been seeing more and more complaints of "unfair/unsporting" behaviour by opponents -- vulching, shooting down an obviously badly damaged opponent, etc etc etc. I patiently advise The Offended Player to spawn at a more inland airfield, bail out if you can't maneuvre your damaged aircraft, etc etc etc. Chivalry died with The Round Table.

nuNce 11-24-2011 09:56 PM

Had some great fun today and yesterday on your server! :)
Just a question: online the AI behaves properly, not making flamboyant maneuvers. Do you use any mods or tweaks?

CWMV 11-24-2011 10:23 PM

Quote:

Originally Posted by ATAG_Snapper (Post 364251)
I patiently advise The Offended Player to spawn at a more inland airfield, bail out if you can't maneuvre your damaged aircraft, etc etc etc. Chivalry died with The Round Table.

This is sigworthy! Outstanding!

SEE 11-24-2011 10:29 PM

Quote:

Originally Posted by nuNce (Post 364253)
Had some great fun today and yesterday on your server! :)
Just a question: online the AI behaves properly, not making flamboyant maneuvers. Do you use any mods or tweaks?

If you are referring to the fighters, these are all players on ATAG. Once a player re-spawns or ejects the ac is no longer associated with the player - hence the messages regards AI fighter destroyed by player.

ATAG_Snapper 11-24-2011 11:01 PM

Quote:

Originally Posted by nuNce (Post 364253)
Had some great fun today and yesterday on your server! :)
Just a question: online the AI behaves properly, not making flamboyant maneuvers. Do you use any mods or tweaks?

Glad you enjoyed it, Nunce!:grin:

Don't know the answer to your question re AI tweaks, but will find out and get back to you here. I believe that "ace" level AI is known to resort to F16-like antics, but will see what I can find out.

nuNce 11-25-2011 05:50 AM

Quote:

Originally Posted by SEE (Post 364261)
If you are referring to the fighters, these are all players on ATAG. Once a player re-spawns or ejects the ac is no longer associated with the player - hence the messages regards AI fighter destroyed by player.

Oh! I see now. :)
Too bad you don't get to know who you downed, good to know those are actual players though.

Little OT: is there any way to set veteran level in the single player quick missions, instead of ace?

ATAG_Snapper 11-25-2011 12:11 PM

Nunce, I spent the rest of the day climbing the steep cliffs of ATAG Mountain to the tiny cave where the ATAG server creators dwell for the sole purpose of asking your question. Scratched and bleeding from this tortuous climb, they proffered me a cup of steaming cocoa to calm my trembling hands and replied, "Just check the 1C Forum thread. The guys there already have it figured out!"

But, noting my crestfallen face as I turned away to face the ordeal of descending ATAG Mountain, they proffered (OK, so I played Scrabble last night....) me this little tidbit: "Do not....Repeat.....Do NOT shoot down the bomber leader until the very last!". When I had the temerity to ask why not, a deep chill fell over the cave and I knew my audience with the ATAG Creators had ended.

So, that's all I know! :)

nuNce 11-25-2011 04:38 PM

Quote:

Originally Posted by ATAG_Snapper (Post 364387)
Nunce, I spent the rest of the day climbing the steep cliffs of ATAG Mountain to the tiny cave where the ATAG server creators dwell for the sole purpose of asking your question. Scratched and bleeding from this tortuous climb, they proffered me a cup of steaming cocoa to calm my trembling hands and replied, "Just check the 1C Forum thread. The guys there already have it figured out!"

But, noting my crestfallen face as I turned away to face the ordeal of descending ATAG Mountain, they proffered (OK, so I played Scrabble last night....) me this little tidbit: "Do not....Repeat.....Do NOT shoot down the bomber leader until the very last!". When I had the temerity to ask why not, a deep chill fell over the cave and I knew my audience with the ATAG Creators had ended.

So, that's all I know! :)

Haha! Thanks! :)
We'll meet soon on the channel!

ATAG_Bliss 11-25-2011 04:52 PM

lol Snapper!

I believe the flight leader (say a group of AI bombers) is what will control the crazy scare tactics sometimes. It seems if you shoot him down the rest of the group starts getting a little scared!

@nuNce - you ought to be able to change AI skill if you open up the mission in the FMB (right click the group / go to properties / there you'll see all the parameters for skill level). I don't think the interface is setup to do this before a mission though, but I could be wrong.

CaptainDoggles 11-25-2011 06:31 PM

That explains some things. Doom and I had some Wellingtons doing Split-Ses in front of us a few weeks ago.

Dano 11-26-2011 02:53 PM

So nice to see the same old vulching :(

There were no less than three, possibly four 109's vulching a single base today, fun times.

And they wonder why new fliers don't last long...

Robo. 11-26-2011 04:03 PM

I don't think Dano was complaining - he only stated what there is a problem with that (which is true) and that some new chaps won't stay long because of that.

I am not bothered all that much, although it sort of spoils the game. You see Blue side being in majority most of the time (my experience at least, that's why I join red most of the time). Even with having bigger numbers than RAF you often find 4-6 Emils strafing the airfields at Hawkinge (most of the time), Limpne (very often) and Manston (sometimes). I understand that and it's OK, but there is quite a few pilots not doing anything else (alambash, -=A=- and other Russian guys etc). I quite like to see 110 pilots doing their job, but 109 is superior machine anyway and there is no need getting kills this way. That said I am ruthless killer and in my opinion, everything is a target, fair enough for me.

It's that as well as game's not very smart way of giving credit for the kills and the fact that RAF needs to warm up engines and LW does not.

Saying that, I really don't like being 'killed' on the ground by some horny noob 4 times in a row no matter where I spawn and I am really thinking about flying else or not flying at all when I see this happening.

Just my opinion and no, I am not complaining - vulchers are great targets as they can't fight otherwise.

ATAG_Snapper 11-26-2011 04:17 PM

Quote:

Originally Posted by Dano (Post 364664)
So nice to see the same old vulching :(

There were no less than three, possibly four 109's vulching a single base today, fun times.

And they wonder why new fliers don't last long...

Basically, if it happened in the Battle of Britain, it can happen on the ATAG server. Frequently you'll find 109's and 110's on Jabo missions hitting the close airfields like Hawkinge and Lympne looking for "easy meat". Anyone who can trundle a Spit or Hurricane out of there during a low level raid and best one of these marauders gets my admiration. OTOH, as CWMV alluded to, by design there are alternative airfields to spawn at (Manston, Ramsgate, Canterbury, etc) which are relatively quiet. Here you can warm up properly, take off and gain sufficient altitude (ie. energy) to swarm Hawkinge and throw the lot of 'em out!

Teamspeak is a real boon here, since you can very quickly form a quick flight of three or four Spits and/or Hurricanes to wreak holy vengeance. Alternatively, you can decide to head across the Channel as a group at 12 Angels or so and.....

Personally, I've been spawning at Manston/Ramsgate with one or two others, climbing to 15K or so, and monitoring the chat/radar window for enemy bomber formations coming over. Although they're usually AI (not always!), these bomber formations are usually escorted by human-flown 109's.....and the fun begins. :)

The Channel map on the ATAG server is huge, so there is no obligation on anyone's part to be subjected to an "Airquake" scenario due to a lack of alternate airfields to spawn at. Every player is encouraged (as the air controllers did in 1940) to assess the air combat situation, then take whatever initiative you feel will give you best tactical advantage. Tally ho, mates!

SEE 11-26-2011 04:17 PM

Use the inland bases! There are players who unfortunately see vulching as the best way to have Stats that flatter to decieve. Vulching is allowed but unfortunately it becomes the only way for some and then problems arise.

JG52Uther 11-26-2011 04:20 PM

I've deleted a couple of posts. Think before you post please.

Dano 11-26-2011 08:12 PM

Quote:

Originally Posted by JG52Uther (Post 364690)
I've deleted a couple of posts. Think before you post please.

Yes, but you happily continue to let my post get trashed by people assuming things.

I was not being vulched, I'm quite capable of selecting an alternative base, maybe if people didn't automaticaly assume that it was a complaint rather than an observation and refrain from stating the bloody obvious it I'd have responded better.

Dano 11-26-2011 08:14 PM

Quote:

Originally Posted by CWMV (Post 364665)
Then spawn somewhere else. If you want a "fair" fight go to another server.
Paging snapper...

Don't make assumptions.

ATAG_Bliss 11-26-2011 11:26 PM

There's been some improvements for the AAA at the close fields. Be warned ;)

CWMV 11-26-2011 11:32 PM

Oh crud...

ATAG_Bliss 11-26-2011 11:59 PM

Haha, I don't think so ;)

Dimon 11-27-2011 05:30 PM

Hi all!)
I play under a nickname II/JG5_DiO
Whether I would like will ask improvements on the server in the field of air defense england and expansions of a place of conducting operations?

Excuse for my English, I use the translator for dialogue with you.

klem 11-28-2011 06:15 AM

Quote:

Originally Posted by Dimon (Post 364916)
Hi all!)
I play under a nickname II/JG5_DiO
Whether I would like will ask improvements on the server in the field of air defense england and expansions of a place of conducting operations?

Excuse for my English, I use the translator for dialogue with you.

It would be nice to see some of the other fields being used, like Tangmere and the Normandy area but that would mean much longer flights before combat etc., and I wonder how many people would have the patience.

klem 11-28-2011 06:21 AM

Quote:

Originally Posted by Dano (Post 364664)
So nice to see the same old vulching :(

There were no less than three, possibly four 109's vulching a single base today, fun times.

And they wonder why new fliers don't last long...

What's worse is the few deliberate warpers. A bad connection is evident from persistent but random warping, not related to any particular circumstances but when six guys are chasing one enemy (so plenty of witnesses) and he only warps when he gets into a tight spot and then leaves the server when challenged its a pretty good indication of what is going on.

Can these warpers be detected and banned?

DUI 11-28-2011 09:50 PM

After upgrading my system from Vista 32bit and 4 GB ram to Vista 64bit and 8GB I am finally able to enjoy the ATAG server.

If flying (and mostly dying) with 109ers or 87ers - a great pleasure. Thank you very much! :-P

CaptainDoggles 11-29-2011 03:07 AM

Guess I'll be flying red until the Spit MkIIa's are removed or the new FM patch comes out :?

CWMV 11-29-2011 03:21 AM

WTF?!
Guess I wont be playing here at all. If I wanted to play with a hobbled aircraft against accurate ones Id play over at Repka, that server runs flawlessly even with those terrible, game crashing custom skins...
Is this a policy change or an accident?

WatchMan011 11-29-2011 05:12 AM

@ CWMV.
I can count on not one hand, but perhaps 1/2 a hand at the times I've posted on this forum concerning the ATAG server, that does not mean that I don't check it on a regular basis.

With that being said CWMV, I'm sorry that you have a problem with how things are right now. Introducing the Spit IIa in limited numbers was not a mistake, it was an attempt to introduce the plane under controlled circumstances with the understanding that it would be subject to change based on how it affected overall game play.

Depending on everyone's feedback, we'll make revisions if needed. If that doesn't work for you, again, I'm sorry but we can't please everybody all the time. All we can can do is constantly work to improve the server for the community as a whole.


Sincerely,

ATAG_WatchMan.

CWMV 11-29-2011 05:16 AM

Thanks for the quick response.
Only issue is that every single other aircraft in this sim is undermodeled, dare I say DRASTICALLY in some situations as we all know (exception being the Rotol Hurri, shes rather nice...).
Now you want to introduce the only aircraft in game that has an FM that is near accurate? For gods sake why?
At least with the other aircraft of the planeset were all undermodeled near equally!
EDIT: More on this, what great injustice were you attempting to correct for "the community as a whole" by introducing the x-wing?

CWMV 11-29-2011 05:44 AM

Quote:

Originally Posted by cheesehawk (Post 365338)
We went through all this before, some have just forgotten the past... and are doomed to re-live it, heh. It'll go away, and when it does, I'll be back on the server :)

No your absolutly right, it just baffels me, why must we go through this again?

klem 11-29-2011 06:57 AM

Quote:

Originally Posted by CWMV (Post 365335)
Thanks for the quick response.
Only issue is that every single other aircraft in this sim is undermodeled, dare I say DRASTICALLY in some situations as we all know (exception being the Rotol Hurri, shes rather nice...).
Now you want to introduce the only aircraft in game that has an FM that is near accurate? For gods sake why?
At least with the other aircraft of the planeset were all undermodeled near equally!
EDIT: More on this, what great injustice were you attempting to correct for "the community as a whole" by introducing the x-wing?

Their are three outcomes of introducing the near-correctly modelled SpitIIa in this controlled way.

1. It gives reds a chance to fly an aircraft that is being denied them, even if on half-reasonable grounds, and I would certainly like the opportunity to fly it on line. That's one 'injustice' resolved.

2. Until now the 109s have had it all their own way because even with the Rotol Hurricane the 109, properly flown, is king whereas the Spitfire was actually the superior dogfighting aircraft and under the right circumstances could beat the 109 in an energy fight too. It wasn't only the 109s that could play the energy game. The reds have been denied that simply because of the 109 modelling (this is a 109 problem remember, not a Spit IIa problem). At present the currently undermodelled Spitfire Ia versus the current 109 is every bit as bad as an undermodelled 109 versus a current Spitfire IIa. How do you think it feels to know that every time you fly red you are going to lose an even-numbered match unless the 109 pilot is stupid? That's another 'injustice' resolved.

3. If, post-patch, properly modelled 109s are going to die to properly modelled Spitfires it just means that for a while, until the next patch comes out, a few are going to die a lot quicker than at present. Just for a short while the advantage will swing to the reds (who are usually outnumbered on the ATAG server anyway).

It may not be great from the blue point of view but flying the undermodelled SpitIa is very frustrating atm because compared with the undermodelled 109 it feels more undermodelled than the 109.

Anyway, given the next patch is imminent its not a big deal.

And no, I probably won't be flying it myself as our Squad majors on Hurricanes, a historical issue for us, and we work as a unit which nullifies the problem considerably.

CWMV 11-29-2011 07:19 AM

Quote:

Originally Posted by klem (Post 365349)
Their are three outcomes of introducing the near-correctly modelled SpitIIa in this controlled way.

1. It gives reds a chance to fly an aircraft that is being denied them, even if on half-reasonable grounds, and I would certainly like the opportunity to fly it on line. That's one 'injustice' resolved.

Not like they are denied it elswhere

2. Until now the 109s have had it all their own way because even with the Rotol Hurricane the 109, properly flown, is king whereas the Spitfire was actually the superior dogfighting aircraft and under the right circumstances could beat the 109 in an energy fight too. It wasn't only the 109s that could play the energy game. The reds have been denied that simply because of the 109 modelling (this is a 109 problem remember, not a Spit IIa problem). At present the currently undermodelled Spitfire Ia versus the current 109 is every bit as bad as an undermodelled 109 versus a current Spitfire IIa. How do you think it feels to know that every time you fly red you are going to lose an even-numbered match unless the 109 pilot is stupid? That's another 'injustice' resolved.

probably about the way it felt climbing into a hurri or Spit in the BoB.
So were supposed to believe that throwing an uber (or rather, correct) aircraft in the game because the reds cant beat the 109 and feel really bad about it? Come now! Thats preposterous. ive been shot down a number of times by very good red pilots, and Ive claimed more than a few 109's in my hurri when I have to fly red.
There isnt a problem until you introduce the Spit IIa. All the other aircraft are undermodeled, sure, but they are all hobbled so no advantage to anyone.
heck if you want to look at it like this, just make blue fly in G50's, would that make the reds feel better?


3. If, post-patch, properly modelled 109s are going to die to properly modelled Spitfires it just means that for a while, until the next patch comes out, a few are going to die a lot quicker than at present. Just for a short while the advantage will swing to the reds (who are usually outnumbered on the ATAG server anyway).

Ah I see, so because more people want to fly 109's they should be punished, got it.
And whos to say that they will ever come out with accurate FM's? IL2 '46 to this day has incredibly bad FM's for some aircraft that havent been remedied in 10 years!
But that is a discussion for another time. this companies penchant for punishing the blue side is something that has been discused ad nauseam.


It may not be great from the blue point of view but flying the undermodelled SpitIa is very frustrating atm because compared with the undermodelled 109 it feels more undermodelled than the 109.

Flying the undermodeled 109 is no joy either. Being outclimbed by a HURRICANE in any situation is just incredible. But again here we are, they are both undermodeled, so no advantage. Sorry you guys feel frustrated, but so do we.

Anyway, given the next patch is imminent its not a big deal.

And no, I probably won't be flying it myself as our Squad majors on Hurricanes, a historical issue for us, and we work as a unit which nullifies the problem considerably.

:grin:

CaptainDoggles 11-29-2011 07:23 AM

Quote:

Originally Posted by klem (Post 365349)
2. Until now the 109s have had it all their own way because even with the Rotol Hurricane the 109, properly flown, is king whereas the Spitfire was actually the superior dogfighting aircraft and under the right circumstances could beat the 109 in an energy fight too. It wasn't only the 109s that could play the energy game. The reds have been denied that simply because of the 109 modelling (this is a 109 problem remember, not a Spit IIa problem). At present the currently undermodelled Spitfire Ia versus the current 109 is every bit as bad as an undermodelled 109 versus a current Spitfire IIa. How do you think it feels to know that every time you fly red you are going to lose an even-numbered match unless the 109 pilot is stupid? That's another 'injustice' resolved.

I gotta disagree with you here. The Hurri MkI as currently modeled is superior to the 109E in angles tactics, and indeed the 109's climb advantage is not so great up high as it is on the deck. By constrast, the Spit IIa out turns, out climbs, AND is faster than the 109.

Hurri pilots facing a 109E are not in the same situation as 109E pilots facing a Spit 2. They are not required to merely hope for the other guy to make a mistake, as they have angles tactics available to them. The 109 is faster and can disengage at will but two Hurricanes working together (ANY aircraft operating on its own is useless when facing teamwork) are a force to be reckoned with. The problem I see most on ATAG is that a lot of pilots (Red AND Blue, but seemingly more Red) are flying across the Channel at low altitudes and finding themselves with 109s overhead. I've lost count of the number of times I've flown over to England and seen nobody above 4000m/15000ft. That really isn't very high, and quite frankly the Hurricanes should be operating higher than that.

Quote:

3. If, post-patch, properly modelled 109s are going to die to properly modelled Spitfires it just means that for a while, until the next patch comes out, a few are going to die a lot quicker than at present. Just for a short while the advantage will swing to the reds (who are usually outnumbered on the ATAG server anyway).
Depends what time you fly. A lot of times when I'm on there are more reds than blues by a large margin. In any case, I'm not sure that relative numbers on a pub server are a good metric for this sort of thing. I could just as easily bring up the JG27 missions where Blue was outnumbered severely and got our butts kicked.

I understand that the spit 1a might be outmatched, but I don't think that introducing the Spit 2a is the correct solution.

5./JG27.Farber 11-29-2011 07:58 AM

Quote:

Originally Posted by CaptainDoggles (Post 365355)
I gotta disagree with you here. The Hurri MkI as currently modeled is superior to the 109E in angles tactics, and indeed the 109's climb advantage is not so great up high as it is on the deck. By constrast, the Spit IIa out turns, out climbs, AND is faster than the 109.

Hurri pilots facing a 109E are not in the same situation as 109E pilots facing a Spit 2. They are not required to merely hope for the other guy to make a mistake, as they have angles tactics available to them. The 109 is faster and can disengage at will but two Hurricanes working together (ANY aircraft operating on its own is useless when facing teamwork) are a force to be reckoned with. The problem I see most on ATAG is that a lot of pilots (Red AND Blue, but seemingly more Red) are flying across the Channel at low altitudes and finding themselves with 109s overhead. I've lost count of the number of times I've flown over to England and seen nobody above 4000m/15000ft. That really isn't very high, and quite frankly the Hurricanes should be operating higher than that.

Depends what time you fly. A lot of times when I'm on there are more reds than blues by a large margin. In any case, I'm not sure that relative numbers on a pub server are a good metric for this sort of thing. I could just as easily bring up the JG27 missions where Blue was outnumbered severely and got our butts kicked.

I understand that the spit 1a might be outmatched, but I don't think that introducing the Spit 2a is the correct solution.

+1

I never fly the Spit IIa when on Red, in fact I was team balancing last night on Red on the ATAG server and flew a hurri Rotal. Got about two kills including one where I chased a 109 up to around 5000m's and got him, admittedly it was an epic fight but I enjoyed it very much.

Plus the FM's are not right yet. It will be very interesting to see what 1c do to the FM's.

Also the SpitfireI was in its infancy whereas the 109 had been in development since its first flight in 1935, it had also been tried and tested allot more. The Spitfire didnt just roll of the factory line and decimate the Luftwaffe... It was an arms race where sometimes the 109 was better, some times the Spitfire was better... Its 1940, not 1945.

trumps 11-29-2011 08:00 AM

Quote:

Originally Posted by CWMV (Post 365335)
EDIT: More on this, what great injustice were you attempting to correct for "the community as a whole" by introducing the x-wing?

LOL, sorry mate you have got it all wrong, this is going to be the ANTI X-wing, well thats the theory anyway. ;)

Craig

Robo. 11-29-2011 08:06 AM

I've seen Mk.IIa Spitfires last night and came on ATAG forum for more intel on that. I am not happy to see it there. :o From the discussion if feels like they were toying with the Mk.IIa idea mainly because the RAF side got their wings kicked by Russian group of pilots flying well and flying together in very good machines (E-4). I don't think that reaction on their successfull tactics should be adding a better airplane on Red side :-x What I also understood from some opinions, this is to restrict vulching Hawkinge and Lympne airfields. Anyone who ever been on ATAG knows what I mean but again, this is not very good. On the end of the day, it's up to server guys really, I respect their decision and stick to Mk.Is on my end.

Quote:

Originally Posted by CaptainDoggles (Post 365355)
I gotta disagree with you here. The Hurri MkI as currently modeled is superior to the 109E in angles tactics

In my opinion, it is not. You have to outlfy the 109 pilot by great margin and you have to be very good at keeping your energy. Good Bf 109 pilot will give you little chance - my experience at least.

Quote:

Originally Posted by CaptainDoggles (Post 365355)
, and indeed the 109's climb advantage is not so great up high as it is on the deck. By constrast, the Spit IIa out turns, out climbs, AND is faster than the 109.

Hurri pilots facing a 109E are not in the same situation as 109E pilots facing a Spit 2.

This is very true, the performance gap between Mk.IIa and Emil is massive :(

Quote:

Originally Posted by CaptainDoggles (Post 365355)
Depends what time you fly. A lot of times when I'm on there are more reds than blues by a large margin. In any case, I'm not sure that relative numbers on a pub server are a good metric for this sort of thing.

Depends when you fly perhaps - I am in the UK, flying mornings, afternoons and late nights (as late as 3am sometimes) and I can confirm that Blue is much more popular at any of these times. In fact, I keep making screenshots of the stats when I notice the odds are way way waaay off. Happens very often. I don't mind it at all, it is obvious that everyone wants to fly an E-4. What I don't like and what makes me leave the server is when I fly Red, there is 16 blues to 4 red and no matter where I spawn (Manston, Lympne, Hawkinge, even Maidstone), I get killed on the ground by some kid in a E-4. Doesn't happen too often though. What klem says about Blue vs. Red is generally true, very rarely can you see Reds being in majority - I know that because I fly any side that needs more pilots and I end up flying RAF 95 percent of the time.

Obviously this decision will upset lots of strictly blue pilots - well, deal with it I would say, it's still just a Spitfire.

5./JG27.Farber 11-29-2011 08:24 AM

Hmm I have seen allot of people flying the E4, however not me. I find it more challenging to use the E3 without the minengeschoss. You all know the only difference is a faulty auto prop pitch and minengeschoss dont you?

CaptainDoggles 11-29-2011 08:31 AM

Quote:

Originally Posted by Robo. (Post 365369)
In my opinion, it is not. You have to outlfy the 109 pilot by great margin and you have to be very good at keeping your energy. Good Bf 109 pilot will give you little chance - my experience at least.

Keep in mind I said angles tactics. Trying to use energy tactics against the 109 is not a good move unless he's already slow or you have a significant altitude advantage.

Quote:

This is very true, the performance gap between Mk.IIa and Emil is massive :(
And in my opinion much larger than the gap between the Hurri and the Emil.

Quote:

Obviously this decision will upset lots of strictly blue pilots - well, deal with it I would say, it's still just a Spitfire.
"Just" a spitfire is fine and dandy until squadrons start using them with good team tactics, and in good numbers. 6 guys, maybe even as few as 4 guys would have the ability to completely decimate the Axis side.

CaptainDoggles 11-29-2011 08:32 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 365373)
Hmm I have seen allot of people flying the E4, however not me. I find it more challenging to use the E3 without the minengeschoss. You all know the only difference is a faulty auto prop pitch and minengeschoss dont you?

The auto prop pitch works okay if you pop it in and out of manual mode just before you start your takeoff roll. It's not as good performance as properly-managed manual pitch but for me the decreased workload is a big plus.

Blakduk 11-29-2011 08:34 AM

I only get to fly occassionally these days (kids, work, life, etc getting in the way of gaming!) but all my online play is on the ATAG server. I always join on the side that is under-represented, and last weekend for the first time in months i got to fly blue. After flying for approx 1hr i took a break and came back- same old mismatch with blue getting twice the number that red had.
My advice to red fliers- forget your prejudice for Spits! The Spit 1a is a dog (the neg g cutout is much more sensitive than it is in the Hurri)
Jump in a hurricane, get on TS, get some altitude and pick off the vultures as they get down and dirty over Hawkinge and Lympne.
Too many times players are blaming equipment when it's their tactics that are at fault- going one-on-one with a 109E that has higher E and is not being stupid will get you killed.
The advice to anyone playing these games is the same as that given to people who are into autoerotic asphyxiation- dont do it alone, you will die!

klem 11-29-2011 08:36 AM

SWMV I can't disagree with most of your points, I think I acknowledged that the SpitIIa gives reds an unreal advantage, I'd just like it to be with the Reds for a short while :)
So lets be clear I know its a big advantage. But why not for the reds just for the hell of it for a while.
After the patch (god willing) we can have a different discussion :)

Yes I've shot down plenty of 109s in a Hurricane where the 109 hasn't been flown to its best advantage but No, the Hurricane cannot outclimb a properly flown 109. True I can almost keep up with it in level speed and perhaps gain on it maybe due to how its flown, I'm not sure, but in climb? No. Believe me I have chased enough to know that. So the properly flown 109 is in no real danger from the Hurricane.

At the moment the only 109s that get shot down are those that are not flown to its strengths or where they are cornered/outnumbered or attacked by an aircraft with energy advantage. Thats not a FM issue its a tactics issue.

CaptainDoggles, bearing in mind we are talking about individual aircraft FMs and assuming your are talking 1v1 of course the Hurricane outclasses the 109 in angles tactics, it will when they are both properly modelled but that's not the best way to fly a 109. When a 109 is properly flown (I don't know how to but I do know I have met them) the Hurricane cannot lay a finger on it. I have to wait for the 109 to make a mistake.

btw we regularly operate at 15000 feet or above and hardly ever see a dicky-bird.

"Just" a spitfire is fine and dandy until squadrons start using them with good team tactics, and in good numbers. 6 guys, maybe even as few as 4 guys would have the ability to completely decimate the Axis side.
Perhaps a bit of an exaggeration, but don't fly alone.

Farber,
by the time of the BoB the Spitfire I wasn't exactly an infant, several improvements like Rotols had been put in on most aircraft although much more was to come. Al Deere in his autobiography describes his first fight with 109Es during the Dunkirk period. He and Johnny Checketts covered a light aircraft rescuing a Squadron CO from the beaches. Johnny went above the low clouds to cover and ran into several (probably two schwarms) of 109Es. He was up to his neck but shot two down before the others made off while one 109E had gone below clouds and fought for several minutes with Al Deere who shot it down. This was in Spitfire Mk1s ! Al Deere was absolutely convinced that in all but climb and dive (mostly cutout problem) the Spitfire I was better than the 109E in that kind of a fight.

So, yes I know the Spit IIa is a big advantage but we don't really have anything to match a properly flown 109. And ATAG are only putting on a few as I understand it.

BUT, roll on the patch :D


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