Skoshi Tiger |
01-03-2013 09:02 AM |
Quote:
Originally Posted by arthursmedley
(Post 491454)
Skoshi your talking about different things. Does RoF have lods? Yes. Objects, including aircraft, all seem to work the same way. Does how they appear when you view them have an influence on the amount you can place on maps? No, I don't think so. There's other factors at work.
|
Must be, because I am talking about LODs - "Levels of details" for 3d Models ingame, to be particular the buildings and blocks objects.
In that same document they talk about 'rules' making these objects and for placing building and block objects in maps for mission building.
Quote:
4. Maximum number of polygons for LOD 0 = 3000, LOD 1 = 1500, LOD 2 = 750 and so on.
......
11. Maximum number of different blocks simultaneously visible (about 5km around the camera/player) is 15. At the same time each block may be copied about 15-20 times inside visible range. Low poly blocks may have even more copies.
|
It's quite an interesting read.
I was going to play around with the SDK and make some 3d models but the tools supplied with the SDK only work for 3Dstudio Max 8 and I've got the 2013 edition of the software and the plugin's don't seam to work with it. Pitty!
|