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In SP i can turn up most of my Settings and fly a comparable Sortie without no Problems at all. MP however would be next to impossible to fly at those settings, independent on side chosen. I suspect the problem lies in the way the server is setup. Remember, it is not a dedicated server, but more comparable to a listen server. Who knows ( Serveradmins step forward pls and enlighten me :D ) what unnecessary files the server has to load, which in return has an impact on performance.
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Tried empty loadouts on bombers, changing AI visibility/awareness settings, very low visual settings and this behaviour still remains. I can run missions with 160 109's/spits without getting the same fps loss. That's my experience anyway |
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I always use the plane icon as a heading selector and the 12:00 position as my current heading when navigating manually, when climbing on course autopilot, when on the bomb run with R22 autopilot, etc. The repeater compass has no effect on the AP, but since the gyro tends to drift and need frequent adjustment i just read my headings and waypoint bearings off of the repeater compass with the method i described above, then command the AP to turn until the repeater compass shows i'm pointing at my selected heading. |
hi its me again,
iinstalled a new version on a120 gb ssd with the actual betapatch and it stutters as always and it minimizes itself to the taskbar after the loading screen disappears.. same system as before + 2 120gb ssds+ 7970 16gb 1600 fx 8150 +g940 win 7 x64 pro so long weasel230 |
III/JG53_Don is correct
Actual German Patin compass operation is as follows: Aircraft symbol should always indicate aircraft heading read from the nose of the aircraft symbol against the verge ring .... regardless of the verge rings orientation. It was designed to allow a quick heading reading and an easy method to preselect a desired heading. To fly a Desired heading the pilot rotates the verge ring to the 12'Oclock position (The aircraft symbol will also rotate during this operation as its nose will still be indicating the current heading against its value on the moving verge ring). Once the Desired heading is set by placing its verge ring value at the 12 O'clock position the pilot simply turns to put the aircraft symbol on the nose ... therefore on the Desired heading. So if the desired heading is set a quick glance to see the aircraft symbol is up is all that is required to confirm the correct heading is being flown ... no real need to read exact numerical values. This is how it works on all types except the HE IIIP2. The HEIIIP2 is bugged all other types show correct operation in CLOD Also See the operation in IL2 1946 Ver 4.11 this is correct as well. |
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Current mission does run quite well with roughly 50 planes in the air, but like I said, it doesn't have the full complement of triggers/script running behind the scenes either. |
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I was flying in the back of a Tiger Moth and lines appears in front of me that where not supposed to be there coming from the exterior going to the interior but see this picture; http://postimage.org/image/71ok8mnu1/ :!: |
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Well< I did a reinstall, hmm still have the same problem - take any (single engine) plane get it flying as trimmed out as in game controls allow, let go of stick - Rolls right - Adjust to level flight with stick then let go and slowly add left rudder till full travel, still rolls right. Now here is the kicker, slowly add right rudder to full travel - it rolls left !?? No other flight sim does this and I have a bunch, cant be the stick every test I have says it centers fine, someone else has to have this problem or maybe they assume it's torque?
I should add that this doesn't seem to be a problem in the Moth or the right rudder left roll in the Hurri but it is well pronounced in the Spit , G-50 and 109 please check this out it's making me crazy. |
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Adding left rudder and still getting right roll may mean the torque causing the roll is overcoming the dihedral effect on left rudder. Can't explain the right rudder left roll though :( Have you tried reducing power and rpm to see if will trim? The Hurricane MkI needs (needed, I haven't rechecked it) about 2200rpm and boost about +1. Something like that anyway. |
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