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These ground vehicle models have been around for a couple of years now - even then they were fully detailed with accurate physics. Those of us who have been around for a while will remember them showcasing them in a weekly update complete with wobbly aerials etc. We already have highly developed balistics models and the AI to make them move around and navigate the terrain. I think what we're seeing here has been on the back burner for ages and has been introduced with little additional effort. It's an added bonus feature that WILL attract new people to the product if done well. Attacking ground targets manned by real people has a lot of appeal to me and I'm sure others will feel the same. |
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Think about it... If you don't like tanks, don't use them. If the kids are in them online then we bomb the $hlT out of them! Sounds like a win to me.
All in all, the benchmarks that B6 hinted at is what I was hoping to see. You look at 1C other game forums here? There dead much like those games. 1C should pool all there resources from those games to CloD so we have a MMO with or without the monthly fee. I play EVE and came back here and check how the game is. I'm glad the devs are back to updating us. But really, some of you people need to pick up a different game/hobby and quit sounding like your life is over because you didn't get 100 octane fuel. |
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Personally I'd rather that they focused their resources on the flying part. Perhaps make it more accessible to new player, with an actually intuitive MP interface and more 'fun' online game modes as options.
What will the inclusion of ground vehicle control in Il2 bring to the 'ADHD market', that BF3 and Arma doesn't already do 10 times better? |
Now, the question is, will they model in Infantry also? That would be flipping amazing.
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ARMA IMHO is the most realistic FPS todate.. But with that said BF3 and ARMA both suck at flight sims, wrt realism.. It is just in there to give those who get borred playig FPS all the time something else to do.. And something for otehrs to shoot at! ;) The idea here is 1C is doing the same.. Only difference is 1C's main focus is on FLIGHT.. At least I hope that is the case! No one here knows for sure and anyone other than BS who claims to know is just blowing smoke |
excellent update..:-P
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I am really concerned about some possibilities. Like how many resources and bandwith needs a full war online war and how machines are going to handle it. Not that I am against the idea, which is old, but I thought that maybe the logical order was, first a full scale airwar, with clouds and collisionable trees for tactical reasons, capable of handle hundred of planes in the air, and after that the rest...
I wonder what will happen when you still have a limit of 60 online players, and 59 of them takes the ground slots :rolleyes: Hopefully I am totally wrong, but I'd like to know if you have thought of this and what are the plans. Anyway, thanks for the update and good luck, sincerely. |
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