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-   -   4.11 General debugging (http://forum.fulqrumpublishing.com/showthread.php?t=29042)

shc_04 01-14-2012 03:36 PM

Quote:

Originally Posted by IceFire (Post 379604)
Are you certain? Russian fuel gauges aren't done in 100%. It's measured in litres and the fuel tank is often bigger than the gauge. So you only see the needle move after you've expended some of your fuel.

Thank you for the answer. You are right, fuel gauge shows full tanks after 30% fuel (pointer on the full right, outer ring 12). This means i have 1200 liters of fuel? And that means i have total 4000l/2850 kg fuel capacity? Seems resonable for 11300 kg MTOW.

I am grateful and don't have right to complain since this patches are freeware but i wish TD would provide more reference information about il-4.

daidalos.team 01-14-2012 04:50 PM

4.11 beta hotfix released
 
The link to the beta hotfix patch is at the bottom of the first post in 4.11 Official Release thread:
http://forum.1cpublishing.eu/showthread.php?t=29039

Everyone is strongly advised to download it.

Tolwyn 01-14-2012 05:15 PM

The russian fuel guages have been in discussion on and off for over 10 years. Same guage, same behavior.

Quote:

Originally Posted by shc_04 (Post 379666)
Thank you for the answer. You are right, fuel gauge shows full tanks after 30% fuel (pointer on the full right, outer ring 12). This means i have 1200 liters of fuel? And that means i have total 4000l/2850 kg fuel capacity? Seems resonable for 11300 kg MTOW.

I am grateful and don't have right to complain since this patches are freeware but i wish TD would provide more reference information about il-4.


pupo162 01-14-2012 06:16 PM

im having some lags when looking at cities. never had them before. did you guys do anything to cities?

Aviar 01-14-2012 07:17 PM

In testing the new Italian Autoblindo (Vehicle) and the Italian L/6-40 (Armor), I found a strange behavior. If an enemy plane passes overhead, they try to engage it and actually shoot at it. However, since their turrets do not elevate, the shells just travel at near ground-level. Very strange to see that action, as no other IL-2 vehicle does that.

Either the turrets are not elevating correctly OR if they are not supposed to elevate that much, they should not be firing at airborn targets. Either way, there is a programming error in one of those two actions.

Aviar

char_aznable 01-14-2012 07:56 PM

Quote:

Originally Posted by Aviar (Post 379797)
In testing the new Italian Autoblindo (Vehicle) and the Italian L/6-40 (Armor), I found a strange behavior. If an enemy plane passes overhead, they try to engage it and actually shoot at it. However, since their turrets do not elevate, the shells just travel at near ground-level. Very strange to see that action, as no other IL-2 vehicle does that.

Either the turrets are not elevating correctly OR if they are not supposed to elevate that much, they should not be firing at airborn targets. Either way, there is a programming error in one of those two actions.

Aviar

I haven't been involved in their development, but L6/40 armament was also intended for anti-aircraft purpose, although its turret elevation angle wasn't enough, so this feature should have been reproduced in game. Autoblindo AB41 shared the same turret.

102nd-YU-mornar 01-14-2012 08:54 PM

Hi all, great work people!

So far, I noticed only one (for me and my friends from 102nd-YU Squadron) - MAJOR mistake:wink:. IK3 plane is on AXIS list of planes.
IK3 was part of Royal Yugoslav Air Force who fought AGAINST German Luftwaffe in April War on 1941 in Kingdom of Yugoslavia, and that was its only combat engagement. They were all destroyed during and after April War. That makes it very much an ALLIED plane.:D

So, would you, please, fix it, and put IK3 among the ALLIED planes, where it belongs.:smile:

Thank you, and sorry for my bad english.:oops:

Airway 01-14-2012 09:06 PM

First post and I first want to thank Team Daidalos for their ongoing support of this great and unrivalled game!
Awesome job you are all doing there!

Here's a bug I found in QMB :

When choosing the Pe-8 in QMB on Slovakia summer map, start set to "scramble" (Alarmstart) from the ground, the plane crashes because it doesn't fit into the hangar where it spawns.

I hope this was helpful and hasn't been posted before.

Here's a screenshot.

http://www.abload.de/thumb/grab00007xygm.jpg

Treetop64 01-14-2012 09:11 PM

Quote:

Originally Posted by Airway (Post 379878)
First pisrt and I first want to thank Team Daidalos for their ongoing support of this great and unrivalled game!
Awesome job you are all doing there!

Here's a bug I found in QMB :

When choosing the Pe-8 in QMB on Slovakia summer map, start set to "scramble" (Alarmstart) from the ground, the plane crashes because it doesn't fit into the hangar where it spawns.

I hope this was helpful and hasn't been posted before.

Here's a screenshot.

http://www.abload.de/thumb/grab00007xygm.jpg

It's not a bug.

The Pe-8 is just too big to fit in the hangar, that's all. ;)

Blackjack 01-14-2012 09:41 PM

trk files
 
Something strange happened after a QMB flight in PE8:

I landed and saved a trk file, when I tried to load it, an error message poped up (something like "can load /../../paratrooper") and in the console there where many "cant finalize object" messages, but after closing the game and loading the trk file it loaded normal :confused:

First thing akward for me so far , CTD gone with the new dll, and normal AI fighters are a real nightmare when flying a bomber now :evil:


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