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What I am referring to is the time it takes to dream up and script those 'other worlds', and as you know time is money. With regards to flight sims, they don't have to dream up a world, just implement the one we have. Quote:
On a related topic, The area that is wide open.. and as far as I can see never ending is the math behind the AI and damage modeling. There things can be added that the user will notice! Quote:
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having been in this forum most weeks from its inception (till a couple of months after the CoD release), i can assure you that this is the type of meaningless insulting drivel only people like tree sprout here in this forum, and he does so deliberately at nausium because he is nothing but a petulant little whiner who draws in a cluster weak minded individuals that blow in whatever direction the wind goes that day mmmm, /me remembers the mod's sane advice am i prejudiced ? betcha i am right, its one of tree's thread turds that the other simpleton just stepped into am i right ? lemme check ! lol bingo !! Quote:
disclaimer to the mod's: if personal insults, smearing of oleg's character and deliberately misleading posts (aimed at oleg and Co) like this are not moderated, or there is now a sign that this is accepted in this forum after all that Oleg has done for the community (and no doubt will further do in the future), then is no choice but for other posters to reply in a tone that merits the insult. tree's constant thread crapping and deliberately misleading posts will continue to stink up forum unless he is at long last perm banned (with the rest of his aliases), he will NEVER change his color's, after all these years this should be clear to all here by now. if this type of nonsense is moderated, feel free to remove my post, THIS POST HAS BEEN REPORTED 4 TIMES.... NAME CALLING IS TROLL YOU CALL NAMES YOU DESERVE MODERATION ACTION! Good content has merit. When you disguise your good content with name calling you make everything in your posting just so much of what you refer to as drivel. Go eat a bagel or something and cool down. As they say in Mexico tranquilo, tranquilo |
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But look at this another way...if, for instance, they're busy modelling a spaceship but find that it's taking too much time to realise that ship they way they originally intended, the devs can cut back on the detail and/or the physics and nobody would know. There is nothing to compare it to, after all. Game worlds can be made as intricate or as basic as their needs determine, because there is no point of reference for it. The end user would be non the wiser either way. In a sim, you're bound by historical aspects that allow for very little leeway, if at all. As I'm sure you've noticed from this board, hardcore flight sim fans will very quickly point out even very minor mistakes or errors in 3D models, flight models and other aspects. The devs can't get away with anything other than exacting detail. :) It may sound rather simple in theory to 'simply' recreate something, but given the choice, I would much rather start with a clean slate so to speak that isn't bound by anything, rather than have to recreate history in the finest detail. |
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first the initial one was when they for a couple of years worked on improving the il2 code and were building BoB (as it was then called) as an advanced version of that same game engine (which has happened with several game engines successfully iirc) a couple of years into that they decided on a complete rewrite from scratch. this in itself i wouldnt have seen as a major problem, and in the longer run s significantly to our advantage (as flightsimmers) the 2e delay happened a couple of years after that roughly, when there was some major internal upheaval in the development team, some people were fired by Oleg, and there was a significant change in programmers working there (and RoF suddenly had lots of new staff with great idea's, but that is my personal speculation about 2 intersecting time lines, it roughly occurred at the same time) others here might remember more about those 2 events, but its the combination of the 2 and in particular the 2e delay that lost 2 or 3 years that was the big killer imho |
1 -Speculation - It is common practice with authors, especially proven authors to provide them with what is called "front money".
That should have some advocates don't you think? 2- Matrimonial unblissedness - It is common practice for all hell to break loose when a person is involved in a divorce, especially when children are involved. That would require more speculation wouldn't it? 3. - Settlement offers with a price that cannot be refused. Oops, that is Godfather stuff, " make an offer he can't refuse, put a horse's head in his bed". Until Luthier or Oleg tell us what happened we won't know, but one thing is sure... we still probably won't know the whole story. Tree will have an adjunct argument for certain. I don't have a problem with that either, because critical and alternative thinking is what we need more of in this world. We would NOT be in the messes we are now, if our leaders were thinking..."What the heck is the person really saying, what are his motivations, and why does it all seem too simple, there has to be A RAT in all this... I've got find it". :rolleyes: |
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still, lets not digress the thread, suffice to say that RoF is nothing much to aim for in my book compared to the lofty hights CoD/BoB was aiming for (or even in comparison to some of the aspects of the old il2, mod'ed or unmod'ed) |
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what i DO remember about that period is that there were incidents of attempted (and successful ?) code theft, and that some of those that were fired were because of unprofessional behavior and breaches of confidentiality, it was not a technical competency thing, there were "incidents" that led oleg to fire them, that much was clear. one savior in all this was oleg's modular game design, were no single programer (other then himself) had an overview of the whole project, or had working integrated code. they each worked on their own area's, object and plane design, flight models, scenery, grafix engine , terrain detail etc.. pieces of the puzzle are starting to come together, we need some russian speaking contributors to unravel the rest. |
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At this point nothing matters that has passed. We all hope for the sake of our community that Luthier and the current dev team is up to the task. No sense wagging a finger at the devs, Luthier or Oleg and saying naughty, naughty... it's a done deal. The devs have to move on. We would do ourselves good service to move on from all the speculations, whines, rants, etc. I have every confidence as the fixes come to us, the COD patches will encourage new zeal from our community. |
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