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no we all need new VGAs
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You people really don't undestand yeat that the "personal taste" tweaks in "landscape", thinking about colours, vegetation placing, textures, is the last thing to be adressed in this sim engine? And yes, people are ALREADY modding this, is easy to do! It's really fun: we have an 1:1 map of BOB scenario, filled with towns, roads, railroads, forest, all elevations, rivers, cliffs, landmarks, etc, but it's all "crap or poor landscape"... My God! Listen to your words! Some just don't deserve the work made in this title. Never in my life I saw so negative people! You make me a little sick...:( |
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That said the massive texture size, as well as the colouration is still an issue that deserves a dev comment. Texture settings at Low or Medium make the terrain look absolutely awful, High is better.. but still not great (and not even that much difference between high/original in terms of performance now either). The colouration issue is more of a personal preference, but slightly darker trees and fields overall would be nice. What, if anything I'd like to see Luthier comment on is simply whether it's possible to improve the appearance of the low/medium/high ground textures, so that people using those settings aren't playing a game that looks ten years old - and whether performance can continue to be improved across all ground texture settings. |
Terrain here = texture painting...
People of vision... Only I like the work on elevation data, to say just one point? Only I know that we have HUGE limitations in realistic and detailed ground textures in flight sims with LARGE scenarios, in low level flight? People talk like it's easy to do and the Maddox Games crew are stupid... Go paint trees to personal taste, please... |
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Anyway, I said MOST of my flying. I may go down to tree-top levels, but not to the extent that I can see individual leaves. Use your brain man! In any case, trees with hit-boxes are completely necessay for crash-landings, because otherwise it just ruins the immersion when you see that Oak-tree coming into view, thinking to yourself 'damn, I'm going to hit it' and then you crash right through it without a scratch. It's great having this map, but improvements can be made. What you're adovating is that if you had a car that could drive, that's the only purpose it serves. Have you got a CD player in your car? Are your seats heated? Do they need to be?! No, but it's a nice luxury. A beautiful landscape really adds to the immersion. If you live in England, and see a terrain in CloD that looks like any country other than Blighty, it doesn't really stir any patriotic attachments. @Orpheus, I can see what you mean. The reason I think the terrain is still partially WIP is because of the issues the team had with incorporating speed-tree. It's caused them issues, and I imagine that they would want to look into it. And when they do look into it, hopefully they will assess the other terrain 'issues' as well. When the SDK is released (or if it is released) hopefully there will be a mjor modding effort to really bring this terrain up to photo-realistic standards. Oleg promised it, and hasn't really delivered. |
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"Immersion" with stutters aren't so good. SpeedTree is great, I dont have any major drop in FPS even with all leaves. There is no real problem with detailed trees. This isn't related with problems in calculation of trees hitboxes. You are in truble to undestand that. The same with trees colours and placement: "easy" to solve, but it's a minor priority in patching, and people with patience in community can do that. I don't suffer a lot with tree placement/colour, so, isn't a real big problem. Will be cool if it's imporved, I agree, but we can fly ok now. You are just like Tree: since after first release yu just focus in the damn "scenario colour". You only see that. I'll throw up now... |
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lol Lob mate,heres a bucket:)
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we can fly ok now....true, but the problem is ok is not good enough.especially for a product like a WWII flight sim.
and i dont think that it has minor priority.this thread shows that the majority or at least a big percentage of members here are dissappointed by the landscape. maybe it has minor priority for you. and maybe members here on the forum who are hardcore flight simmers bought this sim for CEM and so on(including me)and not because of the overall look,...but you will not gain many new customers, even when it was perfekt in realism and performance, if the product looks outdated. most kids, who are the potential future flight simmers, wont buy it, if they look at the back of the cover and see an strange looking landscape. i really think it is an very important issue this sim is facing.imagine this sim with photorealistic graphics!then this product would be sucessfull for the next decade for sure. |
*Facepalms*
Oleg himself said that they were having to work hard to get the best out of speed-tree. Aesthetically, a lot of work is still needed. If Speed-tree auto-generates the trees, then there-in may lie the problem of hit-boxes, as opposed to trees in-grained as part of the map. For the latter 'solution' a lot of work would be required, but the effects may be awesome (although tricky to work-around to dinstinguish between high and low settings) Either way, the focus here is on aesthetics. No one is rebuttling the fact that there are more serious issues with the sim; but one cannot avoid the fact that the terrain is far fom perfect. |
Y'know..
I never whine. But I totally agree with this post. I mean, the state of this game in no way resembles the game in the video.. What the heck happened..? Was it lost in a fire..? Just weird, really.. Mike |
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