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Pursuivant 10-27-2017 03:00 PM

Quote:

Originally Posted by Sita (Post 716915)
agree

Lovely that there's a flyable Fw-189 in the works. I've always liked that plane and it will be great fun to test its agility in a dogfight.

Does the plan for a flyable Fw-189 include plans to add observation, photo recon and/or artillery spotting missions to the game? Adding those sorts of missions will really allow the Uhu to come into its own.

Sita 10-27-2017 04:31 PM

Quote:

Originally Posted by Pursuivant (Post 716928)
Lovely that there's a flyable Fw-189 in the works.

for now it's only in dream ..

shelby 10-28-2017 11:36 AM

bombs for the g50 :)

Czary 10-30-2017 09:06 AM

1 Attachment(s)
Another small but tasty upgrade - parachute by Ranwers :
http://forum.1cpublishing.eu/attachm...1&d=1509357855
Transparent silk- awesome !

stugumby 10-30-2017 05:13 PM

also bombs for the mc202 as well as the early ki43 series.

Verdun1916 11-03-2017 03:33 AM

The Hawker Typhoon and the Vickers Wellington for the upcomming Channel Map. And of course the Dewoitine D.520.

taly001 11-20-2017 01:38 PM

Over the years of time ;D the mission builder has changed from using in (imperial navy) to jn (japanese navy) and now neither work, and they default to German markings in game! Work around is to use ja (japanese army).

AI torpedo bomber AI is FUBAR, they try so hard to avoid AAA they either skirt around the ships and don't drop the torps, or climb and divebomb-lob the torpedo!

Music 11-20-2017 07:28 PM

well, I'm glad they updated the chutes, i use those a lot.:-P

Verdun1916 11-22-2017 04:30 PM

I would like to see a larger version of the generic Western Europe map. The one we have is a great map to use as a stand-in for many diffrent areas but I feel it's a bit to small sometimes.

stugumby 11-22-2017 10:27 PM

AI torp fubar?? im not seeing this, is the flight tasked to hit a seperate target ship and at a decent altitude to begin with? if the builder of the mission placed the target icon over a grid box and plane is at 2300m it has to take time to descend etc. If building missions for torp planes, set way point at 800m at 270-300 kph, leave a nearly full grid box away from target icon, but link the flight to that ship, do the same for each flight. set target "destroy ground" to center of expected contact map grid box and enlarge the circle to cover time distance factors. Set goal to 50% or higher so planes will make repeated attacks if still carrying torps. Set planes to veteran. let the ai do its thing. Works for me with all types of torp planes.

Also we need some other countries flares so we can make night torp attacks.


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