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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   All hands on deck. All leaves are cancelled. (http://forum.fulqrumpublishing.com/showthread.php?t=22459)

Stanger 05-04-2011 12:46 AM

Quote:

Originally Posted by Avala (Post 278057)
DAMN!!

Bloody Mercedes needs four (4) wheel to be able to drive!


You know, in the normal game world, games runs in full screen for ages now. And that is normal.

So, I will not say nice "bravooo". I will say "what, your game can't run in full screen in the year of 2011!?"



http://www.cosgan.de/smiliegenerator/ablage/768/218.png


That is an interesting perspective about no fullscreen. It does sound a little screwey all those years making this and no fullscreen.

esmiol 05-04-2011 12:47 AM

Quote:

-1
-1000000 for avala :)

but finaly no...i won't feed the troll :)

+10 for the futur patch and SLI support coming :)

Tiger27 05-04-2011 01:46 AM

Quote:

Originally Posted by ocococ (Post 277835)
Guys calm down. Don't you know MaddoxGames after all these years?

In the old days we had Oleg crying all the time (no time, no money, no rest etc), now we have Luthier crying the same way. The difference is that back then, IL2 was an awesome game trying to be even more awesome.

Don't you find it strange that from the whole game developers in the world, they are the only ones crying? And guess what, they are the only ones that released a "really" unfinished game.

I guess it is a common strategy of MG, so you can feel guilty that you ask so much (a working game) or something.

What are you on about, I cant remember Oleg crying about Il2 and Luthier is just explaining that they scrapped there holidays to try and solve some issues.

Only person that sounds like they are crying (whinging) is you.

Malk 05-04-2011 01:50 AM

Quote:

Originally Posted by Ploughman (Post 277999)
Hey thanks for taking time from your vacations. What is the issue with full screen? I thought I'd been playing it full screen for the last few weeks anyway.

Yeah i dont get it either, i also been playing in fullscreen without any problems, or am i missing something?

On a sidenote: What does "!S" mean?
I see alot of people starting or ending their posts with it?

Tiger27 05-04-2011 01:59 AM

Quote:

Originally Posted by Avala (Post 278057)
DAMN!!

Bloody Mercedes needs four (4) wheel to be able to drive!


You know, in the normal game world, games runs in full screen for ages now. And that is normal.

So, I will not say nice "bravooo". I will say "what, your game can't run in full screen in the year of 2011!?"



http://www.cosgan.de/smiliegenerator/ablage/768/218.png

Im not sure about that, some things are not as simple as they seem.

Mercedes-Benz Life-Jet
http://images.businessweek.com/ss/06...nz_lifejet.jpg

http://images.businessweek.com/ss/06...s/source/3.htm

BadAim 05-04-2011 02:05 AM

Quote:

Originally Posted by Malk (Post 278079)
Yeah i dont get it either, i also been playing in fullscreen without any problems, or am i missing something?

On a sidenote: What does "!S" mean?
I see alot of people starting or ending their posts with it?

Of course you can play in full screen, the issue is that CloD performs better in windowed mode and there seems to be some other issues with full screen, but I don't have the patience to wade through all the sniveling to find them. The real problem is all the arrogant know it all twits who have to constantly bitch about every freaking bug like it's the end of the world instead of saying their piece and being done with it like a man.

/rant Sorry mate, just venting. !S or ~S~ or any of several variants thereof, is forum/chat shorthand for "Salute"

Tiger27 05-04-2011 02:13 AM

Quote:

Originally Posted by ocococ (Post 277863)
Every job has it's difficulties, but what are you trying to say anyway? Did I say that this job is easy or something?

My point is that you don't have to cry to the customers themselves. He can go cry about how exhausted he is, to his wife/parents/friends/boss/whatever. Not us.

We are here for the game itself, not for the "the-making-of-an-unfinished-game documentary".

Still whinging? do you ever stop, why not take your own suggestion and cry to your wife/parents/friends/boss/whatever. Not us.

You do realise that you are not obliged to read these posts or even visit this forum, there is something about your posting style that is quite annoying, I do agree that every job has it's difficulties but I cant see anywhere that Ilya is crying, all he is doing is letting us know that they are still working on some issues and there is a possibility of a patch in the next few days, it's called keeping your customers up to date.

Thee_oddball 05-04-2011 02:17 AM

Quote:

The biggest one by far is garbage. the .net garbage collector on windows does a fantastic job, and you can get away without baby sitting it for the most part. On the xbox/winPhone7 thats a different matter. If you get stalls every few frames, garbage collection might be causing you problems. At the moment it triggers after every 1mb allocation.

Heres some tips for dealing with garbage. You shouldn't have to worry about most of these in reality, but they may come in handy one day.

* Draw the contents of GC.GetTotalMemory() to the screen. This gives you an approximation of the ammount of allocated bytes your game uses. If it hardly moves, your doing ok. If its going up fast, you have issues.
* try to allocate all your heap objects up front. If you do allocate eveything before the game starts, everytime you hit a meg of allocations, your going to stall. No allocations, no collections. as simple as that.
* After loading, call GC.Collect(). If you know most of your big allocations are out the way, its only nice to let the system know.
* DO NOT CALL GC.Collect() every frame. It might seem like a good idea, keeping on top of your garbage and all that, but remember the only with worse than a garbage collection is over garbage collection.
* Look for where your garbage is coming from. There are some common causes like concatnating strings instead of useing StringBuilder (bewhere, StringBuilder isnt a magic bullet, and can still cause allocations!. This means simple operations like adding a number to the end of a string can create surprising amounts of garbage.) or using foreach loops over collections that use the IEnumerable interface can also create garbage without you knowing (for eaxmple, foreach (EffectPass pass in effect.CurrentTechnique.Passes) is a common one)
* Use tools like the CLR memory profiler to figure out where memory is being allocated. There are loads of tutorials out there on how to use this tool.
* When you know where your allocating during gameplay, see if you can use tricks like pooling objects to lower that allocation count.
* If all else fails, make your collections run faster! The GC on the compact framework follows evey reference in your code to figure out what objects are not in use anymore. Refactor your code use less references!
* Remember to use IDisposable on classes that contain unmanaged resources. You can use these to clean up memory the GC cannot free up itself.
Am i close Luthier? :) is this game programed in C# entirely?

Thee_oddball 05-04-2011 02:19 AM

Quote:

Originally Posted by Malk (Post 278079)
Yeah i dont get it either, i also been playing in fullscreen without any problems, or am i missing something?

On a sidenote: What does "!S" mean?
I see alot of people starting or ending their posts with it?

S!=Salute

Robert 05-04-2011 04:01 AM

Quote:

Originally Posted by ocococ (Post 277835)
Guys calm down. Don't you know MaddoxGames after all these years?

In the old days we had Oleg crying all the time (no time, no money, no rest etc), now we have Luthier crying the same way. The difference is that back then, IL2 was an awesome game trying to be even more awesome.

Don't you find it strange that from the whole game developers in the world, they are the only ones crying? And guess what, they are the only ones that released a "really" unfinished game.

I guess it is a common strategy of MG, so you can feel guilty that you ask so much (a working game) or something.

Yeah. I do know Maddox Games. They're the developers that made a sim that many many people enjoyed and still are enjoying going on ten years. Now what have you done to be recognized..... beside whine?

That' will be enough outta you little boy. You're embarrassing yourself but you're just to dull to know it.


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