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-   CoD Multiplayer (http://forum.fulqrumpublishing.com/forumdisplay.php?f=192)
-   -   ATAG Dedicated Server is up! (http://forum.fulqrumpublishing.com/showthread.php?t=21191)

ATAG_Bliss 04-17-2011 09:14 PM

Well we got plenty of ram lol.

But how are you connecting to steam? You don't get the steam error on startup or the P2P connection errors?

Thee_oddball 04-17-2011 09:28 PM

Quote:

Originally Posted by SYN_Bliss (Post 266283)
Well we got plenty of ram lol.

But how are you connecting to steam? You don't get the steam error on startup or the P2P connection errors?

i always get an error at startup and now and again i get the P2P error but it still runs...whats happening to now is the DOS window will stop responding (except the ever vigilant you cant use bytes or values with" message that goes on forever) and the other problem is the DOS window just disappears :( like it just did now after running for like 5 mins :(

p.s the 74kps is right around what i originally suspected (64kps)

Thee_oddball 04-17-2011 11:13 PM

I have been doing some testing and have found that with 30 bombers (flying) on the isles of doom map that the server is using 160-70 kbps when i am connected.
When i join the channel map with no AI the server is using 30-50kbps for my connection but as soon as i spawned an extra G50 it shot up to 110kbps and after 5 AI spawned the server was using 190kbps for my connection :( that channel map is a massive resource hog :(

ATAG_Bliss 04-18-2011 06:06 PM

Well it's not gonna matter for a little while. It seems this patch makes the dedicated software run for about 1-5 minutes before it crashes now. At least you could make it 20-30 minutes before. Definitely going the wrong direction for MP :(

JG52Uther 04-18-2011 06:14 PM

This is desperate stuff really.Multiplayer is one part of the software I thought would work perfectly right from the beginning,given il2's credentials.
At this point I would say to the developers forget all the fancy crap you have planned for CoD online and just port the whole il2 multiplayer code (Hyperlobby compatible) over to CoD...

Jwam 04-18-2011 06:16 PM

Did you notice that all the servers seem to crash at the same time ?

ATAG_Bliss 04-18-2011 06:27 PM

Quote:

Originally Posted by JG52Uther (Post 267065)
This is desperate stuff really.Multiplayer is one part of the software I thought would work perfectly right from the beginning,given il2's credentials.
At this point I would say to the developers forget all the fancy crap you have planned for CoD online and just port the whole il2 multiplayer code (Hyperlobby compatible) over to CoD...

Agree. I don't know why in the hell we don't have actual dedicated software like IL246 and why in the hell we can't use hyperlobby. The server shouldn't have to use steam.

I don't know how many times I've asked about the dedicated software, but I've yet to hear any sort of official response about it. Very sad :(

ATAG_Bliss 04-18-2011 06:33 PM

Quote:

Originally Posted by Jwam (Post 267071)
Did you notice that all the servers seem to crash at the same time ?

No I didn't notice that because my own steam account happens to be the dedicated server account.

But the 1st time I fired up the server, about 30 people joined in a minute's time, immediately followed by a crash. So I've fired it up a few more times since then to see what it would do.

The last time, it crashed within 20 seconds of loading the mission. This is without a single person in the server.

Definitely screwed up!

JG52Uther 04-18-2011 06:58 PM

At this rate I will just go back to il2 46!
Right now there are 400 people flying in Hyperlobby...

JG11Fox 04-18-2011 07:10 PM

There is a little word with fu...... i said all the time.

We have two servers at 2 workstations. after install the update both stations crashed down the CloD Server after three minutes.

Damn what to hell is this.

Anyone an idea?

Greez Fox


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