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Oh, come on, the problem is not really the shade of green, but the "pastel effect" when in the air (on the ground, it's pretty ok, they should have done a tank sim).
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Edit: Just tried it - much better, thanks Rocket! Meanwhile, here's a shot of a tank for Chris, some UK 'Real Scenery' from FSX (which has no trees or grass at ground level, or any kind of shadowing, and is wholly dependant on the ambient light conditions when the satellite flew over) and a shot of a Heinkel which looks a little bare for some reason! |
yes it would really be better....
looks pretty good over the chanel... |
well maybe if we had complete weather system that provided more dense clouding or even overcast, then much of the light of the graphics engine would be filtered and we'd get the intended darker colours...
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The poll should read, "how many calibrate their monitors" before making judgement on what is correct or not correct.
Then you need to make a personal judgement on if the question of what a scene looks like is of personal preference or design intension. The creator in all reality has final say. Colour perception, contrast perception is really in the eye of the beholder, as we contrast adapt and colour adapt. For contrast adaption, look at the pic in my sig, the grey bar through the middle is the same shade all the way across(if you don't believe me cover up the grey scale that surrounds the bar). As has been already pointed out in previous posts the human eye can adapt to two or more contrast situations, ie viewing from inside a room on a sunny day. A camera has to choose to set for outside or inside, but not both. This is the same for video and picture production, although there are tricks, in the end the camera or video has to manipulate the image. Colour adaption works the same way, a little more complex, however our perception of grey is actually based upon ilumination, the light source. Problem is that we can be fooled with this as we adapt to make make white seem white, when the reality is a colour(greyscale) shift can be occuring. Couple with this the concept of gamma. Gamma is actually a legacy thing derived from CRT designs. Although the effect CRT gamma turned out by chance to match the human vision response which is actully log in shape. Gamma itself is a complex thing, too complex to go into here in brief, except changing gamma response alters your perception of colour, greyscale and contrast. The catch, if you mis match the settings from the creators setup you won't see what they intended. The basic problem is this, without your personal computer system and screen calibrated to match standards of sRGB you will struggle to correctly describe colour, saturation etc. Gamma is typically set to 2.2, however CRT gamma is closer to 2.35 Computers, video graphic cards and monitors are quite varied in their ability to resond with "true" colour, hence why video calibration equipment exists. I run a small video calibration business with international accreditation, although calibration is a quite large business world wide. |
11 pages and nobody has posted real life and COD side by side:
http://mission4today.com/AWX/images/Capturecod.JPG http://mission4today.com/AWX/images/Capturecod2.JPG http://mission4today.com/AWX/images/codcompare1.jpg http://mission4today.com/AWX/images/codcompare2.jpg |
Calibration isn't going to magically make trees darker and denser compared with rest of landscape like real British countryside:
http://i.imgur.com/xi4Ae.jpg Besides the desaturation, Wings of Prey gets very close to real. http://i.imgur.com/gbf1x.jpg And not so much CloD http://forum.1cpublishing.eu/attachm...0&d=1301958818 |
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