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-   -   4.10 Support & Bug Reporting (http://forum.fulqrumpublishing.com/showthread.php?t=17766)

JAMF 12-26-2010 10:21 AM

Quote:

Originally Posted by Aviar (Post 206834)
In other words, the bombs will travel a greater distance in 2 seconds if released in a steep dive. Thus, the need to release them from a higher altitude. I hope that clears it up for you.

Aviar

The reverse should then also apply. One should be able to fly in at 5-10m above the waves, then nose up and release the bomb, so it gets an arc that will not necessarily travel above 25m but still fly for at least 2 seconds.

This will not be a good method though, as it's not a very stable launch and will raise you into view of the AI gunners and will be hard to reproduce successfully every time. :)

Wutz 12-26-2010 10:29 AM

Quote:

Originally Posted by JAMF (Post 206891)
The reverse should then also apply. One should be able to fly in at 5-10m above the waves, then nose up and release the bomb, so it gets an arc that will not necessarily travel above 25m but still fly for at least 2 seconds.

This will not be a good method though, as it's not a very stable launch and will raise you into view of the AI gunners and will be hard to reproduce successfully every time. :)

Well the funny thing is as of 4.10m the bomb casing not the detonator touching something makes the differance. Also try dropping at 25m and see what happens! I can tell you absolutely nothing! At 40m the same, at 60m you can hit finally, at 70m you are dead reguardly what kind of a delay you have set, as now we know that mechanical and chemical detonators reset themselves automaticlly when not dropped at the exact right height.
I should maybe write my former instructors with whom I did my EOD training that they told us a bunch of bull about how mechanical detonators work.....
Sorry the momentary solution for skip bombing is straight out of the funny farm.

slm 12-26-2010 11:05 AM

I wanted to test 4.10 in online environment. Not too many 4.10 servers yet, but I found one that had 4.10, FBDj and said mods allowed. In this server when I had a 2-engine plane, starting engines didn't work. First I did: Select all engines, then start engine - but nothing happened.

These same commands worked when trying in a COOP server I hosted myself (no mods or FBDj). Also in this problem server starting the engine was succesful when the plane had just 1 engine.

pupo162 12-26-2010 11:11 AM

Quote:

Originally Posted by slm (Post 206904)
I wanted to test 4.10 in online environment. Not too many 4.10 servers yet, but I found one that had 4.10, FBDj and said mods allowed. In this server when I had a 2-engine plane, starting engines didn't work. First I did: Select all engines, then start engine - but nothing happened.

These same commands worked when trying in a COOP server I hosted myself (no mods or FBDj). Also in this problem server starting the engine was succesful when the plane had just 1 engine.

to start a multi engined plane you have to select engine 1 - start. engine 2 - start. starting both at the same is not possible in this game.

slm 12-26-2010 11:30 AM

Like I wrote earlier, starting both engines at the same time *is* possible in 4.10.
I've tried both COOP and dogfight servers where I created the server.

robtek 12-26-2010 11:45 AM

@wutz
Might it be possible that you have a kind of obsession with this bomb arming workaround
in this game full of workarounds?
This solution is not 100%, so what, it is closer to reality than in 4.09 -> that says for me -> great, good job.

@Arsenal53

to be disappointed by a present??? I really dont know, i think we are lucky to get anything at all!
The chuzpe of some people is really something to wonder about.

Ian Boys 12-26-2010 12:00 PM

Confirmation: BK 3,7cm on the 110G2 is messed up.

Ian Boys 12-26-2010 12:01 PM

I don't know if you can change it but NBD's don't work in DGen. This is a HUGE pity for me. Any way to change that?

pupo162 12-26-2010 12:11 PM

Quote:

Originally Posted by slm (Post 206923)
Like I wrote earlier, starting both engines at the same time *is* possible in 4.10.
I've tried both COOP and dogfight servers where I created the server.

missed your post on that, sorry, cant help :(

II/JG77Hawk_5 12-26-2010 12:40 PM

Solomons Aug 42 Map

Square tree tile in the water at Shortland SPB. Won't pass for mangroves I'm afraid.

http://i3.photobucket.com/albums/y87...h/grab0000.jpg


Cheers,
Hawk 5


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