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-   -   4-12 wish list (Merged) (http://forum.fulqrumpublishing.com/showthread.php?t=29249)

panzer1b 11-14-2012 11:39 PM

ohh quick thing i remembered i would like added in

the option to add a respawning plane in online

for example if i want to populate an online server with ai planes i need to assign spawns every so and so minutes

this works well with a given player set buit if u have to few players the ai planes stack up and end up causing unwanted lag and not adding to immersion. on the other hand if there are alot of players the ai gets decimated within a few seconds and until the next spawn no ai planes are present.

what i would want for map design is to have dynamic respawns so i can either have the plane respawn just after death (or the whole squadron respawn after all planes die) or if wanted specify a delay between respawn

currently the respawn works for things like the FlaK guns and i believe ships (although i dont use ship respawn as it ruins immersion) but not planes, and it would be great to see respaneable ai planes for online play

offline it would be an unused option but respawn after death is great for dogfight servers where you want to add maybee 4 ai planes per team to help out and present targets but not have to make time delayed spawns or the like as this just doesnt work unless there is a optimal amount of players on server.

idefix44 11-15-2012 03:03 AM

Single ID for AIs plane in dogfight mission like in coop mission.

Using IL2 DCG it's actually impossible to track AIs plane because they're anounymosly identified.

Thanks.

IL2 DCG is a free add-on able to manage dynamic campaign in dogfight mode so I use it with the IL2 Dedicated Server.

Blaf 11-15-2012 08:47 AM

Quote:

Originally Posted by Bolelas (Post 481167)
That would be awesome! And would be also good if we could have pilot and co-pilot changes between online pilots, for split tasks on longer missions. (if we had a key to pass/regain controls.)

Didn't think about co-pilot multiplayer, but now as you mention it i have to agree it would be nice feature to improve immersion.

IceFire 11-15-2012 09:58 PM

Fairly simple (I think) request. Similar to my Ki-84 (early) request... which is partially an online consideration... I'd be interested in seeing a I-16 Type 24 with Berezin UB 12.7mm machine guns in place of the ShVAK 20mm cannons. Aside from being a historical loadout, it would also be useful from a online balancing perspective. Sometimes it'd be nice to put the Type 24 up against the B-239 for example but the cannons make a big difference. With the heavy machine guns it'd be a more even fight.

Arth7ur 11-16-2012 12:22 AM

I agree it would be nice to have the rear pit plus occupant.http://www.rxor.info/01.jpghttp://www.rxor.info/22.jpghttp://www.rxor.info/8.jpghttp://www.rxor.info/03.jpghttp://www.rxor.info/23.jpghttp://www.ryzu.info/9.jpg

SPAD-1949 11-16-2012 09:32 AM

One real small thing:
Airfield sirens should only howl when enemy AC is in vicinnity or aproaching but STFU when you have send all enemys to hell. It works for landing strip illumination, so why not on sirens.

Luno13 11-16-2012 05:48 PM

Quote:

Originally Posted by IceFire (Post 481543)
Fairly simple (I think) request. Similar to my Ki-84 (early) request... which is partially an online consideration... I'd be interested in seeing a I-16 Type 24 with Berezin UB 12.7mm machine guns in place of the ShVAK 20mm cannons. Aside from being a historical loadout, it would also be useful from a online balancing perspective. Sometimes it'd be nice to put the Type 24 up against the B-239 for example but the cannons make a big difference. With the heavy machine guns it'd be a more even fight.

They type 24 should just have four Shkas guns. Our in-game version should be named a type 28, which had the cannons. The type 17 also had cannons, but had a less powerful engine. The type 29 had one UBS under the nose.

http://vvs.hobbyvista.com/Modeling/P...escription.php

IceFire 11-17-2012 02:22 AM

Quote:

Originally Posted by Luno13 (Post 481773)
They type 24 should just have four Shkas guns. Our in-game version should be named a type 28, which had the cannons. The type 17 also had cannons, but had a less powerful engine. The type 29 had one UBS under the nose.

http://vvs.hobbyvista.com/Modeling/P...escription.php

That would work fairly well too. Could have sworn that a pair of UBK's were installed in the wings for the Type 24. Maybe Type 28? Know of any configurations like that? I know there were a few odd field modifications so maybe that's it.

maxim42 11-17-2012 04:13 PM

Please, make the behind a plane's dust less "memory eating". The problem with il-2 engine is the fact that it doesn't know what to do when there are too many objects (for instance: Nitra city on the Slovakia map or even Berlin). The same happens with the dust. There is no computer which would successfully face with more objects in il-2 1946. Please, modify the il-2 engine or make the maps and effects suitable for the performance and the engine.

EDIT:

Nice effect also would be a head shaking during take off from the grass (like it is in the tutorial film in the il-2 1946 "how to take off by bf-109") because now you don't feel the touch down moment and rolling on the ground. It is too flat.

Greetings!

Pursuivant 11-20-2012 11:21 PM

V-1 and Mistels in QMB
 
Is there any reason why it isn't possible to have V-1 and Mistels in the QMB?

Especially for "air start" missions it doesn't seem unreasonable to include them.


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