Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Daidalos Team discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=202)
-   -   4.13 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=40958)

TexasJG 01-08-2015 07:12 PM

Option to Place Height of Objects in FMB
 
After doing much searching, and not understanding the inherent limitation of placing height of objects until finding this post at SAS.
Yes, this would be greatly appreciated to have the option to place height for all objects, as case in point,
On the MTO map, at a certain desert castle, it would be really nice to mount small AA artillery on top of the castle wall towers. Would also make it possible to build ship yards as proper (ships in dry dock).
Maybe something Daidalos Team could/would look into?

For reference;
Quote:

From SAS "in COD game there is the ability to choose the elevation of all objects, in Il2 there is this ability for only some smoke :(.
it would be very useful for example placing DCA on roofs or tops of some bunkers or prevent static objects to "sink" into some scenery
the particularity of these smokes can't be expanded to all objects?"
and reply by SAS~Malone
Quote:

"but i think we are meaning more objects like AA weapons, and such.
that height solution of KB's is only good for static objects, from the Objects list in FMB.
it doesn't work the same, say, for a stationary aircraft, or artillery, etc.
those FMB objects also require a separate object entry for each different height, so it's not all that practical.
if we could elevate all objects as we can with the smoke objects, simply with the mouse, it would really be great. :D"
Reference also from SAS
FMB Tutorial 06 - Advanced Objects Tips

Igo kyu 01-09-2015 02:48 AM

All water in 1946 and earlier versions of IL*2 is at sea level. I don't know why that was originally chosen, but it makes a lot of things/dificult or impossible that might otherwise be possible or even easy.

sniperton 01-09-2015 11:04 AM

Many older games with 3D maps have this limitation (e.g. the Total War series).

The 3D shape of the landscape is generated from a greyscale elevation map, where zero elevation (the darkest black) is defined as water, while the rest of pixels are used to define terrain elevations. This way, you can create pretty realistic flatland landscapes with lakes and canals, and pretty realistic hilly landscapes without rivers, but it's impossible to create a realistic river valley where the water comes down to sea level.

There must be some workarounds. I've seen mountain lakes (water on a non-zero elevation level) on some modded maps, but generally it seems to be a game engine limitation that all water is always 'flat' and on the same elevation level.

76.IAP-Blackbird 01-12-2015 05:42 PM

That should not be a problem, raise the terrain a bit and you dont need to terrible working bridges!

About mountain lakes .. and rivers .. I can life without them .. but those bridges ... arrrggg :(

stugumby 01-13-2015 03:18 PM

ski yaks etc
 
Is there any possibility of 1941-2 yak or il2 on skis for 414 or beyond? Or a I-16 24 on skis?

IceFire 01-13-2015 11:25 PM

Quote:

Originally Posted by stugumby (Post 708191)
Is there any possibility of 1941-2 yak or il2 on skis for 414 or beyond? Or a I-16 24 on skis?

Do you mean a Yak-2? They were nearly all destroyed in the opening days of Barbarossa so it'd be pretty obscure.

It looks like IL-2s were trialed with skis so it could be a thing. I don't think the I-16 Type 24 was ever fitted with skis but my information could be incorrect on that.

The skis were largely a detriment to performance and outweighed any advantage they had in airfield operations. Sounds like they ditched them pretty soon after they were introduced. The ones we have in game are fascinating to fly given how poorly the aircraft that have them fitted suffer.

P-38L 01-15-2015 05:03 AM

A great idea
 
As far as I know, the delay of the 4.13 update is because the He-177 is not flyable yet. We have waited for more than a year. My idea is release the great 4.13 update with the AI He-177 to start enjoying those great facts according with the 4.13 pdf document. The He-177 can wait to be flyable for the 4.14 update plus another great items created for DT. Thank you.

ECV56_Guevara 01-15-2015 11:24 AM

Hi P38 ! I dont think so about He177 flyable!

Hola P-38 no creo que este demorandose la salida del parche por la inclusion del He 177. Debe ser muy dificil planchar todos los bugs del B24 cuatrimotor supongo. Saludos.

Janosch 01-15-2015 01:17 PM

Quote:

Originally Posted by P-38L (Post 708207)
We have waited for more than a year.

No, we have been waiting for 2 weeks

TexasJG 01-15-2015 03:38 PM

Another Ideal for maybe 4.14
 
In FMB, in the Date/time dialog box, a box giving the historical sunrise & sunset times for the day selected, and the Full Moon, New Moon dates for the year and month selected.


All times are GMT. The time now is 01:13 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.