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-   -   Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY - For 4.11 (http://forum.fulqrumpublishing.com/showthread.php?t=18260)

Silverback 11-27-2011 02:21 AM

Wile we are on the subject of Italian fighters could you folks make the MC series a bit more maneuverable. By every account I have read our MC 202-205s should turn at least on par with the Spitfire V. Thanks

Pursuivant 11-27-2011 05:47 AM

Quote:

Originally Posted by RegRag1977 (Post 364347)
I've been thinking recently: what about making the pilot die more often in crash landings?

I agree that a hard ground loop or flip could injure or kill crew, yet it only seems that crew are killed if the plane explodes. This would be a nice little bit of realism.

(The most famous death of this type was when a A6M2 pilot tried to make a force landing on what he though was solid ground on an Akutan Island in the Aleutians. He broke his neck when his plane flipped, allowing the Americans to capture their first intact Zero. http://en.wikipedia.org/wiki/Akutan_Zero).

Quote:

Originally Posted by RegRag1977 (Post 364347)
Also making the pilot die when bailing out, when it is obvious that he hits aircraft parts too violently (wing, propeller (ouch:)))?

This would also be a nice touch, but it would be much harder to implement. The bailout sequence is a stock animation and the animated pilot doesn't have a damaged model.

Another option that would be nice is if the player controlled when his parachute opened.

Pursuivant 11-27-2011 05:56 AM

Quote:

Originally Posted by Lagarto (Post 364068)
Do they really? Then I must be in the minority. I guess you mean the online crowds. Anyway, I'd rather see a French fighter of 1940 vintage than another late-war 'hot-rod'.

I'm with you in that I like my early war and obscure aircraft, but then I've always been a sucker for rare birds. And, I'm just as eager as you to see a flyable French fighter.

The quick and dirty way would be to just make the MS 406/410 and Hawk 75 flyable.

Another quick method of getting a France 1940 plane into the game would be to slightly modify the A-20C into the Douglas DB7.

Luno13 11-27-2011 06:00 AM

Quote:

Which problem? Damage texture or 3D issue?
That which is seen in the Me-210 screenshot. The wing spars become visible through the skin.


EJGr.Ost_Caspar 11-27-2011 08:49 AM

Will investigate. Thanks!

SPITACE 11-27-2011 10:22 AM

hi how about putting the missing rear bottom/side/ gunner/ro in the PE2 can this be done maybe in 4 .12? :neutral:

Pursuivant 11-28-2011 12:32 AM

Not to seem ungrateful, but while it's an improvement that AI gunners don't shoot down friendly planes, is there any progress on the two big AI gunnery issues?

1) AI "radar" and perfect situational awareness.

Enemy planes can see and shoot you through clouds and darkness. Enemy pilots always know when you're sneaking up on them and never lose track of where you are.

2) "Sniper" AI gunners who are immune to the effects of G forces, wounds, sudden maneuvers by the pilot and the effects of slipstream at high speed.

EJGr.Ost_Caspar 11-28-2011 06:21 AM

All covered! ;)

RegRag1977 11-28-2011 08:07 AM

Quote:

Originally Posted by Pursuivant (Post 364811)
I agree that a hard ground loop or flip could injure or kill crew, yet it only seems that crew are killed if the plane explodes. This would be a nice little bit of realism.

(The most famous death of this type was when a A6M2 pilot tried to make a force landing on what he though was solid ground on an Akutan Island in the Aleutians. He broke his neck when his plane flipped, allowing the Americans to capture their first intact Zero. http://en.wikipedia.org/wiki/Akutan_Zero).



This would also be a nice touch, but it would be much harder to implement. The bailout sequence is a stock animation and the animated pilot doesn't have a damaged model.

Another option that would be nice is if the player controlled when his parachute opened.

Hi Pursuivant,

thanks for the link.

I guess you're right about the bailing out sequence, never thought about that this way...

+1 for the chute opening controlled by player, that's actually a very good idea: sometimes weird (and fatal) things happened to me because of the lack of such an option, if you see what i mean :))

+1 also for the "neck breaker" option as a consequence for violent to moderate ground loops or flips as you say. We definitely need something like this!

RegRag1977 12-03-2011 01:20 PM

Little thing i noticed and other remarks
 
The cockpit view of Fw190A8 shows a normal straight Fw190 canopy, but external view shows the late war bubble canopy. anyone have that?

The canon shells exploding look like fireball when they should look like flashes. The fireball (yellow orange colour if you see what i mean) lasts far too long and this gives too much time advantage to know if the target is hit or not.

On the other way, the HMG hitting don't produce small smoke puffs as they should, and the debris are too strange looking (vey bad quality) and actually less visible than the cartriges ejected by a firing plane.

When following a smoking aircraft from too close, we should have oil spots on our windshields, wouldn't that be nice ?

Just some ideas and opinions. TY Team Daidalos for working and to allow us to make requests


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