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-   -   Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY - For 4.11 (http://forum.fulqrumpublishing.com/showthread.php?t=18260)

RegRag1977 11-24-2011 01:45 PM

Another request for TD (i'm so greedy:))
 
Quote:

Originally Posted by Daniël (Post 364130)
I have that too. I think everyone has it :mad: It would be nice to be solved.

It would be so nice indeed.......

Oh, and by the way, please TD, please give us droptanks (on ETC501) for Fw190A8, Fw190A9, and the Doras.

RegRag1977 11-24-2011 01:51 PM

Quote:

Originally Posted by Fighterace (Post 363239)
The point im trying to make is, The P-47 only had 1 trigger to fire its guns IRL so why do you need to have 2 trigers for all 8 mgs??? It doesnt make sense.


And what about finding a way to stop firing MG and wingroot Canons with the same trigger on the Fw190? Why not make one trigger for all canons, and one for MG just like with any other aircraft in the game?

I often asked myself why it was modelled this strange way?

DD_crash 11-24-2011 01:53 PM

Thanks for the work so far TD :) Would it be possible to get the game to recognize for than 4 controllers?

csThor 11-24-2011 03:07 PM

Quote:

Originally Posted by RegRag1977 (Post 364140)
And what about finding a way to stop firing MG and wingroot Canons with the same trigger on the Fw190? Why not make one trigger for all canons, and one for MG just like with any other aircraft in the game?

I often asked myself why it was modelled this strange way?

Because that was how the triggers in the Fw 190 worked? The cowl guns and the inner MG 151/20 were on the same trigger circuit whereas the outer pair of cannons had a separate trigger.

RegRag1977 11-24-2011 03:51 PM

TY
 
Quote:

Originally Posted by csThor (Post 364153)
Because that was how the triggers in the Fw 190 worked? The cowl guns and the inner MG 151/20 were on the same trigger circuit whereas the outer pair of cannons had a separate trigger.

Interesting, thanks. Ha! i knew there was a good reason ;)
I always thought that the Fw190 had a kind of selector enabling the pilot to chose between any weapon combination possible. I was wrong.

Thanks for correcting me :)

RegRag1977 11-25-2011 09:26 AM

Hey TD don't worry this is my last question/request
 
I've been thinking recently: what about making the pilot die more often in crashlandings? I noticed that one could survive really bad take-offs and landings (think crash in the water), when the aircraft collide with the ground at high speed, the aircraft sometimes rolling on the floor and ending on its top.

Wouldn't a pilot die or at least be seriously injured by such accident? I'm not sure but in the original IL2 it seemed that TO and landing accidents were less forgiving. Not sure though...

Wouldn't it be nice to have something like a realistic accident injury option in the difficulty menu.

What do you think?

PS Also making the pilot die when bailing out, when it is obvious that he hits aircraft parts too violently (wing, propeller (ouch:)))?

Birdman86 11-25-2011 06:02 PM

Quote:

Originally Posted by RegRag1977 (Post 364116)
And what about repairing the Dora fuselage that is dissapearing at some distance? anyone else has this bug?

I actually fixed this for UltraPack 3.0 together with early Spitfire Mk.IX wing LOD and some other similar bugs. If you want, I can pack those fixes and send them for Team Daidalos, but it needs some extra work since they are currently among many fixes for mods. Then they just need some testing in stock IL-2 and conversion of meshes from text to binary format.

I have also improved damage visuals of Bf 110, Me 210 and Blenheim, so I can also send them if you are interested:

Before:
http://koti.mbnet.fi/raukorpi/Me-210_before.jpg

After:
http://koti.mbnet.fi/raukorpi/Me-210_after.jpg

RegRag1977 11-25-2011 08:27 PM

Hi Birdman86!
 
Quote:

Originally Posted by Birdman86 (Post 364469)
I actually fixed this for UltraPack 3.0 together with early Spitfire Mk.IX wing LOD and some other similar bugs. If you want, I can pack those fixes and send them for Team Daidalos, but it needs some extra work since they are currently among many fixes for mods. Then they just need some testing in stock IL-2 and conversion of meshes from text to binary format.

I have also improved damage visuals of Bf 110, Me 210 and Blenheim, so I can also send them if you are interested:

Before:
http://koti.mbnet.fi/raukorpi/Me-210_before.jpg

After:
http://koti.mbnet.fi/raukorpi/Me-210_after.jpg

Hi Birdman86,

I'm really impressed by this community and especially by how nice (and gifted) people like you share their work with us, poor mortals. That is really why i love this game.

Great job you did there, sir!

So many thanks for your work, for answering, and for offering your help with such class :)) Please send your work, that would be very nice :)

Luno13 11-25-2011 08:47 PM

The Fiat G.50 also has this problem.

EJGr.Ost_Caspar 11-26-2011 08:39 AM

Which problem? Damage texture or 3D issue?


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