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Video: The day before Adlertag
A very nice video. The studio makers had make a very good job here. Interesant to know where we can find this mods. The 110 for example is quite different.
http://www.youtube.com/watch?v=OBsFkAP48iI |
Already posted in the "vid's, vid's" thread!
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Oppps, sorry
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Really nice vid and the soundtrack from Rome: Total War totally fits in.:)
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Video: The day before Adlertag = excellent video
Even the animated people look right on, especially liked the final frames and the flyby. |
And people still saying that this sim isn't "photorealistic"...
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If you ask me you can't post that video enough Danelov :) |
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I would guess he didn't make that video on a crappy old 560. Plus, adding camera shake hides stutters.:rolleyes: |
Watched this earlier but didnt have time to get a good look was busy :)
It left me wanting more.............which is rare for me. Very well done. And congratulations for the website with all the amazing videos produced over the years that I have been flying the IL2 series. http://www.flightsimmachinima.com/ Sone of my favourites. http://www.youtube.com/watch?v=YVlFfG0n3Oo http://www.youtube.com/watch?v=2p0F4ocPav8 |
That video made me get on my knees and say over and over "We're not worthy". I was in the fetal position by the time it was done. That was even better than any official trailer for Cliffs of Dover.
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Ok, someone have asked how that german pilot animation is done? I used this animation Poser Pro software and Daz3D / WW2 USAAF pilot pack.
http://www.renderosity.com/mod/bcs/i...=40495&AID=244 of course this pilot 3D model is not my video accurate historical description, but it can always be imagine it to be US Army intelligence service first pilot spy which is infiltrated by Luftwaffe. ;) Anyway, this 3D pilot it is also possible to modify the desired look, if you have time and desire to be sufficient. I mean also pilot model clothing textures modify. |
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/Daniel |
Battle of Britain - The Day Before Adlertag
Woah amazing video. Seeing this would make be buy COD on the spot!
http://www.youtube.com/watch?v=OBsFkAP48iI Battle of Britain - The Day Before Adlertag by Barfly - 2011 |
Great work! Very dramatic and good choice of camera angles.
I wonder what settings he uses to bypass the flickering shadows? Thanks for posting! |
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S!
GlowingAmraam makes excellent videos of DCS series. He has some talent as Barfly :) |
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Oooo, nice!
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Truly fantastic work Barfly, flight sim machinima taken to the next level! Excellent use of the soundtrack to pause the hectic action every now and then.
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Barfly - absolutely FANTASTIC work! Also love the RTW song in there :-P
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New toys in my attic.
Really got into MP last night. Lots of fun and some vary good flyers.
When the CLoD is released in America there should be more MP from across the big pond. Enjoy the video. flyer01 http://www.youtube.com/watch?v=F8iW_Rr_WuU |
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http://www.youtube.com/watch?v=UUNIeOB0whI |
You could rent some suspenseful/drama movie and get some tracks that way...
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Some day we're all going to be able to crawl into a bomber and each take a station just like this.
http://www.youtube.com/watch?v=WD7B0cfTXlc& |
I remember these well. I loved the Santa one too. Actually I think it was my favorite lol. Ho Ho Ho Bobby.
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Not trying to be a blockbuster film, this video but if going too far, his intention is the show that we have a bug a bit screwed in 109.. greetings and hope that they are caught in the same way that I...to say that it does not in the video, even achieve landing the plane!
http://www.youtube.com/watch?v=9PYCt-LaQ5c |
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What is that movie? |
"Amazing" story.
It doesn't look like they did much research. |
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Cliffs of Dover MP
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New video by me:
http://forum.1cpublishing.eu/showthread.php?t=24579 (Pls comment in that thread...) |
Ps, LOL at the 109 stub wing video... :)
F-104 Messerschmitt! |
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More of a furball Room. Fun, Fun, Fun. |
Do not get Cliffs of Dover if you do not what a flight sim with this much realism!:-):rolleyes:
http://vimeo.com/26563528 |
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it says ur video is private :(
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Not again Les, pull your finger out mate! I love your videos :grin:
Cheers. :cool: |
Sorry about that. After literally thousands of button presses and settings adjustments while making the video's, I go and forget the one that makes them visible at the end of it all. :grin: Thanks for letting me know.
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I hope no-one minds, but I'd like to ask a question.
Could the person who 'disliked' my last video on Youtube please explain what it was about the video they didn't like? I ask this out of genuine curiosity. I'm not offended or looking for an argument about it, people are entitled to their own opinion, and to be honest I find it kind of amusing. I personally think the video is fairly well made and as a bit of a joke film, it still makes me smile. I understand if people don't get it or if it doesn't appeal to their sense of humour, but I'm just wondering if that's why they 'disliked' it or if it was for some other reason. Perhaps they just don't like the game, or certain kinds of video's in general, I don't know. I've noticed some of my video's in the past have gotten a single 'dislike', and the timing of it suggested it was from someone who reads this thread. So, if you're reading this, would it be too much to ask you to explain why you did that? Again, I'm not asking this because I've been offended or upset, random feedback on the internet isn't something I take personally. I like to think there are others out there who enjoy my video's, but, positive or negative, I'd be crazy to let myself be influenced too much by what other people think of the video's I myself enjoy watching and making. I hope the fact that I've taken the time to ask the question doesn't give the impression I'm dwelling on it or bothered by it. I'm just asking it in passing. It's like having someone express displeasure about something, anything, when in my presence. I'll usually ask them to elaborate on what it is they find so offensive or dislikeable about it, whether I agree with them or not, just to get a better understanding of how others see things and to gain a broader perspective on the subject. I understand too if people prefer anonymity and don't want to speak up, or if they can't explain their dislike in greater detail. Just thought I'd ask anyway. Edit - Responding to pupo162's reply here instead of messing up the thread. It's as clear as mud to me. By giving the video a thumbs down, without adding an explanatory comment, are they saying they think there's something wrong with it, or that they're just not interested in it, or what? Without further details, I have no idea what their 'Dislike' actually means. For me, giving a video a thumbs down would be a way of saying I actually disapprove of the video and have a problem with it. Whereas I suspect other people do it, among other reasons, just as a way of saying 'Meh' or 'Whatever' or 'Not really into that'. So, what's the case here, is all I was wondering. The question probably wasn't even worth asking, but my curiosity got the better of me and I thought I'd give it a shot. And as a punsihment I've now spent more time writng all this than I usually would have spent wondering why someone gave my video a thumbs down. Such is life.:) |
Les: my wild guess is he didnt like the video. plain simple.
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More here: http://forum.1cpublishing.eu/showthread.php?t=24760 Engadin |
Loaded up the Full Mission Builder, had FRAPS running, and ended up with this.
Probably had more fun making it than anyone will watching it, but you get the idea. It doesn't look anything like the thumbnail image btw, not sure what Youtube's doing with that. Oh, and it's got some dark shots, which might not be that clear if viewed in a brightly lit room. I didn't lighten them up as I thought that looked worse than being too dark. They're more visible when watched fullscreen or expanded on Youtube. http://www.youtube.com/watch?v=G5-RTEQ_Ejw |
Very cool Les.:)
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Les,
Really nice work, but... ( and no, I would never give you a thumbs-down :) ) ...the fade in and out with the tempo is highly artistic, but I would like to see more of the action... ...So, if you don't mind, please make a full-length 3D feature film for IMAX! I would pay loads of money to see it! :grin: Your methods just scream out the capabilities of this sim, and truly help in it's promotion. In fact, brilliant work, Les! The devs should be very happy with you! :-D:-D:-D:-D:-D |
Thanks for the comments.
Most of my video's are just improvised, record-some-stuff-and-see-what-happens kind of things, including the last two. (I didn't even intend to use titles in them, and was wracking my brains trying to think what I should write on them once I'd decided to use them.) That they're watchable at all is indeed mostly a testament to the contribution the developers and others have made to the game. I forgot to mention for example that the He-111 skin I used in the last video was made by Shado. (Should probably add that to the Youtube description.) I should even thank Ataros and other forum members here for tuning me into the Old Cinema filter I used on the previous video, and for planting in the back of my mind the idea of doing some time-lapse and night shots. While I'm basically doing this stuff because I'm interested in the technology and processes involved, I'm not working in a vacuum and it wouldn't be happening at all without the input and influences of others, ie. the IL-2 community. So, yeah, you'll have to blame and thank yourselves as well. lol :-D Just a note about the editing though before I go. It's actually quite difficult to record and cut together comprehensible action sequences using Cliffs Of Dover, let alone ones that are incorporated into a wider story or context and which can engage the viewer on something other than the tech-spectacle level. Among other things, there are still a lot of technical and graphical limits to what you can do with it, due to the nature of the game itself, but also due to the amount of bugs and glitches we still have in it. Basically, a lot of good, useful, and sometimes essential shots and ideas get ruined or have to be abandoned, and if you can't re-film them (because it's just not possible or isn't worth the effort), you just have to try and work with what you've got and deal with it in editing, sometimes in ways that change the basic nature of the video you're making. Even with the (limited) ability to record and play back tracks, it's a real challenge sometimes to string together a sequence of images in such a way that people can then just take them for granted and focus on the 'story' being told, (or the events being depicted or documented.) It's do-able, but it takes a lot of effort, more than what even most of those who are into that sort of thing are prepared to put it in, or so it seems to me anyway. So, long story short, it ain't easy, and I too look forward to what the miners of this rich but problematic seam of potential movies can dig up and refine. |
Very good job Less.
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S! pilots
now also to our western friends... Hello and welcome for a great time together. http://www.youtube.com/watch?v=7fkaMx6kS_U |
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http://www.hidemyass.com/
sollte funktionieren... url reinschmeissen und geht scho... viel spass ! ;) |
Learning to fly.
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@LoBiSoMeM and what the hell does Germany got to do with this? Copyright laws are extreme almost everywhere, especially in the US where basically even children get sued over hundreds of thousands compensation because they downloaded a stupid justin creeper song. The problem here isn't Germany, it's the lame labels that want to have special markets in e.g. lucrative Germany. We pay a lot more here, for games as well. Youtube doesn't want to pay up and thus the stuff is not available. So blame Youtube and the Labels - and yes, blame copyright over this crap in general, but not Germany. |
Inspired by a lot of the videos here, I'm trying to put together my own. I've managed to mix a good audio track and I'm working on capturing the 'rushes' or raw footage.
I started practicing in 1946 since I didn't have CloD yet. Now that I've got CloD, I'd like to use that for the video. Questions for those who are making vids: What's the best way you've found to capture footage? Make a FMB mission and lay out tons of static cameras and then just roll tape with the in game recorder, then go back and continuously replay the recording while using FRAPS at key moments? Do you use multiplayer to get the pilots to fly 'properly' for the cameras? Regarding the time acceleration thing to smooth out the game for recordings. Do you play the mission at slow speed, play the in game recording back at higher speed and FRAPS that? Or do you play at normal speed, play the recording back at slower speed, FRAPS that, and then speed it up back to normal in the video edit process? When you are flying the mission to be recorded, do you reduce realism settings to help get the shots you want? What realism settings seem to work best for recording tracks? My video is pretty simple so I should be able to accomplish it, I'm just looking for helpful tips that maybe seem obvious now to lots of folks, but I'd have to discover through trial and error. Perhaps save me some time :P |
What's the best way you've found to capture footage? Make a FMB mission and lay out tons of static cameras and then just roll tape with the in game recorder, then go back and continuously replay the recording while using FRAPS at key moments?
Speaking only for myself, of the 25 video's I've made so far only two have been made using track replays, with one of them being a video that just used a recording of a track replay in a split-screen effect to show two simultaneous points of view of the same action. I've avoided using tracks mainly, but not entirely, because the whole replay system is bugged, often to the point of being unuseable for movie-making. With effects like flak and debris falling from damaged planes disappearing from your recordings. And with your engine repeatedly revving up and dying down every few seconds if you had complex engine managment on during the recording of the track. Even trying to record the tracks in the first place can cause your game to crash. I'd like to use recorded tracks more, and probably will, as it gives more editing options, and I'm not saying it can't be done at all, but I usually just record stuff 'live' as it's actually playing and see what I can then make of it in editing later. The fact that most of my stuff's been recorded 'live' with FRAPS like that, and that it's basically all plane-chasing stuff, has made using static camera's a bit impractical too. I haven't looked that far into it, but I don't know how to switch straight to them without visually cycling through all the other objects to get to them, or trying to pick them out of that in-game object list you can bring up. You'll have to try it yourself and see how it works out for you and for the particular video you want to make. In regards to making a mission for your video, don't just limit yourself to making one version of it. If you have to, or if it just saves time or makes things easier during the recording, you can save various versions of it in the FMB, even if just to keep certain parts of the mission or video recording uncluttered of unecessary objects at certain points. Do you use multiplayer to get the pilots to fly 'properly' for the cameras? Never have, but it would be essential for some kinds of shots. Even getting the AI to do the most basic flying can have them making little movements here and there that give them away as being non-human. Regarding the time acceleration thing to smooth out the game for recordings. Do you play the mission at slow speed, play the in game recording back at higher speed and FRAPS that? Or do you play at normal speed, play the recording back at slower speed, FRAPS that, and then speed it up back to normal in the video edit process? On play-back using the game's replay system, the track recordings are subject to practically the same frame-rate/image-rendering performance limits as when playing 'live', so there's no advantage to recording a track while playing at a slower speed then replaying the track and speeding it back up to normal speed and making a FRAPS recording of that. The game, or track, is slowed down, recorded with FRAPS at that slower than normal speed, then sped up in editing. Something to note is that, as you say, the aim of the technique is to smooth out the game. What this means is that even though you do get higher frame-rates when slowing the game down, it's not just about getting higher frame-rates, as you can record at literally 1fps and still get useable footage when you speed the recording up again, as long as that one-frame-per-second is crawling along at a smooth, more constant rate than it would have been otherwise. Something else you might have to consider is that recording at that slower speed, up to 16 times slower than normal, means you can get huge FRAPS avi files building up very quickly. To reduce the size of those video files you can lower, in FRAPS' own frame-rate settings, the frame-rate at which FRAPS records. If you've slowed the game down far enough, you can drop the FRAPS frame-rate setting down to 10fps or less, though taking it down too far can re-introduce stuttering when you speed those FRAPS recordings up again in editing. Another advantage to lowering the frame-rate FRAPS itself records at, and therefore the resultant file-sizes, is that FRAPS records in consecutive 2-3GB sized avi video file chunks, and introduces a slight, unfixable pause/delay into the recording when it ends one file and begins another. The frequency of these pauses can be lessened or even avoided altogether if each of your FRAPS shots takes up less than 2-3GB of data. Stopping and starting FRAPS at the beginning of each crucial bit of action, even if it means doing it between pausing and unpausing the game itself, is a good idea, especially if you're recording 'live' and can't replay the action if FRAPS happens to end one chunk and start another at the wrong moment. When you are flying the mission to be recorded, do you reduce realism settings to help get the shots you want? What realism settings seem to work best for recording tracks? As mentioned before, if you're using in-game tracks, you must turn CEM off before recording those tracks in order to avoid the engine-revving bug. The revving is audible, and visible in the cockpit instruments and propellor disk. And speaking of the propellor disk, here's another killer for you. If you use the speed-variation technique described above, you have to turn the Anti-Epilepsy filter on and use the 'old' propeller effects (and whatever else comes with using the A-E filter). When the A-E filter is off and you slow the game down to record it, the individual blades of the propellor become visible instead of blurred and start to slowly rotate. Then when you speed that recording up again in editing, the blades don't blur again like they should, maintaining instead their individual definiton, which just looks strange and not at all realisitic. Can't think of any other changes to realism settings, beyond turning CEM off just to make it easier to fly while recording. If you turn Idestructibility on, or no damage or whatever you call it, to help you get some shots, watch out for the ridiculous bouncy behaviour you can get when coming into the slightest contact with ground objects. Saw a frustrating amount of that myself in testing recently. My video is pretty simple... "MMUUUUAAAAAHHHHHAAAAAHHHHAAAHAAAA..." Tries to control maniacal laughter, but can't. "Muuuahahahaa!!! 'Simple.' 'Simple' he said." Manages to gather some composure. "You think so now, but just you wait! Just you wait!" Gets to his feet, takes on a pontificating tone and looks off into the distance. "For it's the simplest of ideas that have led the greatest of men to the deepest depths of despair..." Stops suddenly to stare intently at his hapless victim, lowering his voice, "And worse yet, if you should succeed...and be tempted to continue on even further down that slippery slope to sure and inevitable ruin...No!! Go now!! Go while you still can!!" But the subject of his exhortations remains unmoved, except perhaps for the slight raising of an eye-brow. And with that, the speaker gives up. "Okay, whatever..." Walks back towards his desk. "Better have lots of explosions in it then." Sits down and lights a cigarette, thinking about it, "And see if you can do something about those bloody trees. Or better yet, set the whole thing at 30,000 feet, that'll fix'em. Oh, wait...doh..." |
I'll just toss this out there... Fraps isn't the only game in town.
MSI Afterburner beta is free, very easy to set up and work with, the framerate hit is barely even noticeable while recording fullscreen, and most importantly of all, is free. The only downside I've found is Afterburner will only record an active 3d application; it won't record things like ingame menus or mission briefing screens. |
You vid guys rule! I've learnt so much from watching your work! ( as in, how to fly and fight :)
Artistic license is one thing, but you have a way of pulling me back in time, to relive history the only way we can without a time-machine! I realize the software helps, but you bring it alive! Keep it coming, please! Cheers! :-D |
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Heh, thanks for all the tips Les. For the kinds of shots I want to do, I'll have to use the track recorder. My rig is pretty good so I'm not getting too much slowdown, so I might not need to use the time adjustment techniques. I'll continue to work at it and I'll hopefully post something soon. |
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timej31,
:twisted: 30 seconds ?!!! Lend me your ship?! I count 2 down, easy :-D |
Video:Cliffs of Dover and Smalls Like.........
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Video: Planes, Trains and more Planes.....
Enjoy the Video's :)
flyer01 CLoD http://www.youtube.com/watch?v=Kh1ZrgQUq7k RW2 http://www.youtube.com/watch?v=aCbnK-V4_jE ROF http://www.youtube.com/watch?v=GMI26NdGwTE |
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Coincidentally, I was having a look at a passenger train in the FMB the other day. They're very detailed, almost train-sim quality in themselves. Was going to make a video of one, but found they don't have sound yet, and so got demotivated. Just realized though while watching your video I could rip the sound from a train-sim like the one you've shown and use that...something to think about, will probably wait though and see if there are train sounds included with the major sound update that's supposed to come with the next(?) patch. Hang on a minute, do the trains in IL-2 1946 have sound? Why didn't I think of that before, will have to go check now... Edit - Pretty basic train sound in Il-2:'46, but it could be useful. |
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Now that would be something I would like to see.lol I just got RW2 it's pretty good. But to make RW2 would be EZ compared to Cliff of Dover. Still a fun sim. |
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flyer01 |
I like trains!
Here is some scrap footage I picked up off the floor. http://www.youtube.com/watch?v=Qlrg0ZSIzyQ |
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Just some tips though if you're interested, (and if you're not it doesn't matter, each to their own and all that, but...) Try to limit the camera movement. Am only speaking for myself, and not trying to come across as any kind of expert or authority or anything, because I'm not, but it gets visually tiring very quickly when the camera moves around a lot, especially when it's that 'searching for an angle' kind of movement. One way to avoid it, if you're recording from tracks, is to replay the track over and over again, recording the same action from different locked-off angles, and then cut those angles together in editing. If you don't want to record so much 'coverage', you can also just pause the replay, reposition the camera, then unpause the action and keep recording from the new angle until you want to move to a new angle, repeating the repositioning of the camera during each pausing of the track until you're done. This setting up of the camera and just letting it run approach requires paying more attention to how you compose the image and anticipating where the action is going to be in the frame, and it can be a bit hit and miss, but using replays you should always be able to go back and re-record the action again if you don't capture it right the first time. It's also possible a lot of the time to simply cut unecessary camera movement out of the raw footage you gather and use dissolves or jump-cuts to move from one point of action to another in a way that maintains the overall flow of the video. Unless there's something happening that really needs to be shown happening in real-time, like an explosion or something, you can cut the camera-movement right out of your raw footage and the two shots that are now on either side of that gap will often still cut together with enough continuity to be accepted as jump-cuts used to keep the action flowing, if they're noticed as being separate in the video's original time and space at all. Not saying the camera should never move at all, (technically it's moving most of the time anyway as it moves through space following the aircraft), but it's harder to make it move smoothly in game than it is in real life a lot of the time, and it's awkwardness is one of the biggest immersion killers there is imo. I hope you don't take these suggestions/requests too personally, and I know you're just presenting scrap footage that isn't really meant to be analyzed like this, it's just that some of the footage you've shown, if shot and edited a bit more carefully, could have been made into a more polished/finished video as good as anything else I've seen here. Not that that really means anything, it's just the sort of thing I personally would rather see, so I feel a bit ripped off lol:grin: Anyway, apart from all that, is it just me or have the colours in your video's been adjusted? The landscape looks more dry and brown and the sky less vivid. Curious as to what you might have done to get that look. |
nice video
i wish i had the AA working and have an image like that :confused: by the way the colors looks a bit more realistic or is just me |
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http://www.youtube.com/watch?v=OBsFk...layer_embedded |
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Wow I have a chub after watching that!!! |
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timej31
the colors is excellent what did you do or is just me:-P also are you used the tree mod from Ali |
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excellent :grin:
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Love the guns
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How do you add the sounds. Same as you do with IL-2 copy the folder in the programs and put it in a new folder in your documents and add the sounds in that one so you have the back up for online play?
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It's not meant to be a 'correction' of your video, just a re-interpretation of the raw footage. There are lots of ways it could be cut together, this is just one of them. (I do like that fly-by shot over the landing strip though :) ) |
http://www.youtube.com/watch?v=kl5EDs1wNjw
A quick 4 minute 6AM flight over a French coastal town. Watch in 720 or 1080p for best results. The potential is there for a great game |
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New vid by me:
http://forum.1cpublishing.eu/showthr...170#post321170 |
Quick question for the videoheads:
I'm recording with FRAPS into avi files, but I'm editing using iMovie. I've had to convert the recorded avi files into MP4 format, but I'm not sure what the best conversion is to keep the files at the best quality (there's a ton of options). I'm using a program called Xvid4PSP to do the converting. What's the best format I should use? Anyone have a tip on this front? Incidentally, the film is coming along okay :) I have to agree with Les that at this point, you record what you can record and then see what you can make from it. You can plan a shot, but it's very difficult to get it exactly as you want. |
My final product is MP4 and that is best for me since it's HD and takes a lot less HDD space.
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Oh I forgot another excellent tool for converting is called handbrake,
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Ideally you don't want to use any kind of MPEG 4 compression (no matter how good it is) until you've edited your movie and want to export the end result in a more manageable file size. Having to convert the FRAPS files to MPEG 4's in order to get them into your editor means they'll end up getting compressed twice by the time you've exported your final movie, resulting in an extra level of image degradation. Whether that's really an issue though is up to you to decide. The end result will look worse, but it could still be acceptable under the circumstances.
Anyway. Did a quick readup on iMovie to see what file formats and codecs it's compatible with. It's designed to work with the following video formats - DV DV Widescreen HDV 1080i (25 and 30 fps) HDV 720p (25 and 30 fps) MPEG 4 Simple Profile iSight I just tested Handbrake too and it will convert FRAPS AVI files to MPEG 4 files. You might have to adjust the Quality settings though to avoid having the image compressed too much. And whether the converted files would be accepted by iMovie or not I don't know, iMovie might only like a particular kind of MPEG 4 file. Handbrake uses either H.264(x264) or MPEG-4 (FFmpeg) codecs and iMovie might not like either. There's another free video conversion tool I've used before (but not lately) called Super © that you can get here - http://www.erightsoft.com/Superdc.html (Scroll right down to the bottom of the page for the link, it's not the other video converter that's advertized elsewhere on the same page). This can convert the FRAPS AVI files to the DV files that iMovie (probably) works with, maybe without any compression and degradation of image quality at all, though resulting in larger file sizes too if it does. I don't have it installed at the moment and I can't remember what settings it has, but it gave good results from what I can remember. Hope that helps. |
Here's a bit of online 'action' from my first Cliffs Of Dover multiplayer session.
http://www.youtube.com/watch?v=AY9VDL07ZqQ I must say, I was pleasantly surprised by how well the multiplayer part of the game was working overall. Even with all it's bugs and missing features, I found it good enough for simple 'take-off, try to cross the channel, look for some action, then come back again' type 'missions'. It's pretty much the same thing I and a lot of other people used to do when playing the original series online years ago. Even in its current state, I could easily spend too much time playing the game online. Anyway, that was my impression. Each to their own I guess. |
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What editing software would work directly with the fraps captures? I'd rather skip this conversion process if I could. I'm using iMovie because I had it, not because I chose it over anything else. Also, doesn't have to be Mac. I could always just do the editing on my gaming rig I suppose. Would probably be faster too since that's a beefy desktop and my Mac is a MacBook Pro. |
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I've posed these before but here we go again. http://www.youtube.com/watch?v=rWMX5...layer_embedded and Nick's site. http://www.bubblevision.com/underwat...Tube-Vimeo.htm |
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EDIT One last question. If I were to decide I wanted to go all out on this (damn the cost) would I kick myself for getting Vegas Movie Studio HD Platinum 11 Production Suite instead of going crazy and getting Vegas Pro 10? |
You can do a lot of this though VirtualDUB have you looked into this? It is a very powerful tool that by using many freely available tools can be used to produce very high quality videos. I have use it before but ended up with Vegas 10. But I still use it now and then for a particular couple of functions.
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Short and badly edited video, just to show how great the sim runs now here, with 8GB DDR3 RAM! All graphics options maxed!!!
[youtube]20TD-TfORaQ[/youtube] I'm really happy now! Were is the fool that told me that only one 580 with more than 3GB VARM will run this thing with maximum settings and with great FPS? :) |
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