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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update, June 01, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=32464)

Thee_oddball 06-03-2012 11:10 PM

Quote:

Originally Posted by zapatista (Post 431612)
meaning what ? a few edits in some lines of code that are critical for this function, or months of rewriting large chunks of code ?

they would have to write the tree's in C# to get rid of the interop (performance penalty)

FYI the game uses something called "speed tree's" http://www.speedtree.com/

GOZR 06-04-2012 03:36 AM

Russian addon .. I'm all in ;)

Chivas 06-04-2012 05:34 AM

Quote:

Originally Posted by Anders_And (Post 431549)
Guys, CLOD is not their priority anymore! They work on the sequel! Right or wrong, this is the way it is. Its pretty obvious... Sad it is too...
Currently the feeling is that the 100% of the team is working on the sequel, and IF and WHEN they have time at the end of the week before going home for the weekend, they spend 30mins on fixing some things for CLOD.
More like a:
-Oh Yes, guys lets see if we can fix a bug or two in our old game before the weekend, just to make people feel like we are working hard on it.

To be honest, if they had a 1-2-3 guys actually working 100% on bug fixing for CLOD they WOULD release small patches and fixes here and there every few weeks or so.... I wouldnt be surprised if they problems would take all their programmers a day or so to fix, but since they are not intrested this will not happen...
The community can say what it wants about this post, ie "you have no idea about programming" etc etc but the facts are staring us in the face!
No small patches or fixed means that they are not working very hard to fix it no matter whats being said...

You couldn't be more wrong if your name was Mr Wrong and the Mayor of Wrongville.

Most of the development team is working on the game engine and features that can apply to COD and all Sequels and MMO's, those features include AI, Commands, FM, DM, Clouds, Water, Dynamic Weather. Only the map makers, and eastern campaign builders are working on aspects that can't be aplied to COD and any other sequel.

mazex 06-04-2012 06:23 AM

Quote:

Originally Posted by Thr0tt (Post 431739)
lol, here's some new aircraft from a new game we are working on, oh btw yeah were working on this patch thing.

Nice, all I can say is the day 1 purchasers for your product is going to be pretty non-existent, its a shame as it could be the best game out there but will be battling from the start a negative vibe.

Well, as the new game has a goal to reach alpha in 2013 and the ongoing development on the base engine will benefit CloD it would surprise me if the game is not rather OK by then.

The latest alpha/beta is actually rather OK, but we are so "tainted" that we don't see it. I think it is what version 1.0 of CloD should have been... Working OK on high end rigs and lots of fixable bugs :)

/mazex

David198502 06-04-2012 07:26 AM

it somehow puzzles me, that iam not at all excited about the friday update.
in the past i was really looking forward to them, interested in what we are going to see in the future...but now,...its getting boring for me at least, seems i really lost faith. although i still play cliffs almost every day, currently im not at all excited about the upcoming announcement or your future projects.for now at least.
maybe my feelings change again, if the current major problems are fixed in cliffs, but i dont see that coming in the near future.

drewpee 06-04-2012 10:34 AM

Quote:

Originally Posted by David198502 (Post 431816)
it somehow puzzles me, that iam not at all excited about the friday update.
in the past i was really looking forward to them, interested in what we are going to see in the future...but now,...its getting boring for me at least, seems i really lost faith. although i still play cliffs almost every day, currently im not at all excited about the upcoming announcement or your future projects.for now at least.
maybe my feelings change again, if the current major problems are fixed in cliffs, but i dont see that coming in the near future.

+1,
I still think COD will be fixed one day but no longer am I waiting eagerly each week. Having said that I can't see BOM or any sequel being successful until COD is fixed.

Osprey 06-04-2012 11:01 AM

Quote:

Originally Posted by Thee_oddball (Post 431599)
those are caused by calls to non native library's (C++) which cause interop which causes ...stutters, the only way i know to fix that is to rewrite all the C++ libs to in .NET.

C++ is native, not non native. What makes you think there are perf problem between the layers anyway? If so the answer would be to optimise that, not convert.

Osprey 06-04-2012 11:02 AM

Quote:

Originally Posted by David198502 (Post 431816)
it somehow puzzles me, that iam not at all excited about the friday update.
in the past i was really looking forward to them, interested in what we are going to see in the future...but now,...its getting boring for me at least, seems i really lost faith. although i still play cliffs almost every day, currently im not at all excited about the upcoming announcement or your future projects.for now at least.
maybe my feelings change again, if the current major problems are fixed in cliffs, but i dont see that coming in the near future.


This is reflected in the online numbers and the responses in this thread alone.

The dev team have lost.

von Pilsner 06-04-2012 11:40 AM

Thanks for the update, B6.

6S.Tamat 06-04-2012 12:34 PM

Quote:

Originally Posted by Osprey (Post 431847)
This is reflected in the online numbers and the responses in this thread alone.

The dev team have lost.

And obviously the fault was caused by the winers, never satisfyed by anything.


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