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I never thought this would be just a flight sim. With the amount of detail put in to the ground vehicles, that we saw years ago in Oleg's updates, I'm surprised thats all anyone ever thought it would be.
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Il-2 Sturmovik being solely a WW2 flight sim and CoD advertisments solely focus on air combat, not sure how anyone would think CoD would be solely a flight sim.;) |
Thank you for the update blacksix, must say its nice to hear about the work on FM's.
Sadly I don't understand why in the world your working on these superfluous features like disable vehicles. Flak guns I could buy, but the rest is just...well.......why? No need for it, and there is so much else that needs work. I think the fellow from tangmere pilots said it better than I. |
Well, I like it and I understand and somewhat agree with most of the posts concerning ground vehicles but I really don't need full interior models and complex operation on them to enjoy them, though I would like to see more physics modeling, momentum, roll and tumble on destruction, relative speed and maneuvering; tanks are slow, trucks and cars are faster etc.. This could start a RTS aspect to the sim, moving equipment to the front and giving more participation to the different forces in the battle, Artillery and Tanks. Base Protection and Resupply and of course Attacking those things. But we needn't start worrying about having these things complete in full bloom yet they're just thinking of ways to implement them. BF 1942 was and still is a cool concept and it wasn't modeled to simulator standards but it was still fun and on a huge battlefield where I could move forces, raid supply lines and take part in different battles that will be awesome, now if we could somehow merge Red Orchestra into it....
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Thanks for the regular communication. In the past we would go for weeks without a word so this is much appreciated.
New graphics engine, new FMs, reworked AI...it will be interesting to see how much of the original CLoD is still around once the patch is released. Keep up the good work and hopefully we'll be seeing the new and improved Cliffs of Dover in the next few weeks! :) |
In the other hand...
Thank you for the update.
I, my self, only expect for this to really become a WWII combat flight-simulator. A finished and serious piece of software adult oriented simulation/game. I expect them to finish things before starting others. I expect to hear about the solutions for today's problems. Everything else is an extra. Thank you for the extra. Are the tanks going to pass through the trees like... aircraft. In the other hand maybe this way we will solve the so call "tree's problem". Salutes. |
Yeah, to all the people who are saying 'this is not flight sim!':
It's pretty clear that this kind of vehicle stuff was always in the plan for this game, they just hadn't finished it yet upon release (the page of control options for vehicles should have been a clue). So this was always a priority for IL-2: Cliffs of Dover. To complete the game they're trying to make. The fact that the post led with tons of info about how they're updating and upgrading the flight model and should tell you something as well. This is still a flight sim. Here's where I see the new vehicle stuff being AWESOME: Setup a smaller battle area (not the channel map). Maybe about 20 players a side. Setup objectives (destroy airfields, etc). Setup lots of AAA. So players start out by launching tanks to go out and destroy enemy airfield AAA with a few fighters for cover. But the enemy destroys a bridge! Can't get across that way. Have to take long way around. Enemy has time to get its own tanks out to the choke point. Tank battle ensues! Fighters/bombers scrambled to provide assistance. Protect the tanks! Get them through! New objective! General needs transportation from one airfield to another. Get him there safely! Enemy gets report of his car and projected destination! Drive an AAA tank to protect him! Supplies needed! Drive a transport and trailer full of ammo from a depot to the gun position! Success means your AAA keeps firing! Lots of amazing stuff that could be done with this that not only give us lots of different things to do in terms of driving or flying or gunning, but also add completely organic mission objectives for BOTH sides. One guy driving a truck somewhere is just as much a shoot down a truck objective. No need for 128 players for this to be great fun. We'll get there, I'm sure. Until then, I'm really excited to see where it goes! |
Thanks for the update, very encouraging news indeed. Keep it up I am watching.....;)
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King regards Vonte JS109 |
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Only one word: WOW :shock: |
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