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T}{OR 02-11-2012 09:20 AM

Quote:

Originally Posted by nic727 (Post 389683)
- Bombs are very strange. When I drop bombs, I know that It need to be arm but how? It's have to hit the ground with the front of the bomb? I tried, but I have to be at about 400 m or higher

Care to explain a bit more?

Korn 02-11-2012 11:38 AM

Quote:

Originally Posted by T}{OR (Post 389451)
-There are files overwritten with every patch right? And vast majority of people uses torrents nowadays. Even if you don't do it, M4T has one huge download, i.e. is doing the job for you IMHO.

The only file of significant size being overwritten from patch to patch is files.sfs (which is around 30MB). So the combined size of patches (from '46 dvd you need 4.09m + 4.10m + 4.11m) would be around 2GB. It's not that is hard to put them together (i can probably do it in 1 minute + archiving time) but there's just not much reason reason to. Especially with the mega patch already available on mission4today.com.

swiss 02-11-2012 01:40 PM

ZFR3 for Hs129B-3

nic727 02-11-2012 05:15 PM

Quote:

Originally Posted by T}{OR (Post 389748)
Care to explain a bit more?

When I take a spitfire (exemple), I take 2 bombs 250lbs, before the patch, I was able to drop my bombs just when I respawn, but it's ok that they remove the explosion for that, but when I am in the air and I want to drop my bombs, I have to be at 400m in diving for the bombs explode. I can't do tactic bombing like skipbombing, etc.

Luno13 02-11-2012 05:20 PM

What fuse setting have you selected?

IceFire 02-11-2012 05:25 PM

Quote:

Originally Posted by nic727 (Post 389892)
When I take a spitfire (exemple), I take 2 bombs 250lbs, before the patch, I was able to drop my bombs just when I respawn, but it's ok that they remove the explosion for that, but when I am in the air and I want to drop my bombs, I have to be at 400m in diving for the bombs explode. I can't do tactic bombing like skipbombing, etc.

Luno is right... if you have realistic bomb fuses on in 4.11 the settings are much different. You have different types of bomb fuses and some are better than others for things like skip bombing and low level attacks. Others are better and more damaging when dropped from higher altitude with an instant contact explosion.

If you are skip bombing fly the run at 100 meters (generally) and at high speed with the low level fuse and a minimal delay (4.0 seconds is usually the lowest). The bombs need a moment to arm which is why you fly at 100 meters rather than 5 meters... but the low level setting will arm them fairly quickly and then the delay timer allows you to escape while the bombs impact the side of the ship and sink just beneath the waterline before exploding.

nic727 02-11-2012 06:07 PM

Quote:

Originally Posted by IceFire (Post 389898)
Luno is right... if you have realistic bomb fuses on in 4.11 the settings are much different. You have different types of bomb fuses and some are better than others for things like skip bombing and low level attacks. Others are better and more damaging when dropped from higher altitude with an instant contact explosion.

If you are skip bombing fly the run at 100 meters (generally) and at high speed with the low level fuse and a minimal delay (4.0 seconds is usually the lowest). The bombs need a moment to arm which is why you fly at 100 meters rather than 5 meters... but the low level setting will arm them fairly quickly and then the delay timer allows you to escape while the bombs impact the side of the ship and sink just beneath the waterline before exploding.

I think that me, I can't change the bomb fuze, just the time that it will explode, but I have to arm the bombs with another control, or not?

anikollag 02-11-2012 06:17 PM

My wish: Whatever you do DT, keep updating il2. Everything you do for this game sound perfect for me! I just can't belive this game have such a long life! Thanks in advance!

Juri_JS 02-11-2012 07:29 PM

Some time ago I had heard rumors that DT might update the map textures. Is it true?
The ugly textures of most stock maps are the main reason I am using mods. Better map textures would be an enormous improvement.

Lagarto 02-11-2012 10:51 PM

1 Attachment(s)
Quote:

Originally Posted by Juri_JS (Post 389936)
Some time ago I had heard rumors that DT might update the map textures. Is it true?
The ugly textures of most stock maps are the main reason I am using mods. Better map textures would be an enormous improvement.

+1

Also, some seasonal variety would be great, for example the Gulf of Finland map with the so-called patchy winter (early spring, see the attached picture).


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