Bonkin |
09-01-2011 09:45 AM |
Quote:
Originally Posted by Blackdog_kt
(Post 329342)
That's pretty much my guess as well.
As for the dynamic campaign, it would work both online and offline and...
...In a couple of years time we could be having online campaigns that span weeks or months and strategic planning would be somewhat important in winning. Maybe we'll have to register which side we'll fly for before it starts and then we can't change sides for the duration of the campaign, because a server-side add-in takes that date from the website and assigns us to the team we selected each time we join. The possibilities here are endless ;)
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Working in software development I have some idea of the complexities of managing software projects and the issues involved - and I've got to say I think Blackdog may have something here. I feel something big is coming. I say this because some of the fixes the community has been pressing for (i.e. SLI, better AI, gunsight bugs etc) seem to me to be the trivia jobs... but when we do get an update what do we get? A new German minelayer and some trains, i.e. stuff to the community that is not that important right now. Thing is... maybe this stuff is all going to be important? Clearly the team are working on things other than just the fixes that are required.
Just my thoughts... but longer term I'm seeing a much larger online battlefield with not just aircraft being player controllable. Maybe the MG strategy has been all along to get more involvement from 3rd party developers to make this all happen... hence the release of the SDKs? Not sure what the business model is though.
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