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Nil 11-18-2015 01:29 PM

Quote:

Originally Posted by P-38L (Post 711545)
1. Aircraft as the Li-2 and Ju-52 should be flyable.

2. The flight simulator should have the option to get off a plane (like a normal person) and walk / run to other aircraft available,

4. Returning to the theme of point 1, the Il-2 and Ju-52 aircraft they could carry as passengers for the other players


Quote:

Originally Posted by Sita (Post 711551)
Ju52 is really interesting plane ... and for counterbalance to Li2 it would be really nice to have it ...

Quote:

Originally Posted by Marabekm (Post 711552)
I disagree.
What the sim is missing is the flyable reconnaissance and transport aircraft. These also played a vital roll. And while perhaps less exciting would still be fun to fly.

All has been said.
The problem is that we need a bigger daidalos dev team.

gaunt1 11-19-2015 08:39 AM

Quote:

Originally Posted by Pursuivant (Post 711556)
Because the Ju-52 was just a boring cargo aircraft that never saw action over Denmark, Norway, the Hague, Eban Emeal, Crete, Cap Bon, Stalingrad, or Berlin. :rolleyes:

I'd love to see all these planes in the game, too, but beggars can't be choosers. Any new flyable planes, even "boring" transport aircraft, are welcome.

For the Ju-52, you really have two options:

1, fly without enemies, just for "fun". However, this kind of flight belongs to MS Flight sim, not to IL-2

2, fly with enemies around, and pray not to be shot down. (= being a sitting duck) Its not fun at all.

This is why it would be a waste of time and effort, both are very limited now. It should be spent on planes that are sorely missing, like the Helldiver.

KG26_Alpha 11-19-2015 12:41 PM

Under HSFX mods, Transporters are flyable and used in SEOW online campaigns to run supplies to airfields and combat areas.

Flying these missions with a few squad mates is a lot of fun and tests your nerve navigation skills and team work ability.

The same can be said for recon missions in Fw189's

Necessary for stock game probably not but very welcome,
as a modded addon for online campaigns, certainly.

:mrgreen:

ECV56_Guevara 11-19-2015 01:05 PM

Not everything it s shoot kill and destroy. If you take an online game as a shooter, of course could be boring fly a transport or a recce. But, if you take it as a role playing game, the online interaction it s not only shoot, kill and destroy. In mature MORPG, like wwiiol, or coops online wars in Il.2 as Condor war, ADW, SEOW; transport, recon, rescue, has/had a very important role. And, lot of people enjoy these roles.

Sita 11-19-2015 02:03 PM

Quote:

Originally Posted by ECV56_Guevara (Post 711565)
ADW

yep ... i really love that transport/support missions on ADW .... just fly little above grass and try to identify where are you and where that Field to which you must deliver ammo or fuel or repair kits)...

Pursuivant 11-19-2015 02:36 PM

Quote:

Originally Posted by gaunt1 (Post 711563)
For the Ju-52, you really have two options:

Isn't this similar to the same situation you'd encounter with a slow and undergunned bomber?

Mostly, transports will be useful in multi-player where there are "capture the airfield" options. In that situation, they'll need support or local air superiority.

For single player, if you're dropping paratroops or cargo, you have to fly lower and slower than you would with a bomber and hold your "bombing run" for longer. That means, unless it's a suicide mission, you have to scale your challenges accordingly. You provide darkness, clouds and good intel to protect you from fighters and flak.

[
Quote:

Originally Posted by gaunt1 (Post 711563)
This is why it would be a waste of time and effort, both are very limited now. It should be spent on planes that are sorely missing, like the Helldiver.

My impression is that TD is mostly "filling in the gaps" by making existing planes flyable. New planes are done by outside developers. It would be great to have new flyable planes - especially highly desired planes like the SB2C or Spitfire MkXIV, but fans are limited by who's building planes up to TD's standards.

dimlee 11-20-2015 09:57 PM

Quote:

Originally Posted by Pursuivant (Post 711539)
.

In the summer, the night will look a bit more like the current IL2 default.

About the summer:
high lattitudes - similar to IL2 default, very high latitude summer - brighter then the default, tropical/equatorial zone - pitch dark in the summer and in any other season.

Agree with other points.

Pursuivant 11-21-2015 12:24 AM

Quote:

Originally Posted by dimlee (Post 711576)
About the summer:

You're right on both points.

I knew about pitch dark equatorial nights, but I didn't bother to mention it.

Another issue that IL2 might not model correctly is sunrise and sunset length. Both are longer the closer you get to the poles. Near the equator, however, sunset and sunrise occur fairly quickly.

While it's probably beyond IL2's limitations, it would be fun if the position of the sun, moon, planets, and stars actually match your latitude, longitude, date and time.

Hypothetically, that would allow you to do accurate celestial navigation. More practically, it means that, once you've got the sun's position worked out, you can figure out how much light there should be from the moon, and from light scatter over the horizon.

At the very least, the night sky maps should have the actual constellations, with Ursa Major/Polaris in the correct location if you're in the northern hemisphere, and the Southern Cross and the "Coal Scuttle" nebula if you're in the Southern Hemisphere.

The stars don't need to move, they just need to be bright enough in pitch darkness that you might be able to see the silhouettes of aircraft above you, and that you can do basic direction finding by the starts.

Music 11-22-2015 11:39 PM

P_38 said "All the cities at night seems abandoned".

During WW2, all cities were blacked out, so that would be what pilots would see unless some one was violating the lights out policy. Or the city was already burning from a prior attack.

Cheers!

Pursuivant 11-24-2015 02:36 AM

Quote:

Originally Posted by Music (Post 711596)
During WW2, all cities were blacked out, so that would be what pilots would see unless some one was violating the lights out policy. Or the city was already burning from a prior attack.

Additionally, if there are enemy planes nearby, traffic will have (mostly) stopped and anyone not manning an AAA gun will be in an air raid shelter - or at least off the streets.

And that's not counting towns which are near the actual battlefield, where the civilians and livestock are long gone - dead or fled.


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