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down again :(
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I notice Angels and Airspeed has been up for around 8 hours or so with about 15-25 players active, maybe PaulWF can shed some light on the settings he is using to nut out this crashing prob?
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Sauf,
The server was crashing every 10 - 30 minutes yesterday. When I checked it this morning the dos window had hung (not surprisingly) but when I shut it down steam dowloaded an update. It's been up for almost 3 hours now without a hickup. Perhaps something was pushed out to correct the issue? Time will tell I guess! @oddball - I know what you mean :) |
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after i installed the second patch at home, i have a quick update from the servers in the internet. And now that what i have seen. The Ping Time of the servers was going up and down. Can it be that this is the problem that the servers crashes down ? At the same time we have a IL2 server online. On this server the pings are stabel. Its not a problem with the hardware, so i think its a problem from steam or the game. Can you look what your server makes ? Greez Fox Edit: At this time the server was crashed 21.30 Uhr. The Massage from the server ist posted in the picture. I think it is a problem with the copy protectet over steam. http://www.geschwader11.de/images/jg...ver%20kv13.jpg |
I think what is driving alot of people away is the bug with the map and clicking on bases...the more you zoom out the more the clickable area moves to the right, what needs to happen is upon choosing a side the map centers and zooms in right over the spawn areas so they easily seen and chosen.
S! p.s 12 hours and counting :) |
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How have you gotten it to run for 12 hours? I can't even auth to steam when the server starts, as the 1st thing the dos box says is unable to connect to steam start service or w/e. Usually it's only a matter of minutes, maybe an hour before I start getting P2Pconnection errors and steam finally shuts it down. I'm assuming it's steam anyways. Good thing is I've seen 50 people in there. With the ROF server full and COD server with 50 people the cpu usage was only around 25% on the server. I think everyone should be able to run a good dedicated server without much expense in hardware, assuming they have the bandwidth, which is good. It seems much like the old IL2. We used to be able to host 90 players on a single core in IL2. I just hope this gets sorted soon.. It's very frustrating ;) |
I hit the 15 hour mark before the DOS window stopped responding :( however i find that the launcher used to use about 150 megs at the start of the game and for every person that joins it use around 10 more megs of ram (per player) but after this last lock up and a PC reboot i find that the launcher is using 350 megs of ram at the start up and then 6 people joined my server and the ram usage jumped to 414 megs.
So i am guessing that the game uses 10 megs of ram per player :) so basically you just need 1.28 gigs of extra ram (beyond what the OS is using) for a 128 person server :) |
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