Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Il-2 Sturmovik: Cliffs of Dover Roadmap (http://forum.fulqrumpublishing.com/showthread.php?t=20055)

fireship4 04-01-2011 05:29 PM

Thanks for the update.

DoolittleRaider 04-01-2011 05:48 PM

Thanks for the update...a very professional approach in all respects, both with regard to improving ClOD and also with regard to your obvious concern for keeping your customers informed.

Buckie 04-01-2011 05:49 PM

Anti aliasing getting looked at? game looks horrible without it especially as most of use larger screens for flying.

Osprey 04-01-2011 05:50 PM

Really appreciate the work you guys are putting in. I am not upset in the slightest even with the same problems because I can see where all this is heading. 1946 will keep me happy too while you iron out the problems.

Looking forward to each result of the patching :)

furbs 04-01-2011 05:54 PM

Thanks Luthier, any word on fixing the MSAA and is there a 64bit exe planned?

HFC_Dolphin 04-01-2011 06:34 PM

Thanks Ilya, we really needed this update!

Blackdog_kt 04-01-2011 06:47 PM

That's just freakin' excellent, thanks for dealing with all this adversity (a part of which we the fans constitute from time to time due to our extreme enthusiasm) in such a professional manner.

I got my collector's edition yesterday, flown 3-4 sorties and despite the fact that it was not very playable on my specs (mid-range specs on an i7 920 based PC) i could see all the little gems under the hood waiting to surface.

If you could replace the weekly development updates with a weekly post on patches and what's coming next it would not only keep the fans happy, but also minimize bad press and give all the reviewer websites a clear indication about the commitment level behind this simulator, resulting in more favorable attitudes.

Finally, take a day off on Sunday and don't over-work yourself ;)

JumpingHubert 04-01-2011 06:57 PM

thanks luthier. That was the right signal to community.:)

BobTuck 04-01-2011 07:08 PM

Quote:

Originally Posted by Conte Zero (Post 248274)
Have you pasted your configINI anywhere by chance? I am very interested in it.. or in any other suggestion.

Here is my conf.ini:

Quote:

[BOB]
AntiEpilepcy=0
EpilepsyFilter=0
[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=D3D10_0
width=1280
height=800
ColourBits=32
FullScreen=1
ChangeScreenRes=1

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
localHost=

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
;locale=EN
tickLen=30
;re-enabled below as test
ProcessAffinityMask=15
;ProcessAffinityMask=14
;ProcessAffinityMask=3
;ProcessAffinityMask=2
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
;DynamicalLights=1
DynamicalLights=0
MeshDetail=2
LandShading=1
LandDetails=2
Sky=3
Forest=0
;VisibilityDistance=3
VisibilityDistance=2
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=-1
Sun=1
;Clouds=1
Clouds=1
EffFlags.LightSpritesProj=1
;ShadowMapSize=5
ShadowMapSize=3
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
;CloudsFlags.Detailed=1
CloudsFlags.Detailed=0
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=3
MeshStaticsDetail=1
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=7
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1
BobTuck.

BobTuck 04-01-2011 07:11 PM

Quote:

Originally Posted by Conte Zero (Post 248274)
Have you pasted your configINI anywhere by chance? I am very interested in it.. or in any other suggestion.

and here is my confs.ini:

Quote:

[NET]
serverName=Dedicated Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
speed=100000
localPort=27016
maxPlayers=16
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1

[Console]
IP=20000
IPS=
LOG=0
LOGTIME=0
LOGFILE=logs.txt
HISTORY=128
HISTORYCMD=128
WRAP=1
PAUSE=1
PAGE=20
LOGKEEP=1

[BOB]
difficulty=8058095
[sound]
SoundUse=0
speakers=-1
[core]
LinearObjectManager=1
Roads=0
AntiEpilepcy=0
EpilepsyFilter=0
BobTuck.


All times are GMT. The time now is 01:11 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.