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It would be interesting to have different buttons or axis mapping in the joystick choice, expecially useful when it's switched from single engines to twin engines.
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]Makes no sense reggiane 2001 falcoII Interesting to have ingame Reggiane 2002 Ariete Ingame,interesting to be flyabe Reggiane 2005 sagittario Needed Breda Ba 65 nibbio Needed Breda Ba 88 lince Interesting to have ingame Fiat Br20 cicogna SoW affairs.Can´t Piaggio p108 Needed,and its artillery version. Savoia Marchetti Sm 82 marsupiale Good plane to be added!Was used as tranport and bomber for Italy and Germany Savoia marchetti sm 84 IDK Caproni Z501 Gabbiano Not the biggest prioity,but interesting to have ingame CANT Z 506 Airone Interesting to have ingame Dewoitine D520 Really needed! Morane Suliner Ms406 Ingame,flyable you mean Martin B26 Marauder Can´t be ingame,but IDK exactly why Northrop P-61 Black Widow Grumman,no chance. Douglas TBT DEVASTATOR A good substitute for the flyable TBF. |
Maybe this place is better than the other one (I posted this in the bug reports 4.10m). Sorry for doubleposting. Anyway, here is what I would like to see in 4.11m:
Three very old bugs (older than 4.09m), and maybe almost forgotten... ...but maybe easy to fix/change: 1. With P-51B, P-51C and Mustang MkIII, smoke only comes out of the left smokestaks of engine (you can see it best from external view). P-51D's are fine. 2. P-47D-27 (and the newer one) have a red seat if you look at it inside the cockpit. 3. Wings of P-40's (except P-40B/C) have a to great angle in relation to the fuselage. If you use external views and watch from the nose, you can see, that the Wingtips are to high compared to the wingroot. Meaning the "V" of the wings is too much bent skywards. Best viewable if you compare it with real pictures or the P-40B/C in game. Would be nice, if one could do this. Anyway: Very good job TD. Thank you very much for your work. |
I think some Thunderbolts did have red seats. I could be wrong though. The 3D model of the P40 has more wrong with it than just the wing dihedral, according to some.
Regarding the Devastator - a 3d model was made for the game, but something happened to the project. Maybe someone could enlighten us. Anyway, I love making wish-lists. Here are some of mine: - Editable HUD log (being able to choose which messages appear based on something like a conf.ini). - Mossie MkIV with option of auxiliary slipper fuel tanks. Tse Tse variant would be interesting too. - Earlier B-25 variants (currently AI). - Earlier P-38 variants. - Flyable Su-2 and R-10 would be amazing, but I understand no info exists. - Ju-88 C-6. I imagine someone is working on this already. Possible other Junkers variants (apparently the A-4 had many modifications over its career resulting in what could be called A-4 late, etc.) -Observer position in Beaufighter to act as the pilot's eyes. This can be AI shouting enemy positions. - Flight model changes to our beloved TB-3 if possible. It can do all sorts of strange things currently. Currently the pilot only has access to the throttles, but the plane carried an engineer. This would be an interesting position to have modeled (low priority). - Change of awkward AI behavior when elevators are shot off, resulting in incredibly violent tumbling. This is also applicable to planes which lose a wing and flutter to and fro like a leaf. If tumbling is a necessary part of the FM, then break-up should occur. - Updating physics calculations to model inertia (including rotational inertia). Rapid roll reversals would be more difficult. - Gun jams based on historical failure rates and from mishandling (firing when pulling G's for some weapons) as a difficulty option. - Ability to set custom "Default" skin. If this is not feasible, then it would be nice if you continued to replace some for the older models: B-239, R-10, SBs, Tu-2s, U-2s etc, etc. - "Face-lift" for the game's namesake :) - Photo-recon features (not an easy task, but would add a great element to game-play). For instance, with new FoW, some "targets" will not appear in online briefing until photographed by a player. - More as I think of it!! :-P |
1 ~ Higher power to weight ratio for FW-190's
2 ~ Dover Map 3 ~ Fix for "banding" on water with Nvidia cards 4 ~ 'More better' clouds 5 ~ I need a snack, hang on... 6 ~ Optional Bomb fusing 7 ~ Ability to move multiple waypoints of tanks or planes at once 8 ~ Less bouncy landy gear 9 ~ None red runways 10 ~ Less powerful I-185 11 ~ Fix lighting on FW-190 A - Looks like shiat. 12 ~ FW-190A8 Smoth Canopy version -That means 2 A8's Bubble, and A6-like canopy 13 ~ A ingame toggle that loads up to 3 conf.ini settings 14 ~ More roundy FW-190's - WHILE KEEPING SAME BITMAP LAYOUT!! 15 ~ Ricochetable bullets 16 ~ "Fush" noises when bullets hit water If I think of anything else I will tell you. Thanks TD, you rock. :) |
A proper Fokker G-1 Mercury would be nice :) even as AI only.
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1. 16:9/16:10 res selection in the IL2SETUP.exe
2. Fix settings on maximum settings in il2setup.exe so no editing of conf.ini is nessecary to achive max resolution/Textures 3. More loadouts/more pylon selectors (3 would be awesome) center inner outer 4. The ability to toggle autopilot/time acceleration in multiplayer coop campaigns 5. More populated standard airfields... everthing feels kinda "dead" (more planes/aaa/structures around the strip) h*fx offline campaign / channel map is a awesome example on how it should look |
Separate pedals for brakes.
i.e. left pedal = left brake, right pedal = right brake. At the moment only one pedal is mappable. I'm using rudder pedals for X-52 Cheers. |
~S~
1. Please find a way to prevent the sound settings exploit where players can hear extremely distant sounds, aircraft at their six, etc.... 2. Please fix the rear view in the Tempest Mk5. |
A few more items:
Enhancement of kill credits - At the end of a single mission or campaign sortie, the player has the option of claiming a desired number of aircraft damaged, and aircraft killed. A kill becomes confirmed if a friendly is in the vicinity of the player shooting at an aircraft and in the vicinity of that plane when it is destroyed. A kill in which both the player and AI contribute becomes a shared kill. This would work better if static aircraft had a more complex DM (but necessarily as advanced as in flying aircraft) so that it is less obvious when it is destroyed or simply damaged. Typically, aircraft ground kills could only be claimed if the aircraft caught fire or was obliterated. Currently they simply turn dark. The same principle could also apply to cars, trucks, tanks, etc. Kill credit sharing is especially important when it comes to ships, which take a cooperative effort to damage or destroy. The above feature could be enabled in the difficulty menu for those who prefer not to have it. - P-51 A - Hurricane Trop variants (w/ filter) and Hurri IID. - possible fix for Pe-2 DM. Currently the wings are very frail and don't absorb damage well despite the fact that the plane had the ability to dive bomb. I don't have any references concerning - it's just a "feeling" but maybe this can be investigated further. |
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