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-   -   Friday 2010-06-11 Dev. update and Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=15128)

ECV56_Lancelot 06-15-2010 08:52 PM

Quote:

Originally Posted by Oleg Maddox (Post 164530)
Clouds: Don't worry with our clouds. You didn't see then all :)

Excellent news, i have to admit that clouds was something that got me a little worried too. Not because the ones showed had anything wrong, but because they were all the same changing only the number of clouds present on the screenshots. And i was asking myself too if there would the more dense clouds present on a overcast day but without rain, where you have good visibility below the gray thick cloud layer that covers all the sky (the distance you can see i mean). Like in Black Shark or Lock on.

Keep it up! :)

jocko417 06-16-2010 01:26 PM

This is off topic a bit but I only thought of it as I was falling asleep last night.

Oleg, would it be possible to include the ability to view skins in a viewer program of sorts, like the object viewer, and have the ability to refresh the textures on the 3D model?

One of the biggest delays for skinners is to have to go in and out of the game each time they want to check the progress of the skin they are working on. Having to shut down and restart the game to load the new textures each time takes a lot of time.

Aces High 2 has a skin viewer program that can be run separately from the game and only requires you to hit a refresh button to reload the texture on the model so you can check your work a lot faster with this program running in the background. I'm not asking for a separate program, but if an object viewer is to be included in SoW:BoB, could we have the ability to view different skins and refresh these textures on each model with a button click? Would save a lot of time for skinning :-)

Oleg Maddox 06-16-2010 01:47 PM

Quote:

Originally Posted by jocko417 (Post 164787)
This is off topic a bit but I only thought of it as I was falling asleep last night.

Oleg, would it be possible to include the ability to view skins in a viewer program of sorts, like the object viewer, and have the ability to refresh the textures on the 3D model?

One of the biggest delays for skinners is to have to go in and out of the game each time they want to check the progress of the skin they are working on. Having to shut down and restart the game to load the new textures each time takes a lot of time.

Aces High 2 has a skin viewer program that can be run separately from the game and only requires you to hit a refresh button to reload the texture on the model so you can check your work a lot faster with this program running in the background. I'm not asking for a separate program, but if an object viewer is to be included in SoW:BoB, could we have the ability to view different skins and refresh these textures on each model with a button click? Would save a lot of time for skinning :-)


If we plan the tools for third party, then we plan viewr of models...
However i don't know at the moment if we will have also viewer for all models that to look just textures.

jocko417 06-16-2010 05:21 PM

Thanks for your very quick reply :)

AdMan 06-16-2010 07:07 PM

Quote:

Originally Posted by oleg maddox (Post 164530)
Clouds: Don't worry with our clouds. You didn't see then all :)

yesss!!

I thought maybe the weather model was getting in the way of having more types. great news!

major_setback 06-16-2010 11:29 PM

Oleg - All attention (on the English speaking forums) is on English objects/buildings etc.
Will French towns/villages be modelled in SoW:BoB too?

Oleg Maddox 06-17-2010 08:28 AM

Quote:

Originally Posted by major_setback (Post 164903)
Oleg - All attention (on the English speaking forums) is on English objects/buildings etc.
Will French towns/villages be modelled in SoW:BoB too?

The map is. Then the objects on the map also.

Omphalos 06-17-2010 01:20 PM

Oleg I know its not my business but as far as finances$ go- are you guys doing better than you were 6-12 months ago?

genbrien 06-17-2010 01:21 PM

Hi Oleg.
Nice update as always :)

I was wondering if you can tell us more about how the single player(campagn) will work:

-If the plane conserve the damage it received from mission to mission, will we have the ability to chose what to repair? (like hydrolics line would be 1st priority compare to small bullet holes)

-Will the pilot keep injuries from previous battles ?

Thank you for your time

proton45 06-17-2010 03:59 PM

Quote:

Originally Posted by Omphalos (Post 164972)
Oleg I know its not my business but as far as finances$ go- are you guys doing better than you were 6-12 months ago?

You gonna "help them out"? lol... ;)


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