Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Star Wolves (http://forum.fulqrumpublishing.com/forumdisplay.php?f=138)
-   -   Motherships Mod v0.1 (http://forum.fulqrumpublishing.com/showthread.php?t=14281)

Goblin Wizard 05-15-2010 10:58 AM

1 Attachment(s)
At last! Now GUI looks like I wanted. Smaller ship slots without sacrificing inventory slots.
Attachment 2335

Trucidation 05-15-2010 05:26 PM

Quote:

Originally Posted by Nanaki (Post 153687)
3: Disabling the purchase of motherships until after you get the repainted (non-pirate) Mastiff, and disabling it again after you get your final mothership, will eliminate all of the issues with "World is unfair. Game over." error. The game only makes exactly 2 checks between the acquisition of the repainted mastiff and the acquition of your final mothership. One of these checks is in the optional Astarte mission, the other is in the outofmission.script file.

What is the purpose of these checks; to prevent players from wandering outsystem until the mission script is done?

Goblin Wizard 05-15-2010 06:33 PM

Quote:

Originally Posted by Trucidation (Post 159208)
What is the purpose of these checks; to prevent players from wandering outsystem until the mission script is done?

I suppose it's additional check in case of something goes wrong. For example you can break the script if you hit "B" exact the same moment when dialog is activated. I've done this during Astarte mission. All items and pilots were transfered to new mothership but I didn't get the control of the new mothership. Only naked ms without turrets, pilots and everything else left. Load a saved game was an only option.

Hal2003 05-15-2010 07:27 PM

Interesting cluncker for last missions :grin:

When will be new mod with this ship ?

tomvd 05-15-2010 07:28 PM

Hi GoblinW
First congrulation for your mod, I 've just started to try it and it's amazing.

Would like to report what perhaps is a minor issue. Nothing important, but I noticed that even if you can load on the scolm fighter 2 light weapons, you can't use them, your pilot use only the big gun...

Great job anyway !

Goblin Wizard 05-15-2010 07:59 PM

Quote:

Originally Posted by Hal2003 (Post 159231)
Interesting cluncker for last missions :grin:

When will be new mod with this ship ?

I'll have some more free time tomorrow so probably tomorrow evening.

Quote:

Originally Posted by tomvd (Post 159232)
Would like to report what perhaps is a minor issue. Nothing important, but I noticed that even if you can load on the scolm fighter 2 light weapons, you can't use them, your pilot use only the big gun...

I'll check this. Thanks for info.

Hmm... What you think about commanding 7 motherships and 24 fighters ;)
No need for such firepower but it would be funny. I wonder how big will be fps drop.

tomvd 05-16-2010 03:37 PM

Well I don't want to bring bad news and am not totaly sure if the mod have something to do about it but :

Normaly when you go to the new empire way, you are given the task to escort a convoy to a station. well when you reach it, several dialog box apears. First you meet Che and then learn that the convoy leader is a traitor when a fleet of pirate enter the system.

As it hapened, it seems to me that the first dialog box does'nt show up any more, after I applied the mod. When I reached the station the enemy fleet entered the system and I was given the task to clear the portal where all the red ships are, without seeing the talk in which you met Che and learn about the traitor.
Well here is the point : Che became a member of my team without any presentation (strange but not that important) but when I killed all the pirates nothing hapened... I have to leave the system without any event, to fail the mission and go to an other way that the one of the NE.

I did not hire any new pilot so thought I would not know any problem with Che meeting. I wonder...

Goblin Wizard 05-16-2010 04:05 PM

Look here and try apply this little patch. It will be included in the next version.

tomvd 05-16-2010 04:21 PM

Well thanks
Really sory, I did not see the issue was already reported.

Trucidation 05-18-2010 03:43 AM

Quote:

Originally Posted by Goblin Wizard (Post 159124)
I'm just trying to put more slots into ship window. I've slightly modified Nanaki's Liger Dreadnought and GUI (smaller slots). I don't have any graphic skills so it's pure GUI definition files modification. Let me know what you think.

Just to elaborate, I think they're great - the reduction in size helps clarify things without making them too small to see. Good job! Can you include this in the next update, together with the NESF path/Che fix? And can you include the InoCo fix as well (it's just a script edit)?
  • Is it possible to "preview" a ship/mothership before buying it? It's not a nice feeling to buy something blindly :) I know the maintenance station menu has no GUI, maybe you can just include the stats in a readme file with your mod.
    .
  • The Lion motherships are pretty strong for a mere $200k increase over the Rhino and FSS-2t12 motherships (double armor, at least quadruple shields).
    .
  • Love the Silver Arrow mothership - kudos on using the Tern model, it's beautiful - but the scanner range is really gimped for something that fast.
    .
  • Star Hammer mothership is really uber, might want to increase the price more. Even though it handles like a constipated donkey, it's as solid as a tank even without any mods.
    .
  • The additional fighters (from SW2?) are nice, even though many guns but few system slots so it sorta balances out, but they are too strong to all be first generation fighters. I think they should be at least 3rd gen, no?
My favourite mothership right now is the Silver Arrow even despite it's apparent flimsiness - I'm a speed/maneuverability addict, sticking a bunch of engines in the system slots just makes that thing fly. Screw ambushes, you can just race past them, and then leisurely deploy your fighters to deal with them one by one as they slowly catch up.

-
Actually, both maintenance stations and trading stations require you to dock at them. The only difference is what interface you get (maintenance station = text menu tree, trading station = inventory GUI). Hmm.

Oh yeah, I noticed if you dock at a maintenance station and change motherships, your new mothership can't dock at the maintenance station. Have to use portal and go to another system before you can dock at a maintenance station.

Edit: Forgot another thing, if I'm not mistaken you say the Hero gets a "double exp" perk when you hire Bryna&KT - is it a hidden skill? I didn't see it on the Hero's skill tree.


All times are GMT. The time now is 04:41 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.